Medic is the most anti-fun element of the game
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Unarmed Civilian
- Posts: 135
- Joined: 2010-04-10 08:51
Re: Medic is the most anti-fun element of the game
I'll just throw this here:
What if.. I mean, what if... instead of getting back to full health and operational, someone wounded that is treated back to life by a medic is unable to pick a kit up until he gets to a hospital? Like, the wounded soldier is forced to retreat, have himself med-evac'ed to some place and only then he would be considered ready to return to combat?
To avoid exploiting, like giving up simply to avoid the trouble of the whole mess, perhaps we could get slightly highier respawning times for example. There is too much vanilla behavoiring around anyway.
For a bonus, a wounded soldier that is succesfully med-evac'ed could get the wounded ticket loss cancelled. Like the team would recover 1 ticket.
A wounded soldier would not be able to sprint, and would be locked to 50% hitpoints and if shot to death again he would insta "dead", not being ellegible for a second raise.
Perhaps this could create some moments of "Squad X is pinned down on F8kp5 T building, has wounded and needs evac.
Maybe we could consider the FOB as a field hospital as well. Or even make it deployable like for example foxholes, HMG nests.
On a second throught not being able to pick a kit could be too harsh, perhaps the soldier could be locked to 25% hitpoints and not be able to aim down sights? Or have some noticeable penaltines to aiming. *Shrugs*
After all, I'm here for the fun of realism or not?
What if.. I mean, what if... instead of getting back to full health and operational, someone wounded that is treated back to life by a medic is unable to pick a kit up until he gets to a hospital? Like, the wounded soldier is forced to retreat, have himself med-evac'ed to some place and only then he would be considered ready to return to combat?
To avoid exploiting, like giving up simply to avoid the trouble of the whole mess, perhaps we could get slightly highier respawning times for example. There is too much vanilla behavoiring around anyway.
For a bonus, a wounded soldier that is succesfully med-evac'ed could get the wounded ticket loss cancelled. Like the team would recover 1 ticket.
A wounded soldier would not be able to sprint, and would be locked to 50% hitpoints and if shot to death again he would insta "dead", not being ellegible for a second raise.
Perhaps this could create some moments of "Squad X is pinned down on F8kp5 T building, has wounded and needs evac.
Maybe we could consider the FOB as a field hospital as well. Or even make it deployable like for example foxholes, HMG nests.
On a second throught not being able to pick a kit could be too harsh, perhaps the soldier could be locked to 25% hitpoints and not be able to aim down sights? Or have some noticeable penaltines to aiming. *Shrugs*
After all, I'm here for the fun of realism or not?
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saamohod
- Posts: 300
- Joined: 2011-01-12 16:15
Re: Medic is the most anti-fun element of the game
It sounds really interesting and immersive. But I see two problems:Unarmed Civilian wrote:-SNIP-
1) I presume this belongs in suggestion thread and has to be discussed there. Good luck getting your suggestion through
2) It may be very difficult to implement, or even impossible. The vBF2 engine has lots of limitations.
Other than that, once again, the idea seems very good.
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Lugi
- Posts: 590
- Joined: 2010-10-15 21:36
Re: Medic is the most anti-fun element of the game
Th idea seems pretty good indeed. I've been thinking about something like that for a very long time. But I can see a few drawbacks:
1. (the biggest one) - No one cares about dying as he is able to respawn pretty quickly, slightly higher respawn time wont change that. Why would anyone even try to save his virtual life, when he could just give up and spawn back a lot faster than if he had to fall back to main to get fully healed.
2. Fights in PR are more like massacres when compared to real life. Check this:

I just took this screen a moment ago. as you can see US troops suffered 110 casualties. At this rate at the end of the game the number should be about 250. Now try to imagine a medevac chopper or a jeep trying to get every single one of those guys to safety.
On a second thought - lets say this game will last for 2 hours (120 mins). That gives us 2 wounded per minute, and this number seems far more manageable for medics. So this might be not a huge drawback after all. But still, PR is a bloodbath.
3. About these 1 bonus ticket - noone cares about tickets anyway. If people did they wouldnt be abandoning trucks for example.
For me, the no.1 is the biggest thing that makes this idea rather impossible to implement, although I would kill to see this implemented and working out as intended. This would bring a whole new level of immersion (at least for me).
TL;DR No one cares about dying, so why would they waste their time going back to main to heal up, when they can just give up or commit a suicide.
1. (the biggest one) - No one cares about dying as he is able to respawn pretty quickly, slightly higher respawn time wont change that. Why would anyone even try to save his virtual life, when he could just give up and spawn back a lot faster than if he had to fall back to main to get fully healed.
2. Fights in PR are more like massacres when compared to real life. Check this:

I just took this screen a moment ago. as you can see US troops suffered 110 casualties. At this rate at the end of the game the number should be about 250. Now try to imagine a medevac chopper or a jeep trying to get every single one of those guys to safety.
On a second thought - lets say this game will last for 2 hours (120 mins). That gives us 2 wounded per minute, and this number seems far more manageable for medics. So this might be not a huge drawback after all. But still, PR is a bloodbath.
3. About these 1 bonus ticket - noone cares about tickets anyway. If people did they wouldnt be abandoning trucks for example.
For me, the no.1 is the biggest thing that makes this idea rather impossible to implement, although I would kill to see this implemented and working out as intended. This would bring a whole new level of immersion (at least for me).
TL;DR No one cares about dying, so why would they waste their time going back to main to heal up, when they can just give up or commit a suicide.
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Raic
- Posts: 776
- Joined: 2007-02-24 15:59
Re: Medic is the most anti-fun element of the game
Those casualty rates are pretty reasonable if two armies were in this close in combat. PR does not portray wars in which United States has participated in the last few years. Reasons for low casualties on those wars were because their enemies never got in this sort of position to inflict casualties. Unless one side gets armed with unlimited indirect fire support while other side doesn't, these casualty rates are realistic.Lugi wrote: 2. Fights in PR are more like massacres when compared to real life. Check this:
I just took this screen a moment ago. as you can see US troops suffered 110 casualties. At this rate at the end of the game the number should be about 250. Now try to imagine a medevac chopper or a jeep trying to get every single one of those guys to safety.
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ghostfool84
- Posts: 503
- Joined: 2009-10-17 11:38
Re: Medic is the most anti-fun element of the game
I dont like the medevac idea.
trans with med evac to base is just to complicated. Why fly 10minues over the half map to get armed again when you squad makes progress? Or should they wait all the time. PR is much about waiting, but waiting for every wounded soldier until he got medevac and returned to your squad? People want to play with their squad, not going on a adventure tour with chopper only to be able to fight again and it would split up every squad multiple times, so please not.
trans with med evac to base is just to complicated. Why fly 10minues over the half map to get armed again when you squad makes progress? Or should they wait all the time. PR is much about waiting, but waiting for every wounded soldier until he got medevac and returned to your squad? People want to play with their squad, not going on a adventure tour with chopper only to be able to fight again and it would split up every squad multiple times, so please not.
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nAyo
- Posts: 571
- Joined: 2008-10-29 22:07
Re: Medic is the most anti-fun element of the game
The medical chopper on Ding Dong was great though, people could actually be healed off of itghostfool84 wrote:I dont like the medevac idea.
trans with med evac to base is just to complicated. Why fly 10minues over the half map to get armed again when you squad makes progress? Or should they wait all the time. PR is much about waiting, but waiting for every wounded soldier until he got medevac and returned to your squad? People want to play with their squad, not going on a adventure tour with chopper only to be able to fight again and it would split up every squad multiple times, so please not.
"I, for one, am not a dictator. I'm the Supreme Leader" - Master
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ghostfool84
- Posts: 503
- Joined: 2009-10-17 11:38
Re: Medic is the most anti-fun element of the game
Its nice when people could use it, its not fun anymore if you need to use it. I think a complete retreat with wounded solider does not help the gameplay. Its hard enough to hold your people together with the syste mwe have now. Its not fun anymore when you have to leave your squads position if you got wounded and then have to meet them later somewhere else. Its not fun for the squad to wait until someone got transport to mani or fob, i want even imagine whats up when choppers are down. as medic you are non stop healing, but you are near to your people. but if a transport chopper has to come everytime someone got wounded no one wants to start a attack anymore, and if you do you got maybe 4 people left when you reach the enemy flag and rest of your squad is splited up all over the map. We should try to hold squads together not split them up.
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Tarranauha200
- Posts: 1166
- Joined: 2010-08-28 20:57
Re: Medic is the most anti-fun element of the game
Medic system would be fine if the wounded would got some arma-styled penalties depending on where they are hit.
For example getting hit in the arm decreases accurasy greatly, getting hit in the leg means you cant sprint, getting hit in the head means blurry screen etc.
Going to FOB would simulate replacing the wounded with a fresh man and the effect would be gone.
For example getting hit in the arm decreases accurasy greatly, getting hit in the leg means you cant sprint, getting hit in the head means blurry screen etc.
Going to FOB would simulate replacing the wounded with a fresh man and the effect would be gone.
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Unarmed Civilian
- Posts: 135
- Joined: 2010-04-10 08:51
Re: Medic is the most anti-fun element of the game
Med-evac need not be mandatory, a soldier could carry on injuried with his squad but suffering all the draw backs of it. No sprint or a way shorter one? Insta dead if shot a second time if not succesfully treated in a hospital reggardless of 2 minutes of wait. Shaky aim? Soft blured effect on the edges of screen? I insist there still is too much "vanilla" behavoiring in PR. People should be more mindful of squadplay to avoid stupid deaths.
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Heavy Death
- Posts: 1303
- Joined: 2012-10-21 10:51
Re: Medic is the most anti-fun element of the game
Dont let your medic die. Dont die as a medic.
Less whining, more brain.
Less whining, more brain.
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40mmrain
- Posts: 1271
- Joined: 2011-08-17 05:23
Re: Medic is the most anti-fun element of the game
stop using the medic kit, forever. I like the guys that do this very much because I know exactly where they are and I can get them up as quickly as possible. Re evaluate your idea of this game if you think having more rifles alive and well on the front line is not worth listening to people asking for medic help.matty1053 wrote:I don't care for medic but constant. MEDICMEDDIC MEDIC!!!!!
I don't heal those who do that. On my view point. I think medic takes too log to heal
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Lugi
- Posts: 590
- Joined: 2010-10-15 21:36
Re: Medic is the most anti-fun element of the game
Yeah, you're probably right, but it's pretty hard to tell, as we haven't seen a conventional war for quite a while.Raic wrote:Those casualty rates are pretty reasonable if two armies were in this close in combat. PR does not portray wars in which United States has participated in the last few years. Reasons for low casualties on those wars were because their enemies never got in this sort of position to inflict casualties. Unless one side gets armed with unlimited indirect fire support while other side doesn't, these casualty rates are realistic.
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Trooper909
- Posts: 2529
- Joined: 2009-02-26 03:02
Re: Medic is the most anti-fun element of the game
Its all the crouching down at peoples crutch with what sounds like a slurping sound I'm not a fan of 
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a3dboy1
- Posts: 194
- Joined: 2012-09-17 17:40
Re: Medic is the most anti-fun element of the game
On the other note people with low fps do not have to engage in combat and can still be useful for the team... 
[img]http://www.image-share.com/upload/2230/9.jpg[/img]
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Meerkat
- Posts: 38
- Joined: 2013-07-10 16:44
Re: Medic is the most anti-fun element of the game
TOWtotheHEAD wrote:I think it'd be best to address the most annoying part of being the medic.. make the wounded more visible to the medics i.e. make their tag and the medic cross icon on the map last longer so they don't have to keep right clicking on give up.
This definitely. I enjoyed playing medic in 0.9, but in 1.0 I always leave medic's job to someone else, because I can not find (especially in dark/night maps) wounded team mates.
People shouting local ' medic medic' does not help a thing. I ended up running around like a headless chicken helplessly trying to find fallen team mates.
Team mates who needs a quick healing is as well hard to find because heal bar is no longer visible.
Revert medic's back the way is was in 0.9 and playing medic kit would be fun again.
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Fresz
- Posts: 267
- Joined: 2008-10-04 17:53
Re: Medic is the most anti-fun element of the game
And I thing here is point where question pups out - Isn't that realistic? Answer can be yes and no - in real war you wont be able to see things like health bar or position of your team mate however in real war you wont be able to revive them...Meerkat wrote:This definitely. I enjoyed playing medic in 0.9, but in 1.0 I always leave medic's job to someone else, because I can not find (especially in dark/night maps) wounded team mates.
People shouting local ' medic medic' does not help a thing. I ended up running around like a headless chicken helplessly trying to find fallen team mates.
Team mates who needs a quick healing is as well hard to find because heal bar is no longer visible.
Revert medic's back the way is was in 0.9 and playing medic kit would be fun again.
In my opinion medic should know who is wounded and where they are as the game is not real world. Make something like a red circle above them (no health bar!) to just let medic know that this player is wounded.

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Henrique_Dalben
- Posts: 361
- Joined: 2012-10-05 18:30
Re: Medic is the most anti-fun element of the game
In real life you can see the giant hole in your team mate's chest and the blood running down his gear, that is a pretty clear sign he needs help. Engine limitations don't allow us to have that in PR, the health bar was in place to make up for that, and yes, the health bar is kind of realistic as IRL you can identify who is critically wounded and who isn't.Fresz wrote:And I thing here is point where question pups out - Isn't that realistic? Answer can be yes and no - in real war you wont be able to see things like health bar or position of your team mate however in real war you wont be able to revive them...
In my opinion medic should know who is wounded and where they are as the game is not real world. Make something like a red circle above them (no health bar!) to just let medic know that this player is wounded.
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steril
- Posts: 8
- Joined: 2010-10-02 16:41
it would be better if the other members of squad for example; rifleman, machine gunner etc. CANNOT pick up medic kits. You can be medic if you've chosen it from kit selection menu. You can imagine that only the MEDICS know how to treat a wounded person, because they were trained for such situations.
So if a whole squad's down, maybe one or two people are still alive and none of them are medic, they wont be able to revive them.
I find this solution logical, dont know if ya guys agree or not
So if a whole squad's down, maybe one or two people are still alive and none of them are medic, they wont be able to revive them.
I find this solution logical, dont know if ya guys agree or not
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ghostfool84
- Posts: 503
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Re: Medic is the most anti-fun element of the game
And if the medic is wounded?
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Rissien
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Re: Medic is the most anti-fun element of the game
That would be horrendous for gameplay.
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