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Posted: 2013-07-31 12:26
by Bluedrake42
The... the rally points... you all listened... its... its so beautiful

[ATTACH]7733[/ATTACH]

Re: PR:BF2 v1.0 Feature List

Posted: 2013-07-31 12:30
by PricelineNegotiator
Congrats Devs! You guys sure put a lot of hard work into this. I truly believe this will restore PR's community to full health+.

What was the big feature that you guys were waiting to implement?

Re: PR:BF2 v1.0 Feature List

Posted: 2013-07-31 12:36
by Hunterman0101
Added cannabis/hemp field clumps (you can't smoke it, but you can set it on fire...).
Image

Re: PR:BF2 v1.0 Feature List

Posted: 2013-07-31 12:36
by AncientMan
PricelineNegotiator wrote:What was the big feature that you guys were waiting to implement?
If you're referring to this:
[R-DEV]AncientMan wrote:We have a couple of critical features that are currently holding up development, that we absolutely can not release without.
Then it was integrated PR Mumble and PR Server Updater :)

Re: PR:BF2 v1.0 Feature List

Posted: 2013-07-31 12:38
by Tarranauha200
Changelist wrote:Removed Dien Duong
Why? :(

Btw can wrench still repair light vehicles?

Re: PR:BF2 v1.0 Feature List

Posted: 2013-07-31 12:38
by SANGUE-RUIM
RealityAdmin

Added RealityAdmin (Replaces the external AD Framework)
please, wat is this?
thx

Re: PR:BF2 v1.0 Feature List

Posted: 2013-07-31 12:39
by PricelineNegotiator
[R-DEV]AncientMan wrote:If you're referring to this:



Then it was integrated PR Mumble and PR Server Updater :)
Very cool. You guys rock.

Re: PR:BF2 v1.0 Feature List

Posted: 2013-07-31 12:39
by SShadowFox
___sangue-ruim___ wrote:please, wat is this?
thx
Probably AD Framework with other name...

Posted: 2013-07-31 12:41
by BloodyDeed
___sangue-ruim___ wrote:please, wat is this?
thx
That's for server admins only.
AD Framework was a popular admintool which featured for example ingame chat commands to kick/switch people or display recurring server messages.

What that change means is that admins don't need to install that anymore.
It's now within the serverfiles (no seperate download) and they can simply activate it by changing a variable and configure it.

Re: PR:BF2 v1.0 Feature List

Posted: 2013-07-31 12:51
by gamma_gandalph
Added M67 "Zippo" Flame Thrower Tank (Vietnam US).
Wait... what? :-o 8-)

Re: PR:BF2 v1.0 Feature List

Posted: 2013-07-31 12:53
by Roughbeak
Awesome work devs!
Will be enjoying it every minute of it. :D

Re: PR:BF2 v1.0 Feature List

Posted: 2013-07-31 12:55
by SANGUE-RUIM
[R-DEV]BloodyDeed wrote:That's for server admins only.
AD Framework was a popular admintool which featured for example ingame chat commands to kick/switch people or display recurring server messages.

What that change means is that admins don't need to install that anymore.
It's now within the serverfiles (no seperate download) and they can simply activate it by changing a variable and configure it.
thank you :)

Re: PR:BF2 v1.0 Feature List

Posted: 2013-07-31 13:01
by SANGUE-RUIM
SP/COOP

Added ESAI support (Enhanced Strategic AI) (by Void).
any chance we get details on how this will affect bots? :wink:

Re: PR:BF2 v1.0 Feature List

Posted: 2013-07-31 13:13
by nAyo
Updated the max number of Civilians you can't kill before being arrested within a 10 minute timeframe to 4. After this timelapse, your kill history is cleaned up.
Can someone explain this?
Same for me, could anyone explain this? I can't figure it out.

Otherwise all this is some awesome work :)

Re: PR:BF2 v1.0 Feature List

Posted: 2013-07-31 13:14
by Rudd
___sangue-ruim___ wrote:any chance we get details on how this will affect bots? :wink:
They will become self aware, soon throwing off the shackles of oppression and taking over your computer in the efforts of destroying organic life and creating a paradise for freedom loving artificial intelligences everywhere.

:P

I think it mainly changes the way bots decide which flags to attack :)

Re: PR:BF2 v1.0 Feature List

Posted: 2013-07-31 13:25
by Roughbeak
[R-DEV]AncientMan wrote: Updated No. 4 Lee Enfield with SMLE MkIII (Model by FH2).
Yes it is sad to let go of the No.4, but what does this mean? :D Have both of the new ones now? ;)

Re: PR:BF2 v1.0 Feature List

Posted: 2013-07-31 13:39
by SShadowFox
They removed the No.4

Re: PR:BF2 v1.0 Feature List

Posted: 2013-07-31 13:39
by ubermensche
Added SP/COOP support for (almost) all maps.
Which maps exactly (I'm talking about the new ones, not the ones that were already in 0.9 8) ?
[R-DEV]Rudd wrote: I think it mainly changes the way bots decide which flags to attack :)
So the commander won't tell all the squads to change objectives everytime a flag has been captured or what?

Re: PR:BF2 v1.0 Feature List

Posted: 2013-07-31 13:44
by Ason
Nice job! Can't wait to try the new co-op system! :D

Re: PR:BF2 v1.0 Feature List

Posted: 2013-07-31 13:53
by Shakespeade
This is amazing... You guys ..