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Re: [WIP] RPG-7

Posted: 2013-07-23 11:16
by Doc.Pock
ok here is the new PG-7 missile in its in-flight configuration. i also have the hipoly done, but need to UV the low first then bake.

PG-7 In-Flight (click to view in 3D)
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[R-DEV]Chuc wrote:Those sights better be the best damn sights I've seen on any model! :p Adjustable and all.
they are made to be ;) will you animate them?

Re: [WIP] RPG-7

Posted: 2013-07-23 11:32
by Chuc
Maybe yes maybe no, but just making sure.

Re: [WIP] RPG-7

Posted: 2013-07-27 11:34
by karambaitos

Re: [WIP] RPG-7

Posted: 2013-08-11 19:35
by Doc.Pock
well ive NM the PG7 inflight configuration. hre are some stills from marmo:

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i am aware of some problems and am on my way with fixing them now :)

Re: [WIP] RPG-7

Posted: 2013-08-11 22:31
by Spush
I would also do the other RPG rockets too, like the PG-7VR Tandem HEAT, OG-7 Frag.

Re: [WIP] RPG-7

Posted: 2013-08-12 12:54
by Doc.Pock
yeah i will do that, but after finishing the launcher itself

Re: [WIP] RPG-7

Posted: 2013-08-12 16:11
by Tim270
Check your smoothing groups on the back of the rocket.

Re: [WIP] RPG-7

Posted: 2013-08-12 16:29
by Doc.Pock
yeah that was quite a weird shape to NM. the SG are set on UV islands, i just need to bevel the corners avit co conform with the hp better

edit: unwrapped the grips of the launcher and the front sight.

Re: [WIP] RPG-7

Posted: 2013-08-13 19:32
by Doc.Pock
Update:

Unwrapped pretty much the entire aluncher, except the sights, clamps and the scope holder that got screwed up somehow... :(

pics of the unwrap:

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Re: [WIP] RPG-7

Posted: 2013-08-13 20:50
by lucky.BOY
is this final? I can see some pretty obvious UV stretching, some UV cluster seem to be scaled down too much without a reason..

EDIT: nvm, that probably the things you said were screwed out, I dint know which parts you meant by that but i thing i got it now :D

Re: [WIP] RPG-7

Posted: 2013-08-13 21:12
by Doc.Pock
yeah i guess i did not clear it completly. i meant the parts that hold the barel together(or w/e they do) and the side mount for the scope

Re: [WIP] RPG-7

Posted: 2013-08-13 21:13
by Tim270
Post a packed picture too? cant really give a 100% crit like that.

Re: [WIP] RPG-7

Posted: 2013-08-13 21:26
by Doc.Pock
its not packed yet, as im still in the unwrapping process :)

Re: [WIP] RPG-7

Posted: 2013-08-14 19:33
by Doc.Pock
unwrapped everything but the sights now. also did a rudimentary scaling based on what will be seen more and needs more space on the map. will increase the back of the launcher abit though.

lowpoly_RPG7.obj (click to view in 3D)
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Re: [WIP] RPG-7

Posted: 2013-08-14 20:27
by Spush
Don't think your link works.

Re: [WIP] RPG-7

Posted: 2013-08-14 20:33
by Doc.Pock
yeah it would seem SF is down. should be up soon. otherwise ill just upload pics.

plan of work:
tomorrow sights and packing the uv
friday fix the lowpoly to get it ready to subdivide
saturday do most of the highpoly
sunday finish the hipoly in max, bring in ZBrush to beat it up abit

EDIT: SF is back online

Re: [WIP] RPG-7

Posted: 2013-08-17 22:10
by Doc.Pock
ok so not everything went to plan... life hit me in the face abit, but ive done the UVs. ive scaled abit, based on what will be seen more, etc. but generaly, theyre pretty even.

here are some shots of a checkerboard and the uv:

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dont mind the artifacts, they are from poor photoshop, as i forgot to render UV so i took a rendered diffuse and did magic :P

C&C?

Re: [WIP] RPG-7

Posted: 2013-08-18 04:38
by Psyrus
Looks fantastic! I hope you get it finished soon :D

Re: [WIP] RPG-7

Posted: 2013-08-18 07:49
by lucky.BOY
UV scaling looks good. What Texture size are we talking here? Cause the template you posted is 512, and looks like its packed too tightly, but it could possibly work on a 2048p texture sheet.

Re: [WIP] RPG-7

Posted: 2013-08-18 07:55
by Doc.Pock
yeah ill be working on a 2048, which should have enough padding. i hope ;)