Release Iraqi Insurgency mode is not fun :/
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Arab
- PR:BF2 Developer
- Posts: 2898
- Joined: 2012-05-18 03:37
Re: Release Iraqi Insurgency mode is not fun :/
Al Basrah was meant to be the ARF since the map is based on a fictional movie called Black Hawk Down.
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tankninja1
- Posts: 962
- Joined: 2011-05-31 22:22
Re: Release Iraqi Insurgency mode is not fun :/
Iraqi insurgents just get slaughtered now. Most rounds end with the insurgents getting 350-400 deaths with about 100-175 kills.
Also Arab I think you are thinking about Ramiel and the ARF. Al Basrah is in Iraq the insurgents are supposed to be insurgents.
Also Arab I think you are thinking about Ramiel and the ARF. Al Basrah is in Iraq the insurgents are supposed to be insurgents.

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Raklodder
- Posts: 940
- Joined: 2013-04-22 08:36
Re: Release Iraqi Insurgency mode is not fun :/
If I may, sir, are you out of your mind?
The Insurgency Mode is the only mode that keeps me from leaving Project Reality!
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Ca6e
- Posts: 231
- Joined: 2008-12-08 12:40
Re: Release Iraqi Insurgency mode is not fun :/
Yeah but they have bobmb cars, ieds,... And they are insurgent not regular army, in IRL they do even have binoc. and granades at least not all of them! U can also build hideouts anywhere and anytime, without having crates, and so on.
So i think now is pretty balanced, wining on Fallujah is 50:50, sometimes they win, sometimes hey dont, and it depends of the cache location, very much.
So i think is good as it is!
So i think now is pretty balanced, wining on Fallujah is 50:50, sometimes they win, sometimes hey dont, and it depends of the cache location, very much.
So i think is good as it is!
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Ca6e
- Posts: 231
- Joined: 2008-12-08 12:40
Re: Release Iraqi Insurgency mode is not fun :/
And this is all becouse people give up knowing they do not loose tickets, but only give them intell points. If everyone will have medic(civi) in the SQ, things will be different, maybe 2:1 for US in kill ratio!tankninja1 wrote:Iraqi insurgents just get slaughtered now. Most rounds end with the insurgents getting 350-400 deaths with about 100-175 kills.
Also Arab I think you are thinking about Ramiel and the ARF. Al Basrah is in Iraq the insurgents are supposed to be insurgents.
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Lugi
- Posts: 590
- Joined: 2010-10-15 21:36
Re: Release Iraqi Insurgency mode is not fun :/
wathavoc1482 wrote:At that distance, seeing someone there IRL wouldn't be that hard. You failed to take into account the jaggedness of the engine at that distance which skews things AND the fact you used a still image. You do know the human eye reacts very well to movement, right?
You do know I was referring to a guy who made a statement that he can see enemies easily at that distance, right? And I'm trying to show him how impossible it is for that statement to be true. And there was no point in using a video since the enemies were not moving at all.
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mati140
- Posts: 123
- Joined: 2009-06-01 14:35
Re: Release Iraqi Insurgency mode is not fun :/
Guys, there is a simple way to make the new iraqi insurgency work - when server switches to insurgency, the team ratio should be switched from regular 50:50 to something like Blufor 25:75 Insurgents. If we aim for full realism then why not? It's a more realistic coalition vs insurgents ratio after all 

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saamohod
- Posts: 300
- Joined: 2011-01-12 16:15
Re: Release Iraqi Insurgency mode is not fun :/
With ratio like this Blufor will be massacred each match.mati140 wrote:Blufor 25:75 Insurgents.
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a3dboy1
- Posts: 194
- Joined: 2012-09-17 17:40
Re: Release Iraqi Insurgency mode is not fun :/
Insurgency is not fun at all.
The only gamemode which promotes lonewolfing. Where lonewolf who knows all the map tricks is more succesful than bunch of pubbers trying to "teamwork".
Campfest at its best. APC camping with thermals and enemies with rocks is hell of a fun.
But hey, every monkey needs its banana, right?
The only gamemode which promotes lonewolfing. Where lonewolf who knows all the map tricks is more succesful than bunch of pubbers trying to "teamwork".
Campfest at its best. APC camping with thermals and enemies with rocks is hell of a fun.
But hey, every monkey needs its banana, right?
[img]http://www.image-share.com/upload/2230/9.jpg[/img]
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=-=kittykiller
- Posts: 282
- Joined: 2012-02-12 18:43
Re: Release Iraqi Insurgency mode is not fun :/
we won tnt on fallujahAvex wrote:I've been playing PR since 2009, and insurgency has always been my favorite game mode, especially when squad leader had a shovel.
Does anyone else feel that the release the iraquis got a very short end of the stick? I'm talking about no binoculars, no grenades for infantry with AKs, no ammo bags.
I get the assymetric warfare concept, but this imbalance is killing the game, because teams tend to get very stacked. People switch to the side with scopes. It is not uncommon to see all tagged players on the US team, while a bunch of noobs on the iraqi insurgent side. There are no hideouts being built. There are no named squads. It's like people are running around doing whatever, like they just started doing PR.
I'm starting to hate insurgency mode nowadays because it encourages gross team imbalance.
Has anyone else noticed that?
PS. I have not seen iraqi insurgents on fallujah or basrah win a single game since release.
the single shot rifle is ure new best mate , he carries ure rpg ammo
also he doesnt have to self harm, as he can toss nades whats the issue?
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=-=kittykiller
- Posts: 282
- Joined: 2012-02-12 18:43
Wheres_my_chili wrote:I actually laughed when I realized that the AK insurgent kit LITERALLY has just an AK. I dont know why the devs thought that they needed to fix a bunch of things that werent broken, but I'm beginning to see PR as more of a casual game than as a serious shooter.
GAME = CASUAL ?
[quote=""'[R-COM"]LITOralis.nMd;1931864']It is really imbalanced. And confusing as hell. And on servres that have map votes, you see the Refor Team voting for Iraqi INS maps because next round they'll get to be US.
It's really impossible to function as a squad, the attrition rate is so high you can't keep squadmates together, and there are too many killzone camping spots for the BluFor teams... it's ugly.
I love INS maps, prefer them to anything else, Karbala is just so disheartening as set up right now.[/quote]
ON PUBLIC NO ONE THINKS THIS MUCH LOL
[quote="DesmoLocke""]The Insurgents really got the short end of the stick this release. It makes Fallujah much less fun to play imo.
First experience on the new 1.0 Fallujah - "Awesome, 8 man enemy squad in a tiny room not covering their sectors. Let me just grab a grenade. Oh wait WTF!"[/quote]
ERM FALLUJAH IS BETTER
1./we get bad *** garry ( big garbage truck you sit in back like apc) trans its like a shitty apc
2./ no rkg grenade (anti vehicle) but we get water ied this kills 5m radius inf and also hurts HHMMVVEE bad
3./ as ins we can use 5 IEDS (mine ieds or mortar) 4 WATER IEDS ok !!!!
4./ we get binos !!!
5./ RPG shoots straight up to 200 metres
6./ we lost the shitty weird commander **** boo hoo! (old players know~)
7./ GO PRONE DROP IED, run NOW IED GOES WHERE U STAND
8./ oooo number 8 ,did u know u can take one hit as insurgent blufor shitty ammo, drop kit one minute later u die as martyr so they loose -10 intel.
9./they cant see those burried ieds CAN YOU?
10./Karbala is shit!!! REMOVE!!!
Last edited by IINoddyII on 2013-08-11 03:00, edited 1 time in total.
Reason: Triple post ftl
Reason: Triple post ftl
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IINoddyII
- Retired PR Developer
- Posts: 2268
- Joined: 2008-02-06 03:12
Re: Release Iraqi Insurgency mode is not fun :/
Combined your posts for you....
I'm sure you've heared the saying about opinions and arseholes?
Be careful when expressing yours that it doesn't cross the line of being disrepsectful towards the person who made the map
If you think you could do better, then you should put forward your creations towards this mod for critique... or at least be a little more descriptive of why you have a problem with a map..... just sayin.
=-=kittykiller wrote:10./Karbala is shit!!! REMOVE!!!
I'm sure you've heared the saying about opinions and arseholes?
Be careful when expressing yours that it doesn't cross the line of being disrepsectful towards the person who made the map
If you think you could do better, then you should put forward your creations towards this mod for critique... or at least be a little more descriptive of why you have a problem with a map..... just sayin.
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ComradeHX
- Posts: 3294
- Joined: 2009-06-23 17:58
Re: Release Iraqi Insurgency mode is not fun :/
They already have all the tanks, apcs, air assets.saamohod wrote:With ratio like this Blufor will be massacred each match.
Now they even have actual grenades in just about every kit.
25/75 is fine.
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007.SirBond
- Posts: 276
- Joined: 2012-12-12 05:03
Re: Release Iraqi Insurgency mode is not fun :/
Before you blame the developers for making equipment changes to INS. Ask yourself, how often do you even see INS players working together as a squad? How often do you even see squads using the collaborator properly and baiting Blufor into ambushes? When a ambush occurs, it's usually never set up intentionally, a lucky patient sapper may get many kills, but he was alone in his operation.
MAJORITY OF PLAYERS DO NOT WORK TOGETHER WHEN PLAYING AS INS.
I like the new changes, it should force INS players to work together even more now. I am tired of INS players thinking because they have unlimited lives, they can try and be a one man army charging against organized blufor squads over and over. They should not have a high success rate, and I am glad that PR finally has changed it so.
One word, lone INS players are call of duty gamers, who are going back into their bad habits of no self preservation, running out and dying, maybe getting a kill or two, then dropping. PUNISH THESE PLAYERS, they are the worst in PR, and even worst when in my squad!
MAJORITY OF PLAYERS DO NOT WORK TOGETHER WHEN PLAYING AS INS.
I like the new changes, it should force INS players to work together even more now. I am tired of INS players thinking because they have unlimited lives, they can try and be a one man army charging against organized blufor squads over and over. They should not have a high success rate, and I am glad that PR finally has changed it so.
One word, lone INS players are call of duty gamers, who are going back into their bad habits of no self preservation, running out and dying, maybe getting a kill or two, then dropping. PUNISH THESE PLAYERS, they are the worst in PR, and even worst when in my squad!
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fabioxxxx
- Posts: 180
- Joined: 2009-07-02 01:12
Re: Release Iraqi Insurgency mode is not fun :/
just looking at round results in most servers is enough to know something is wrong ... blufor wins most of time in 1.0 iraq insurgency mode ... in 0.98 this didn't happen so often. Just that...
Last edited by fabioxxxx on 2013-08-12 18:23, edited 6 times in total.
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rodrigoma
- Posts: 1537
- Joined: 2012-03-22 21:21
Re: Release Iraqi Insurgency mode is not fun :/
thats not truefabioxxxx wrote:just looking at round results in most servers is enough to know something is wrong ... blufor wins most of time in 1.0 iraq insurgency mode ... in 0.98 this didn't happen so often. Just that...
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Trooper909
- Posts: 2529
- Joined: 2009-02-26 03:02
Re: Release Iraqi Insurgency mode is not fun :/
Just give insurgents half the spawn time of blufor like it used to be and all will be fine in my opinion.
1min spawn is to harsh for a faction made to die more then any other by design.
1min spawn is to harsh for a faction made to die more then any other by design.
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saamohod
- Posts: 300
- Joined: 2011-01-12 16:15
Re: Release Iraqi Insurgency mode is not fun :/
It's never even 1 minute. It more like 70 sec.Trooper909 wrote:1min spawn is to harsh for a faction made to die more then any other by design.
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badmojo420
- Posts: 2849
- Joined: 2008-08-23 00:12
Re: Release Iraqi Insurgency mode is not fun :/
All the insurgent kits should get ammo bags. I would even go as far as giving one to collaborators that gets treated like the epipen, so if they're seen with it out, they can be shot.
I had a situation where I was manning an SPG but had a very difficult time finding anyone who had a kit with ammo. That's just stupid when you consider how easy it is for just one guy to resupply blufor/opfor emplacements off an ammo supply. People even take it as far as exploiting the system so the ammo crate never depletes. Insurgents on the other hand can't even request basic kits off the caches, and now they're down to (is it seriously just..) 1 spawn kit with an ammo bag, with a big rifle of course.
It's down right immersion breaking when you can visibly see RPG rounds laying on the cache but have no way to pick them up and bring them to your RPG gunner unless you posses the correct kit. If you're going to limit that ability to 1 kit, you need to make it requestable off the ammo supplies.
I had a situation where I was manning an SPG but had a very difficult time finding anyone who had a kit with ammo. That's just stupid when you consider how easy it is for just one guy to resupply blufor/opfor emplacements off an ammo supply. People even take it as far as exploiting the system so the ammo crate never depletes. Insurgents on the other hand can't even request basic kits off the caches, and now they're down to (is it seriously just..) 1 spawn kit with an ammo bag, with a big rifle of course.
It's down right immersion breaking when you can visibly see RPG rounds laying on the cache but have no way to pick them up and bring them to your RPG gunner unless you posses the correct kit. If you're going to limit that ability to 1 kit, you need to make it requestable off the ammo supplies.
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Blackburn92xBHD
- Posts: 187
- Joined: 2009-03-10 14:23
Re: Release Iraqi Insurgency mode is not fun :/
Wheres_my_chili wrote:LITERALLY


