labonte95 wrote:not like this is a big deal. only affects targets greater than like 900-1000 meters
That range is critical for vehicle engagements. It means the optimal strategy for direct engagement is to scan out of the corner of your screen, then when you spot a target, try to approximate the angle, rotate the turret, and fire blind (beyond the far plane). Naturally I could just choose to not do this, but it leaves tactical advantage on the table.
Re: Peripheral FOV
Posted: 2013-07-31 02:11
by LITOralis.nMd
[R-MOD]Spec wrote:Second link is a dead end, I can't find any screen warping software in the first. What exactly would they do? These things are hardcoded into the game engines...
Oops.
nthusim.com is a professional screen warpign tech, i.e. they do planetariums, live arts performances, full size pilot training flight sim suites , .. their consumer division is new.
THe uploader of that video is the head of consumer sales , cool guy who was a hobbyist for 4 years before they hired him.