Re: [QRF] Videos
Posted: 2014-01-15 17:09
Ah if this wasn't a pub match then I see no problem at all, since it's team-managed.Nate(GER) wrote:Psyrus, at that time, both GER-INF, ENG-INF and Armor had several slots left (I checked my video). We were obviously not doing regular infantry. Having more people doing this task (reconnaissance, ambushing, disruptive tactics) would result in a lack of manpower on the actual flags, thus the lock.
When people ask for an unlock, we generally invite them.
Further read: https://www.realitymod.com/forum/f522-c ... ost1878525
Further discussion: https://www.realitymod.com/forum/f10-pr ... ystem.html
Event info: Newcommunity.eu ? View forum - Joint Forces Teamwork Day
That rarely ever works... if you're doing this type of role in game you need silence above all else and the only comm's being passed through, need to be of extreme importance. Having another fire-team elsewhere in constant need of communicating simply won't work. And only using Local is not realistic at all unless if you are all bunched up.'[R-CON wrote:Psyrus;1979213']That being said, just because you have 8 people in the squad, doesn't mean that they all have to be doing the recon/ambushing/disruptive tactics. It's easy just to say "Ok you 3-4 guys shadow squad X and report the situation from there when necessary, just use local comms whenever possible"
As you can see, there's nothing wrong with experienced players doing three man recon stuff. It's effective and disabling these mortars was a big help for the team, i know because I was in one of the infantry squads during this round.'[R-CON wrote:
Just like TASharps, I'm noticing a lot more selfish squad-level behaviour in public games (2-4 man locked squads), mostly from clanned up people, which is simply unacceptable in my view (as a player)