Release Iraqi Insurgency mode is not fun :/

Post your feedback on the current Project Reality release (including SinglePlayer).
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Arab
PR:BF2 Developer
Posts: 2898
Joined: 2012-05-18 03:37

Re: Release Iraqi Insurgency mode is not fun :/

Post by Arab »

Al Basrah was meant to be the ARF since the map is based on a fictional movie called Black Hawk Down.
tankninja1
Posts: 962
Joined: 2011-05-31 22:22

Re: Release Iraqi Insurgency mode is not fun :/

Post by tankninja1 »

Iraqi insurgents just get slaughtered now. Most rounds end with the insurgents getting 350-400 deaths with about 100-175 kills.

Also Arab I think you are thinking about Ramiel and the ARF. Al Basrah is in Iraq the insurgents are supposed to be insurgents.
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Raklodder
Posts: 940
Joined: 2013-04-22 08:36

Re: Release Iraqi Insurgency mode is not fun :/

Post by Raklodder »



If I may, sir, are you out of your mind?

The Insurgency Mode is the only mode that keeps me from leaving Project Reality!
Ca6e
Posts: 231
Joined: 2008-12-08 12:40

Re: Release Iraqi Insurgency mode is not fun :/

Post by Ca6e »

Yeah but they have bobmb cars, ieds,... And they are insurgent not regular army, in IRL they do even have binoc. and granades at least not all of them! U can also build hideouts anywhere and anytime, without having crates, and so on.

So i think now is pretty balanced, wining on Fallujah is 50:50, sometimes they win, sometimes hey dont, and it depends of the cache location, very much.

So i think is good as it is!
Ca6e
Posts: 231
Joined: 2008-12-08 12:40

Re: Release Iraqi Insurgency mode is not fun :/

Post by Ca6e »

tankninja1 wrote:Iraqi insurgents just get slaughtered now. Most rounds end with the insurgents getting 350-400 deaths with about 100-175 kills.

Also Arab I think you are thinking about Ramiel and the ARF. Al Basrah is in Iraq the insurgents are supposed to be insurgents.
And this is all becouse people give up knowing they do not loose tickets, but only give them intell points. If everyone will have medic(civi) in the SQ, things will be different, maybe 2:1 for US in kill ratio!
Lugi
Posts: 590
Joined: 2010-10-15 21:36

Re: Release Iraqi Insurgency mode is not fun :/

Post by Lugi »

havoc1482 wrote:At that distance, seeing someone there IRL wouldn't be that hard. You failed to take into account the jaggedness of the engine at that distance which skews things AND the fact you used a still image. You do know the human eye reacts very well to movement, right?
wat

You do know I was referring to a guy who made a statement that he can see enemies easily at that distance, right? And I'm trying to show him how impossible it is for that statement to be true. And there was no point in using a video since the enemies were not moving at all.
mati140
Posts: 123
Joined: 2009-06-01 14:35

Re: Release Iraqi Insurgency mode is not fun :/

Post by mati140 »

Guys, there is a simple way to make the new iraqi insurgency work - when server switches to insurgency, the team ratio should be switched from regular 50:50 to something like Blufor 25:75 Insurgents. If we aim for full realism then why not? It's a more realistic coalition vs insurgents ratio after all :D
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saamohod
Posts: 300
Joined: 2011-01-12 16:15

Re: Release Iraqi Insurgency mode is not fun :/

Post by saamohod »

mati140 wrote:Blufor 25:75 Insurgents.
With ratio like this Blufor will be massacred each match.
a3dboy1
Posts: 194
Joined: 2012-09-17 17:40

Re: Release Iraqi Insurgency mode is not fun :/

Post by a3dboy1 »

Insurgency is not fun at all.

The only gamemode which promotes lonewolfing. Where lonewolf who knows all the map tricks is more succesful than bunch of pubbers trying to "teamwork".

Campfest at its best. APC camping with thermals and enemies with rocks is hell of a fun.

But hey, every monkey needs its banana, right?
[img]http://www.image-share.com/upload/2230/9.jpg[/img]
=-=kittykiller
Posts: 282
Joined: 2012-02-12 18:43

Re: Release Iraqi Insurgency mode is not fun :/

Post by =-=kittykiller »

Avex wrote:I've been playing PR since 2009, and insurgency has always been my favorite game mode, especially when squad leader had a shovel.

Does anyone else feel that the release the iraquis got a very short end of the stick? I'm talking about no binoculars, no grenades for infantry with AKs, no ammo bags.

I get the assymetric warfare concept, but this imbalance is killing the game, because teams tend to get very stacked. People switch to the side with scopes. It is not uncommon to see all tagged players on the US team, while a bunch of noobs on the iraqi insurgent side. There are no hideouts being built. There are no named squads. It's like people are running around doing whatever, like they just started doing PR.

I'm starting to hate insurgency mode nowadays because it encourages gross team imbalance.

Has anyone else noticed that?

PS. I have not seen iraqi insurgents on fallujah or basrah win a single game since release.
we won tnt on fallujah

the single shot rifle is ure new best mate , he carries ure rpg ammo

also he doesnt have to self harm, as he can toss nades whats the issue?
=-=kittykiller
Posts: 282
Joined: 2012-02-12 18:43

Post by =-=kittykiller »

Wheres_my_chili wrote:I actually laughed when I realized that the AK insurgent kit LITERALLY has just an AK. I dont know why the devs thought that they needed to fix a bunch of things that werent broken, but I'm beginning to see PR as more of a casual game than as a serious shooter.

GAME = CASUAL ?

[quote=""'[R-COM"]LITOralis.nMd;1931864']It is really imbalanced. And confusing as hell. And on servres that have map votes, you see the Refor Team voting for Iraqi INS maps because next round they'll get to be US.

It's really impossible to function as a squad, the attrition rate is so high you can't keep squadmates together, and there are too many killzone camping spots for the BluFor teams... it's ugly.

I love INS maps, prefer them to anything else, Karbala is just so disheartening as set up right now.[/quote]

ON PUBLIC NO ONE THINKS THIS MUCH LOL

[quote="DesmoLocke""]The Insurgents really got the short end of the stick this release. It makes Fallujah much less fun to play imo.

First experience on the new 1.0 Fallujah - "Awesome, 8 man enemy squad in a tiny room not covering their sectors. Let me just grab a grenade. Oh wait WTF!"[/quote]

ERM FALLUJAH IS BETTER

1./we get bad *** garry ( big garbage truck you sit in back like apc) trans its like a shitty apc

2./ no rkg grenade (anti vehicle) but we get water ied this kills 5m radius inf and also hurts HHMMVVEE bad

3./ as ins we can use 5 IEDS (mine ieds or mortar) 4 WATER IEDS ok !!!!

4./ we get binos !!!

5./ RPG shoots straight up to 200 metres

6./ we lost the shitty weird commander **** boo hoo! (old players know~)

7./ GO PRONE DROP IED, run NOW IED GOES WHERE U STAND

8./ oooo number 8 ,did u know u can take one hit as insurgent blufor shitty ammo, drop kit one minute later u die as martyr so they loose -10 intel.

9./they cant see those burried ieds CAN YOU?

10./Karbala is shit!!! REMOVE!!!
Last edited by IINoddyII on 2013-08-11 03:00, edited 1 time in total.
Reason: Triple post ftl
IINoddyII
Retired PR Developer
Posts: 2268
Joined: 2008-02-06 03:12

Re: Release Iraqi Insurgency mode is not fun :/

Post by IINoddyII »

Combined your posts for you....


=-=kittykiller wrote:10./Karbala is shit!!! REMOVE!!!

I'm sure you've heared the saying about opinions and arseholes? ;-)

Be careful when expressing yours that it doesn't cross the line of being disrepsectful towards the person who made the map 8-)

If you think you could do better, then you should put forward your creations towards this mod for critique... or at least be a little more descriptive of why you have a problem with a map..... just sayin.
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: Release Iraqi Insurgency mode is not fun :/

Post by ComradeHX »

saamohod wrote:With ratio like this Blufor will be massacred each match.
They already have all the tanks, apcs, air assets.

Now they even have actual grenades in just about every kit.

25/75 is fine.
007.SirBond
Posts: 276
Joined: 2012-12-12 05:03

Re: Release Iraqi Insurgency mode is not fun :/

Post by 007.SirBond »

Before you blame the developers for making equipment changes to INS. Ask yourself, how often do you even see INS players working together as a squad? How often do you even see squads using the collaborator properly and baiting Blufor into ambushes? When a ambush occurs, it's usually never set up intentionally, a lucky patient sapper may get many kills, but he was alone in his operation.

MAJORITY OF PLAYERS DO NOT WORK TOGETHER WHEN PLAYING AS INS.

I like the new changes, it should force INS players to work together even more now. I am tired of INS players thinking because they have unlimited lives, they can try and be a one man army charging against organized blufor squads over and over. They should not have a high success rate, and I am glad that PR finally has changed it so.

One word, lone INS players are call of duty gamers, who are going back into their bad habits of no self preservation, running out and dying, maybe getting a kill or two, then dropping. PUNISH THESE PLAYERS, they are the worst in PR, and even worst when in my squad!
fabioxxxx
Posts: 180
Joined: 2009-07-02 01:12

Re: Release Iraqi Insurgency mode is not fun :/

Post by fabioxxxx »

just looking at round results in most servers is enough to know something is wrong ... blufor wins most of time in 1.0 iraq insurgency mode ... in 0.98 this didn't happen so often. Just that...
Last edited by fabioxxxx on 2013-08-12 18:23, edited 6 times in total.
rodrigoma
Posts: 1537
Joined: 2012-03-22 21:21

Re: Release Iraqi Insurgency mode is not fun :/

Post by rodrigoma »

fabioxxxx wrote:just looking at round results in most servers is enough to know something is wrong ... blufor wins most of time in 1.0 iraq insurgency mode ... in 0.98 this didn't happen so often. Just that...
thats not true ;-)
Trooper909
Posts: 2529
Joined: 2009-02-26 03:02

Re: Release Iraqi Insurgency mode is not fun :/

Post by Trooper909 »

Just give insurgents half the spawn time of blufor like it used to be and all will be fine in my opinion.

1min spawn is to harsh for a faction made to die more then any other by design.
saamohod
Posts: 300
Joined: 2011-01-12 16:15

Re: Release Iraqi Insurgency mode is not fun :/

Post by saamohod »

Trooper909 wrote:1min spawn is to harsh for a faction made to die more then any other by design.
It's never even 1 minute. It more like 70 sec.
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: Release Iraqi Insurgency mode is not fun :/

Post by badmojo420 »

All the insurgent kits should get ammo bags. I would even go as far as giving one to collaborators that gets treated like the epipen, so if they're seen with it out, they can be shot.

I had a situation where I was manning an SPG but had a very difficult time finding anyone who had a kit with ammo. That's just stupid when you consider how easy it is for just one guy to resupply blufor/opfor emplacements off an ammo supply. People even take it as far as exploiting the system so the ammo crate never depletes. Insurgents on the other hand can't even request basic kits off the caches, and now they're down to (is it seriously just..) 1 spawn kit with an ammo bag, with a big rifle of course.

It's down right immersion breaking when you can visibly see RPG rounds laying on the cache but have no way to pick them up and bring them to your RPG gunner unless you posses the correct kit. If you're going to limit that ability to 1 kit, you need to make it requestable off the ammo supplies.
Blackburn92xBHD
Posts: 187
Joined: 2009-03-10 14:23

Re: Release Iraqi Insurgency mode is not fun :/

Post by Blackburn92xBHD »

Wheres_my_chili wrote:LITERALLY
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