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Re: Explosion Clouds

Posted: 2013-08-05 17:54
by Murphy
I realize that the explosions are basically 2d cardboard style visuals, not unlike older school FPS engines entirety. So with that in mind I was wondering if there was ever a 3d version of the explosions/smoke plumes because I think a simple solution might be rotating the effect slightly so as to trick the player into believing he is looking at 2 different explosions but it's just the same one rendered on different angles.

I'm not sure if it's at all possible, and if it is possible will it look good? Might be worth a look though.

Re: Explosion Clouds

Posted: 2013-08-05 19:13
by Brunitogg
Murphy wrote:I realize that the explosions are basically 2d cardboard style visuals, not unlike older school FPS engines entirety. So with that in mind I was wondering if there was ever a 3d version of the explosions/smoke plumes because I think a simple solution might be rotating the effect slightly so as to trick the player into believing he is looking at 2 different explosions but it's just the same one rendered on different angles.

I'm not sure if it's at all possible, and if it is possible will it look good? Might be worth a look though.
Unfortunatley not Murphy :( . I know it feels quite lame but we are still dealing with 2d sprites that follow the players camera even today (even bf4 still has them).

Once they come with an engine that can handle real volumetric particles ill be the happies man ever. But yeah that, at this stage, will just fry pcs :( .

The main reason that big explosion clouds look the same is because in this old engine, if you want any sprite to show up from looooong distances (which i really wanted to achieve) then you have to use many emitters in the same spot.

So i could make them clouds to show up in different random sizes and movement speed which will indeed achieve the effect of having different clouds but then they wont show up beyond 100 meters. So i figured out that if i place about 4 or five animated sprites in the same exact spot, then the engine still renders them from far away.

I might be speaking chinese to you but yeah this engine is tricky as f@#k :/

Cant wait to work with new engines thats for sure :D