The Mk12SPR does seem to have a rather large grouping even when firing under ideal circumstance, and I can attest that the SVD still acts exactly as she did in the previous version. I am always first to call dibs on Marksman when we do infantry so I have had more time with those weapons then some assault/battle rifles and I to must chime in noting some weapons seem to be a lot less effective at further ranges then one would expect.
Like many in this thread I shift between deployed and undeployed firemodes quite often, and it has become apparent that certain weapons preform better undeployed. The Mk12SPR being a great example of a weapon I find myself using undeployed the majority of the time.
I love the DMRs and for the most part they provide exactly what the squad needs, but the effectiveness is debatable.
Re: 1.0 DM Rifles Lost Accuracy?
Posted: 2013-08-13 05:14
by ShockUnitBlack
Tested again today. Definitely feel that these things are not as effective as they used to be. I feel there's significantly more deviation under even the most ideal circumstances.
Played Ramiel INF Co-op to test (played this a lot in v.98 for practice). Going prone with EBR in deployed mode seems way less effective than crouching in deployed mode with the old M21 - I can barely hit anything now, even though I should be even more accurate than before due to my stance.
Undeployed, the EBR seemed okay, but I didn't test it long.
Re: 1.0 DM Rifles Lost Accuracy?
Posted: 2013-08-13 13:52
by Predator.v2
0.98: deployed marksman had same deviation on each stance
1.0: different deviation for each stance, with prone being "slightly" less accurate (total minimum prone deviation: 0.032 for M14EBR) than in 0.98 (total minimum deviation: 0.03).
Re: 1.0 DM Rifles Lost Accuracy?
Posted: 2013-08-14 11:33
by Spec
Could not reproduce the problem with G3SG/1 and HK417 on Silent Eagle. Consistently hitting trees at 250m at rapid fire speed. Tested on local, did you guys test online? I only read Co-Op in here.
Tested again on Dedi, 300m, french 417, still consistently hitting trees. Don't have another player to practice headshots on atm, and didn't want to bother with bots, but as far as I can tell, DMRs are accurate.
Re: 1.0 DM Rifles Lost Accuracy?
Posted: 2013-08-14 11:57
by Unhealed
I just notced it too. Have played yesterday online, not co-op with an SVD and G3SG. With SVD I managed to kill a Chinese heli pilot 400 meters away from me and overall it was great and precise, but the German G3SG felt really broken, had a hard time hitting anything with it, but maybe that was becouse I didn't tried to go prone with it, I was either standing or crouching most of the time.
Re: 1.0 DM Rifles Lost Accuracy?
Posted: 2013-08-14 11:58
by Spec
Which map?
Re: 1.0 DM Rifles Lost Accuracy?
Posted: 2013-08-14 12:46
by Unhealed
[R-MOD]Spec wrote:Which map?
Kashan and Black gold INS
Re: 1.0 DM Rifles Lost Accuracy?
Posted: 2013-08-14 13:45
by Henrique_Dalben
I tested the French 417 at Xiangshan(?) and couldn't hit soldiers at the catholic mission flag shooting from the mountain north of it (250-350m) even when prone. The shots always landed slightly off target, normally to the left, no matter how many seconds i waited for deviation to settle. But as others said, the SVD still is one precise motherfucker, nailing eyeballs up to 700m. The numbers with the 417, Mk12, EBR and the M4 DMR are just plain wrong. I haven't tested the IDF marksmen neither the alternative Hamas one, as soon i as i test them online, not on coop, i will post results here.
@Sharp:
I play a lot of PR and lot of marksman. Try to understand me. It works alright for me and after your experiences, i tried a lot of "ramiel coop", "ramial local", "kashan local" and of course actual gameplay. I can't reproduce (same as spec) your "horrible accuracy" shots. Actually marksman works great for me (as long as you don't try to shot far distant targets while standing).
About my screenshots. These were only test shots against the kashan bunker. I also tried to kill the bots spawning in the south bunker and dropped most of them with two precise body shots at 500m distance.
About deployed marksman settle times. Wait 6 seconds after jumping/lying down, 1 second after each shot, 1 second after mouse movement and 9 seconds after a lot of moving.
@Unhealed:
You should try to fire prone, when you want to achieve maximum accuracy
@Henrique:
SVD uses the exact same deviation set as the 417 or the Mk12. M14EBR is slightly more accurate.
I tried the SVD yesterday for the first time and that one seems perfect.
Re: 1.0 DM Rifles Lost Accuracy?
Posted: 2013-08-14 15:23
by velocity
I have had no problems at all, so I put this together real quick.
Video may still be processing so 1080p may not be available right now.
Only thing I have noticed more is the bullet drop but that may be my imagination.
Re: 1.0 DM Rifles Lost Accuracy?
Posted: 2013-08-15 14:46
by Spec
That silenced one is pretty damn weak^^
But yeah, same as my experience. Guns work just fine?
Maybe those who have problems could make a quick video too?
Re: 1.0 DM Rifles Lost Accuracy?
Posted: 2013-08-15 18:22
by Predator.v2
The suppressed mk12 has the worst accuracy of all marksman rifles.
Re: 1.0 DM Rifles Lost Accuracy?
Posted: 2013-08-15 18:32
by Henrique_Dalben
Predator.v2 wrote:The suppressed mk12 has the worst accuracy of all guns in the game.
Fixed that for you. If it can't hit the broad side of a barn from inside the barn, there's something wrong with it. The video posted proves that it is pretty much useless.
Re: 1.0 DM Rifles Lost Accuracy?
Posted: 2013-08-15 20:30
by Stealth Clobber
No videos but I have an in server account to tell of. The other day I was playing as a MEC Marksman on Khamisiyah, and waited about 8 seconds for this shot (more than enough time) at roughly 50m. Crosshairs dead on the medics head, fire. Lo and behold, a miss! A rather bad miss for a marksman rifle. I got him with the next one (he started to run and I just shot, managed to catch him luckily). It seems to be rather weird though, because earlier I landed a 400+m shot on a friendly on accident. Could barely see him, still hit him.
Re: 1.0 DM Rifles Lost Accuracy?
Posted: 2013-08-15 23:46
by Wheres_my_chili
I've actually noticed a trend with deviation that has been the case since the .9 days. It seems like the weapons sometimes dont actually settle untill you've fired a round or two, meaning that your first shot will hit the moon, but the second, third, and fourth rounds will be super accurate. I've notice this in ARs, marksman rifles, machine guns, hell, even the SMAW spotting rifle. Could this possibly be the culprit?
Re: 1.0 DM Rifles Lost Accuracy?
Posted: 2013-08-16 02:53
by ShockUnitBlack
I played around with the marksman rifles a fair bit today... I think what's happened is either deviation settle time has either raised or the amount of deviation added after firing has been increased when in deployed mode.
It's not that the guns are inaccurate, but it takes a lot longer for them to settle properly, especially after firing IMO.
Rivers, could you enlighten us as to what changes you've made to marksman rifles?
First number (1.4) is the maximum deviation added by "FireDev"
Second number (0.85) is the deviation added per shot
Third number is the deviation reduced from the "FireDev" per frame. You usually calculated 25-30 FPS (default 30)
So the calculations would be:
Single shot:
0.85 / (0.02833 * 30) = 1.00011 s
Full auto:
1.4 / (0.02833 * 30) = 1.6472 s
This is for "standard deviation marksman rifles". After firing you should also consider the "turn deviation" to counter the recoil. Its roughly 1s too.
@Sharps:
There haven't been any recent changes about marksman deviation. Have you tried playing on a local server? Try running kashan desert (with us army) and use cmds "rcon debug" and "rcon kits", to spawn all faction kits (or spawn the kit directly with "rcon spawner xxx").