[QRF] Videos

Share your in-game experiences playing PR:BF2.
Quentin(GER)
Posts: 6
Joined: 2011-05-28 10:38

Re: [QRF] Videos

Post by Quentin(GER) »

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Cpt.Future
Posts: 192
Joined: 2008-09-16 16:52

Re: [QRF] Videos

Post by Cpt.Future »

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Spook
Posts: 2458
Joined: 2011-07-12 14:08

Re: [QRF] Videos

Post by Spook »

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ChallengerCC
Posts: 401
Joined: 2010-08-21 10:35

Re: [QRF] Videos

Post by ChallengerCC »

Nice teamwork!
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K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: [QRF] Videos

Post by K4on »

Yep. Enjoyed watching it. Nice idea with mixing the 2 perspectives.
Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: [QRF] Videos

Post by Psyrus »

Always love seeing 3-man locked inf squads :roll:
Nate.
Forum Moderator
Posts: 3018
Joined: 2012-07-09 20:44

Re: [QRF] Videos

Post by Nate. »

Psyrus, at that time, both GER-INF, ENG-INF and Armor had several slots left (I checked my video). We were obviously not doing regular infantry. Having more people doing this task (reconnaissance, ambushing, disruptive tactics) would result in a lack of manpower on the actual flags, thus the lock.

When people ask for an unlock, we generally invite them.

Further read: https://www.realitymod.com/forum/f522-c ... ost1878525
Further discussion: https://www.realitymod.com/forum/f10-pr ... ystem.html
Event info: http://newcommunity.eu/forum/viewforum.php?f=67
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Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: [QRF] Videos

Post by Psyrus »

Nate(GER) wrote:Psyrus, at that time, both GER-INF, ENG-INF and Armor had several slots left (I checked my video). We were obviously not doing regular infantry. Having more people doing this task (reconnaissance, ambushing, disruptive tactics) would result in a lack of manpower on the actual flags, thus the lock.

When people ask for an unlock, we generally invite them.

Further read: https://www.realitymod.com/forum/f522-c ... ost1878525
Further discussion: https://www.realitymod.com/forum/f10-pr ... ystem.html
Event info: Newcommunity.eu ? View forum - Joint Forces Teamwork Day
Ah if this wasn't a pub match then I see no problem at all, since it's team-managed.

That being said, just because you have 8 people in the squad, doesn't mean that they all have to be doing the recon/ambushing/disruptive tactics. It's easy just to say "Ok you 3-4 guys shadow squad X and report the situation from there when necessary, just use local comms whenever possible"

Just like TASharps, I'm noticing a lot more selfish squad-level behaviour in public games (2-4 man locked squads), mostly from clanned up people, which is simply unacceptable in my view (as a player)

Edit: But yeah sorry for dragging your thread offtopic, I won't pollute it anymore :)
Last edited by Psyrus on 2014-01-25 13:31, edited 1 time in total.
Mj Pain
Posts: 1036
Joined: 2008-05-07 21:18

Re: [QRF] Videos

Post by Mj Pain »

Still best teamwork i have seen in a while..

Also.. They are all playing in the same squad in FH tournament.
In a squad that is assigned to this type of work. (ambush, FOB/Mortarhunting)
So..Squadtraining = locked squad.
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Onil
Posts: 1232
Joined: 2007-08-19 09:50

Re: [QRF] Videos

Post by Onil »

'[R-CON wrote:Psyrus;1979213']That being said, just because you have 8 people in the squad, doesn't mean that they all have to be doing the recon/ambushing/disruptive tactics. It's easy just to say "Ok you 3-4 guys shadow squad X and report the situation from there when necessary, just use local comms whenever possible"
That rarely ever works... if you're doing this type of role in game you need silence above all else and the only comm's being passed through, need to be of extreme importance. Having another fire-team elsewhere in constant need of communicating simply won't work. And only using Local is not realistic at all unless if you are all bunched up.

Great video guys, I'm proud of you :)

The server admin also needs to re-read his own server rules before telling you to get out.
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Cpt.Future
Posts: 192
Joined: 2008-09-16 16:52

Re: [QRF] Videos

Post by Cpt.Future »

Dirty spawncampers

JK, that was epic :grin:
'[R-CON wrote:
Just like TASharps, I'm noticing a lot more selfish squad-level behaviour in public games (2-4 man locked squads), mostly from clanned up people, which is simply unacceptable in my view (as a player)
As you can see, there's nothing wrong with experienced players doing three man recon stuff. It's effective and disabling these mortars was a big help for the team, i know because I was in one of the infantry squads during this round.


If you don't lock your recon squad on a public server, what usually happens is either:

- Players think "Recon Squad" means "Free Kits". They join your squad, take sniper / LMG kits and run around on the map wasting tickets and being generally useless

- Players ignore the squad name and join, thinking it's time to play normal infantry (although there are other infantry squads around or they could make their own squad ofc). Then people are nonstop talking in mumble saying you suck as a squad leader because you're not going to attack the flag, because you're doing recon stuff instead (no shit sherlock).


Actually locking squads on public servers makes a lot of sense. The commander should be able to tell if a recon squad is helping the team or not (if not, the admins can resign the squad).
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Nate.
Forum Moderator
Posts: 3018
Joined: 2012-07-09 20:44

Re: [QRF] Videos

Post by Nate. »



started a small video series of funny, random and epic PR moments. Here's part one.


If you enjoy our videos - don't hesistate to like, comment and subscribe. Our content is in German and English.
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Spook
Posts: 2458
Joined: 2011-07-12 14:08

Re: [QRF] Videos

Post by Spook »

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Mats391
PR:BF2 Lead Developer
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Joined: 2010-08-06 18:06

Re: [QRF] Videos

Post by Mats391 »

Nice kills and bug abuse ;)
btw you can shoot a new hellfire when switching away and back to the LG mode, otherwise you have to wait till the old rocket dies.
Spook
Posts: 2458
Joined: 2011-07-12 14:08

Re: [QRF] Videos

Post by Spook »

Oh come on, I don't know any experienced FOB hunter who does not do it that way x) ...

I am aware of the fast rocket switching thingy, but usually I end up shooting all my hellfires into the air within 3 seconds. And you should classify this as bug using aswell :D
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