Re: Dovre
Posted: 2013-12-12 20:41
I'm working with bug fixes for Dovre atm.
Changes that has been made or will be:
- I will fix the "no flag bleed" at the last flag.
- I have fixed the bug that made the paradrops and german rally point stay the whole round and respawning.
- I have tried to boost the FPS by removing 10 000 trees (thats 1/3 part of the trees, not even noticeable).
- I have replaced some of the wheat fields with hayballs to reduce the number of objects to increase the FPS.
- I will look in to the night layer to see if it could be brighten up a little (AAS 32/ALT).
- The "fog" layer has been brighten up a litte (AAS 16/INF).
- Because of imbalance has one of the two russian BMP-2s been replaced with a BMP-3 (has termal), since the germans winning statistic where much higer than the russian.
Some pics of the new fog layer (16/inf):
Photo 1
Photo 2
//Pleym
Changes that has been made or will be:
- I will fix the "no flag bleed" at the last flag.
- I have fixed the bug that made the paradrops and german rally point stay the whole round and respawning.
- I have tried to boost the FPS by removing 10 000 trees (thats 1/3 part of the trees, not even noticeable).
- I have replaced some of the wheat fields with hayballs to reduce the number of objects to increase the FPS.
- I will look in to the night layer to see if it could be brighten up a little (AAS 32/ALT).
- The "fog" layer has been brighten up a litte (AAS 16/INF).
- Because of imbalance has one of the two russian BMP-2s been replaced with a BMP-3 (has termal), since the germans winning statistic where much higer than the russian.
Some pics of the new fog layer (16/inf):
Photo 1
Photo 2
//Pleym
