Redamare wrote:I just dont see the implementations of this

Why would someone NOT want to bury their item? simply to make the footprint smaller and hide it in a box or under a rock? We might as well have not included the buried asset feature in that case
waldov wrote:It will have better impact against surface targets further away and it will be more of an obvious dettertent if so intended, thats why.
ye, since the explosion doesn't need to escape out of the ground and as such, most of it going directly up from the point the IED is buried underground, it can have a much larger shrapnel damage radius which will be good vs infantry

But since its not buried it will be harder to hide, which means instead of burring it in the middle of the road, you will need to hide it in a bush or something at the side of the road.
On top of that, it would also be faster to place down too since you don't need to dig a hole, place it in their, arm it and then cover it back up again, instead you would just pop it down and arm it
For these reasons we are considering it but the main problem in its way is the amount of free weapon slots in the sapper etc kits, since we need separate weapon slots for the two types of deployment method (can't have 3 or more I should also point out, you can only "mag link" between two weapons)
mries wrote:I don't know if possible but here a suggestion.
You can switch your firing mode through pushing 3 with your main weapon.
Is it possible to do that for IED's as well?
like buried and non buried?
Nope sorry, fire rate can only control fire rate in BF2
