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Re: Name tags

Posted: 2013-08-09 18:38
by Raklodder
havoc1482 wrote:I find the lack of tags confusing. I understand at long distances not having them makes perfect sense, but when your at your base or up close its hard to tell people apart. I mean in real life people look different and you can tell people apart, but in PR everyone looks basically the same and it gets really annoying trying to find your squadmates in a crowd of "blues". IRL I wouldn't have to hover my gun or pull up my map for people standing 10 feet away...
I fully share your opinion, however I'm all for change if it's all for the greater good (better) sir.

Re: Name tags

Posted: 2013-08-09 18:49
by kingarthur
when playing insurgency, what I do most of the time, this luckily is not a very big problem... But playing AAS with this... wow, pretty hard :-?

Re: Name tags

Posted: 2013-08-10 01:43
by havoc1482
So I just played a round on Muttrah AAS and holy ****. This is frustrating! I cannot tell who is who! I can't tell squadmates from "blues". When someone calls for a medic all I see is the Mumble name pop up but I don't know who said it...

I don't know if its just me but it makes coordination nearly impossible. Like I said earlier, IRL you can tell who is who because people actually look different. In PR I find myself always looking at my map or hovering my reticle for people 5-10-15 feet away.

What was wrong with the previous version? I remember still having to check my map to identify targets at range, so what exactly changed? I know that it was mentioned earlier that the client won't show all of the names (up to 64). So its either no tags? or not all of the tags? Or is there more to it than that? But, then again, not every server is 64 players anyway.

I know most of this post is just rant and reiteration of my previous post, but I just needed to vent

Re: Name tags

Posted: 2013-08-10 15:36
by steril
well if youre thinking that no name tags feature sounds more realistic , well , i can get that cuz its true. but its still a pain in the *** when it comes to finding your Friends or Squad Mates around.

normally, i could recognize my squad members just by looking at their faces or hearing them.

so , hearing is possible via Mumble, yes. but seeing their faces? no.

I think that it would be much better and satisfying if we could see ONLY SQUAD MEMBERS TAGS.

thats my opinion fellas :idea:

Re: Name tags

Posted: 2013-08-10 18:09
by Brainlaag
steril wrote:well if youre thinking that no name tags feature sounds more realistic , well , i can get that cuz its true. but its still a pain in the *** when it comes to finding your Friends or Squad Mates around.

normally, i could recognize my squad members just by looking at their faces or hearing them.

so , hearing is possible via Mumble, yes. but seeing their faces? no.

I think that it would be much better and satisfying if we could see ONLY SQUAD MEMBERS TAGS.

thats my opinion fellas :idea:
If you had read any previous post/threads, you'd know that your suggestion is NOT possible. You can not individual show "some" tags, it's either all (as in 64), or none.

~5m distance for rendering the tags seems just about fine for me, even tho you get only 64.

Re: Name tags

Posted: 2013-08-10 21:26
by havoc1482
Brainlaag wrote: ~5m distance for rendering the tags seems just about fine for me, even tho you get only 64.
Agreed. You may not get all of the tags (And thats IF you are on a 100 server), but it will significantly reduce the confusion.

Re: Name tags

Posted: 2013-08-11 00:01
by a3dboy1
It is not like your enemy is in any better position.

Simply adopt to it.

Re: Name tags

Posted: 2013-08-11 00:08
by havoc1482
a3dboy1 wrote:It is not like your enemy is in any better position.

Simply adopt to it.
Thats really irrelevant. The point is that it pulls away from the realism because of the confusion. Id rather be fighting the battle than spending extra time at spawn or FOBs trying to coordinate with squadmates and other friendlies.

Re: Name tags

Posted: 2013-08-11 00:25
by a3dboy1
havoc1482 wrote:Thats really irrelevant. The point is that it pulls away from the realism because of the confusion. Id rather be fighting the battle than spending extra time at spawn or FOBs trying to coordinate with squadmates and other friendlies.
Please, do not use the word "realism" regarding video game. "Immersive" is a better word in this context.

War is chaos. Imagine you've been in barracks, half of your platoon playing basketball, other half fixing Humvees and suddenly you hear alarm syrens and orders to proceed to the hangars with full combat equipment. Imagine people from other platoons getting on your way going another direction. Imagine the havoc when you hear explosions and hear that chopper went down. All the "green" enlisted soldiers who've just arrived from the training camps have no clue where to go and what to do now. Experienced soldiers heading their own way. SL trying to organise their squads and find their squad members in this huge clusterfuck.

"Realism"? "Realism". Immersive? Immersive.

Depends on how you look at it.

Re: Name tags

Posted: 2013-08-11 22:01
by havoc1482
a3dboy1 wrote:Please, do not use the word "realism" regarding video game. "Immersive" is a better word in this context.

War is chaos. Imagine you've been in barracks, half of your platoon playing basketball, other half fixing Humvees and suddenly you hear alarm syrens and orders to proceed to the hangars with full combat equipment. Imagine people from other platoons getting on your way going another direction. Imagine the havoc when you hear explosions and hear that chopper went down. All the "green" enlisted soldiers who've just arrived from the training camps have no clue where to go and what to do now. Experienced soldiers heading their own way. SL trying to organise their squads and find their squad members in this huge clusterfuck.

"Realism"? "Realism". Immersive? Immersive.

Depends on how you look at it.
I meant realism because the Devs try to tailor it the best to reality while keeping it fun and fresh, hence "Project Reality" don't take it too literally.

While I agree, war is chaos, and you make good points, but the situation you described above doesn't apply to everything. IRL you are much more aware of things than in a video game, simply because you're actually there.

For example, my situation when I played on Muttrah the other day: from the very start on the carrier there was confusion. IRL men are briefed and assigned to a chopper/rally point and sent on there way with orders in hand. There shouldn't be much confusion, but since this is a video game the lack of actually being there simply creates confusion. Having the nametags show up when you are in close proximity to another person, in my opinion, imitates your real life ability to tell the difference between multiple people. The little things that are different between individuals IRL (such as the way they are wearing their gear, or their height, or there face, ect) that you can use to discriminate simply do not exist in the virtual environment of PR.