[Community-Task] Present PR 1.0 in the best light!

General discussion of the Project Reality: BF2 modification.
LITOralis.nMd
Retired PR Developer
Posts: 5658
Joined: 2010-04-10 16:15

Re: [Community-Task] Present PR 1.0 in the best light!

Post by LITOralis.nMd »

First off, this is a personal post, not one as a tech support volunteer.

Project Reality is going to have a well needed influx of new players in the next two weeks. One of the selling points for PR is the teamwork based nature of gameplay. It is now up to the veteran community to actually extend their hand out and welcome the new playerbase into their squads, on a daily basis, and show them around our little corner of the gaming internet.

That means:

1. Not locking asset squads to non-Clan members.

2. Not kicking new players from squads if they are floundering.

3. Taking the extra step to help total strangers get acclimated to PR's game mechanics and gameplay style on a regular basis for the coming weeks, during each and every gaming session.

4. Generally providing "teachable moments" admonishments instead of defaulting to the "kick that noob" mentality when dealing with seemingly clueless new players.

5. Be a good human being to those who might not have a strong grasp of the native language on the servers. In many ways, the future of PR is going to be in the developing nations where moderate performance, moderately priced hardware, and fast and reliable enough internet connections are just now becoming widely available.

6. Run some training squads, name them training squads, and take on the task of getting new players up to speed in PR.

7. Be nice enough to point people towards the online manual, which is being updated and will be available hopefully on release day.

8. Invite new players into your gaming clans/groups, let them see and participate in the larger community that has developed around the PR game,

9. The larger clans should break out and run 2 or 3 separate squads, filling the squads out with new players, and working in a mindset of multiple squads working together. Bring in a few clanmates in each squad, use the buddy system with new players, anything you can think of to get new players a good experience during their first impression of Project Reality.

I'm sure there are more things to be said on the matter, but I hope I get the point across with the list above.

The trailer has had over 42,606 views as when I'm posting this thread. With all of us putting our good foot forward to invite new players into the fold, we could see a much higher conversion rate of new players into long term members of the game community.

Don't disrespect the PR Devs and the tens of thousands of man hours volunteered in the last years by acting like a jag-off during the 1.0 release week.
Jolly
Posts: 1542
Joined: 2011-07-17 11:02

Re: [Community-Task] Present PR 1.0 in the best light!

Post by Jolly »

[R-COM]LITOralis.nMd wrote:First off, this is a personal post, not one as a tech support volunteer.

Project Reality is going to have a well needed influx of new players in the next two weeks. One of the selling points for PR is the teamwork based nature of gameplay. It is now up to the veteran community to actually extend their hand out and welcome the new playerbase into their squads, on a daily basis, and show them around our little corner of the gaming internet.

That means:

1. Not locking asset squads to non-Clan members.

2. Not kicking new players from squads if they are floundering.

3. Taking the extra step to help total strangers get acclimated to PR's game mechanics and gameplay style on a regular basis for the coming weeks, during each and every gaming session.

4. Generally providing "teachable moments" admonishments instead of defaulting to the "kick that noob" mentality when dealing with seemingly clueless new players.

5. Be a good human being to those who might not have a strong grasp of the native language on the servers. In many ways, the future of PR is going to be in the developing nations where moderate performance, moderately priced hardware, and fast and reliable enough internet connections are just now becoming widely available.

6. Run some training squads, name them training squads, and take on the task of getting new players up to speed in PR.

7. Be nice enough to point people towards the online manual, which is being updated and will be available hopefully on release day.

8. Invite new players into your gaming clans/groups, let them see and participate in the larger community that has developed around the PR game,

9. The larger clans should break out and run 2 or 3 separate squads, filling the squads out with new players, and working in a mindset of multiple squads working together. Bring in a few clanmates in each squad, use the buddy system with new players, anything you can think of to get new players a good experience during their first impression of Project Reality.

I'm sure there are more things to be said on the matter, but I hope I get the point across with the list above.

The trailer has had over 42,606 views as when I'm posting this thread. With all of us putting our good foot forward to invite new players into the fold, we could see a much higher conversion rate of new players into long term members of the game community.

Don't disrespect the PR Devs and the tens of thousands of man hours volunteered in the last years by acting like a jag-off during the 1.0 release week.






U've missed the fact that even veterans are brand new to PR1.0 coz it changed quiet a lot.
Everybody is eager to try new stuffs.
So, gonna have to wait for a week before clan ppl can actually train new guys.


I totally agree with ur idea, but needs some delay
Last edited by Jolly on 2013-08-01 01:59, edited 1 time in total.
Jolly, you such a retard.
CTRifle
Retired PR Developer
Posts: 1056
Joined: 2011-01-03 14:57

Re: [Community-Task] Present PR 1.0 in the best light!

Post by CTRifle »

Totally agree with Lit, its a new thing for everyone and so the biggest thing is to really be open to team work and all those points he said
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Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: [Community-Task] Present PR 1.0 in the best light!

Post by Spec »

Take it slow, squad leaders. Make it easy for the newbies by regrouping a lot and giving individual tasks and explanations. The hardest part for newcomers might be your pace! Don't focus on victory, focus on teamwork!
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Tarranauha200
Posts: 1166
Joined: 2010-08-28 20:57

Re: [Community-Task] Present PR 1.0 in the best light!

Post by Tarranauha200 »

[R-MOD]Spec wrote:Take it slow, squad leaders. Make it easy for the newbies by regrouping a lot and giving individual tasks and explanations. The hardest part for newcomers might be your pace! Don't focus on victory, focus on teamwork!
Victory is best achieved by teamwork.
redman0123
Posts: 155
Joined: 2009-02-27 01:25

Re: [Community-Task] Present PR 1.0 in the best light!

Post by redman0123 »

I'm not so concerned about victory (ok well sometimes) as helping to control the masses of noobs incoming. :S From the sounds of things there will be several thousand people trying 1.0 :O
Steckdose200
Posts: 55
Joined: 2010-10-17 12:36

Re: [Community-Task] Present PR 1.0 in the best light!

Post by Steckdose200 »

the retardation will be so high on some servers :D
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