[QRF] Videos
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K4on
- Retired PR Developer
- Posts: 5055
- Joined: 2009-05-08 19:48
Re: [QRF] Videos
Yep. Enjoyed watching it. Nice idea with mixing the 2 perspectives.
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Psyrus
- Retired PR Developer
- Posts: 3841
- Joined: 2006-06-19 17:10
Re: [QRF] Videos
Always love seeing 3-man locked inf squads 
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Nate.
- Forum Moderator
- Posts: 3018
- Joined: 2012-07-09 20:44
Re: [QRF] Videos
Psyrus, at that time, both GER-INF, ENG-INF and Armor had several slots left (I checked my video). We were obviously not doing regular infantry. Having more people doing this task (reconnaissance, ambushing, disruptive tactics) would result in a lack of manpower on the actual flags, thus the lock.
When people ask for an unlock, we generally invite them.
Further read: https://www.realitymod.com/forum/f522-c ... ost1878525
Further discussion: https://www.realitymod.com/forum/f10-pr ... ystem.html
Event info: http://newcommunity.eu/forum/viewforum.php?f=67
When people ask for an unlock, we generally invite them.
Further read: https://www.realitymod.com/forum/f522-c ... ost1878525
Further discussion: https://www.realitymod.com/forum/f10-pr ... ystem.html
Event info: http://newcommunity.eu/forum/viewforum.php?f=67

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Psyrus
- Retired PR Developer
- Posts: 3841
- Joined: 2006-06-19 17:10
Re: [QRF] Videos
Ah if this wasn't a pub match then I see no problem at all, since it's team-managed.Nate(GER) wrote:Psyrus, at that time, both GER-INF, ENG-INF and Armor had several slots left (I checked my video). We were obviously not doing regular infantry. Having more people doing this task (reconnaissance, ambushing, disruptive tactics) would result in a lack of manpower on the actual flags, thus the lock.
When people ask for an unlock, we generally invite them.
Further read: https://www.realitymod.com/forum/f522-c ... ost1878525
Further discussion: https://www.realitymod.com/forum/f10-pr ... ystem.html
Event info: Newcommunity.eu ? View forum - Joint Forces Teamwork Day
That being said, just because you have 8 people in the squad, doesn't mean that they all have to be doing the recon/ambushing/disruptive tactics. It's easy just to say "Ok you 3-4 guys shadow squad X and report the situation from there when necessary, just use local comms whenever possible"
Just like TASharps, I'm noticing a lot more selfish squad-level behaviour in public games (2-4 man locked squads), mostly from clanned up people, which is simply unacceptable in my view (as a player)
Edit: But yeah sorry for dragging your thread offtopic, I won't pollute it anymore
Last edited by Psyrus on 2014-01-25 13:31, edited 1 time in total.
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Mj Pain
- Posts: 1036
- Joined: 2008-05-07 21:18
Re: [QRF] Videos
Still best teamwork i have seen in a while..
Also.. They are all playing in the same squad in FH tournament.
In a squad that is assigned to this type of work. (ambush, FOB/Mortarhunting)
So..Squadtraining = locked squad.
Also.. They are all playing in the same squad in FH tournament.
In a squad that is assigned to this type of work. (ambush, FOB/Mortarhunting)
So..Squadtraining = locked squad.
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Onil
- Posts: 1232
- Joined: 2007-08-19 09:50
Re: [QRF] Videos
That rarely ever works... if you're doing this type of role in game you need silence above all else and the only comm's being passed through, need to be of extreme importance. Having another fire-team elsewhere in constant need of communicating simply won't work. And only using Local is not realistic at all unless if you are all bunched up.'[R-CON wrote:Psyrus;1979213']That being said, just because you have 8 people in the squad, doesn't mean that they all have to be doing the recon/ambushing/disruptive tactics. It's easy just to say "Ok you 3-4 guys shadow squad X and report the situation from there when necessary, just use local comms whenever possible"
Great video guys, I'm proud of you
The server admin also needs to re-read his own server rules before telling you to get out.

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Cpt.Future
- Posts: 192
- Joined: 2008-09-16 16:52
Re: [QRF] Videos
Dirty spawncampers
JK, that was epic
If you don't lock your recon squad on a public server, what usually happens is either:
- Players think "Recon Squad" means "Free Kits". They join your squad, take sniper / LMG kits and run around on the map wasting tickets and being generally useless
- Players ignore the squad name and join, thinking it's time to play normal infantry (although there are other infantry squads around or they could make their own squad ofc). Then people are nonstop talking in mumble saying you suck as a squad leader because you're not going to attack the flag, because you're doing recon stuff instead (no shit sherlock).
Actually locking squads on public servers makes a lot of sense. The commander should be able to tell if a recon squad is helping the team or not (if not, the admins can resign the squad).
JK, that was epic
As you can see, there's nothing wrong with experienced players doing three man recon stuff. It's effective and disabling these mortars was a big help for the team, i know because I was in one of the infantry squads during this round.'[R-CON wrote:
Just like TASharps, I'm noticing a lot more selfish squad-level behaviour in public games (2-4 man locked squads), mostly from clanned up people, which is simply unacceptable in my view (as a player)
If you don't lock your recon squad on a public server, what usually happens is either:
- Players think "Recon Squad" means "Free Kits". They join your squad, take sniper / LMG kits and run around on the map wasting tickets and being generally useless
- Players ignore the squad name and join, thinking it's time to play normal infantry (although there are other infantry squads around or they could make their own squad ofc). Then people are nonstop talking in mumble saying you suck as a squad leader because you're not going to attack the flag, because you're doing recon stuff instead (no shit sherlock).
Actually locking squads on public servers makes a lot of sense. The commander should be able to tell if a recon squad is helping the team or not (if not, the admins can resign the squad).
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Nate.
- Forum Moderator
- Posts: 3018
- Joined: 2012-07-09 20:44
Re: [QRF] Videos
started a small video series of funny, random and epic PR moments. Here's part one.
If you enjoy our videos - don't hesistate to like, comment and subscribe. Our content is in German and English.

- Mats391
- PR:BF2 Lead Developer
- Posts: 7643
- Joined: 2010-08-06 18:06
Re: [QRF] Videos
Nice kills and bug abuse 
btw you can shoot a new hellfire when switching away and back to the LG mode, otherwise you have to wait till the old rocket dies.
btw you can shoot a new hellfire when switching away and back to the LG mode, otherwise you have to wait till the old rocket dies.
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Spook
- Posts: 2458
- Joined: 2011-07-12 14:08
Re: [QRF] Videos
Oh come on, I don't know any experienced FOB hunter who does not do it that way x) ...
I am aware of the fast rocket switching thingy, but usually I end up shooting all my hellfires into the air within 3 seconds. And you should classify this as bug using aswell
I am aware of the fast rocket switching thingy, but usually I end up shooting all my hellfires into the air within 3 seconds. And you should classify this as bug using aswell







