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Re: Insurgency Mode Civi Kills

Posted: 2013-08-12 18:17
by Heavy Death
Raklodder wrote:Really? I thought they could only restrain you with restraints or that shotgun. Thanks mate for the information!
No problem, though there is no knives on INS maps afaik, but there is melee. Yet i somehow believe that slot 1 kill from blufor always means an arrest, even if using an enemy kit... might be wrong. But still, that civi was stupid in any way. :D
emmanuel15 wrote:Death your'e talking nonsense...
No, im not. Im playing this game from 0.4 and the arresting mechanic was pretty much the same since when it was implemented. Go play the game and skim over the manual aswell.
40mmrain wrote:Not being allowed to shoot at a guy standing next to a a dude shooting at you with his pkm, observing with you binoculars is stupid. Running into APC fire is stupid. Getting blasted with a shotgun and being arrested is stupid. Literally standing on top of an AK (kit) and not being allowed to be shot is stupid. Everything about the civilian is broken, unrealistic, and shit gameplay.
The APC part is indeed stupid... but you still get people like that IRL. Everything else is pretty much what can be done IRL.

Posted: 2013-08-12 18:34
by L4gi
Sounds absolutely retarded. Whats to stop collaborators running into fire and thus causing blufor a death?

New strategy for insurgency: 1 rpg guy+10 civilians hiding in a room, rpg guy stands up and shoots while 10 civvies are prone at his feet. GG gunner down, no intel for a year. And with current unknown system, you wont have to worry about defending either, so you can make mofe 1+10 teams!

Re: Insurgency Mode Civi Kills

Posted: 2013-08-12 18:43
by =-=kittykiller
L4gi wrote:Sounds absolutely retarded. Whats to stop collaborators running into fire and thus causing blufor a death?

New strategy for insurgency: 1 rpg guy+10 civilians hiding in a room, rpg guy stands up and shoots while 10 civvies are prone at his feet. GG gunner down, no intel for a year. And with current unknown system, you wont have to worry about defending either, so you can make mofe 1+10 teams!
consider this how likely is that to happen, given each player all 10 civis need to
-wait a minute to be martyrs
-must be co ordinated, 10 civis running down the street can go very wrong
-intel cant go below zero
-Huge risk its the ultimate high risk strategy
-if any do not die, then they are extremely vulnerable and since intel doesnt go below zero any civis arrested are money in the bank.

with the current unknown system smart blufor build firebase in strategic locations, often on a former hideout often linked to CACHES and very hard to destroy for INS.

Re: Insurgency Mode Civi Kills

Posted: 2013-08-13 01:08
by viirusiiseli
=-=kittykiller wrote:consider this how likely is that to happen, given each player all 10 civis need to
-wait a minute to be martyrs
-must be co ordinated, 10 civis running down the street can go very wrong
-intel cant go below zero
-Huge risk its the ultimate high risk strategy
-if any do not die, then they are extremely vulnerable and since intel doesnt go below zero any civis arrested are money in the bank.

with the current unknown system smart blufor build firebase in strategic locations, often on a former hideout often linked to CACHES and very hard to destroy for INS.
Well you take a group of people that are not absolutely dozy and you do it. I've already seen this happen a couple of times and blufor really does fail if the insurgent team has people doing this. And if I remember correctly blufor's IP can go to below zero, not sure though.

Re: Insurgency Mode Civi Kills

Posted: 2013-08-13 15:05
by =-=kittykiller
viirusiiseli wrote:Well you take a group of people that are not absolutely dozy and you do it. I've already seen this happen a couple of times and blufor really does fail if the insurgent team has people doing this. And if I remember correctly blufor's IP can go to below zero, not sure though.

Respectfully CALIING FOR A DEV to clarify,

min amount of intel possible?
amount of intel needed for cache?
intel increases until known spawns, then continues along i.e. cascade of caches? (as long as one goes down whilst one is known) is this the mechanic in game?

me and Virus aPPRECIATE a DEV helping clarify this, before people get twerked!

P.S. Also virus is this hell of a high risk strategy? what maps have u seen it on id bet mostly
Fallujah cuz that map has almost seige mentality to it, i.e. the cache buildings are big
whereas,
Al Basrah has much more a street to street fight about it, holding the corners and trying to hold the bridge.
P.S.S Virus since when did you grace the earth with ure grunt hat on, tht u were die hard asset ho? :)

Re: Insurgency Mode Civi Kills

Posted: 2013-08-13 16:12
by Trooper909
'atom9[CH wrote:;1934013']I hate it but its still possible to get over 100 kills but its annoying because in this game I got killed twice from the console. :-x

Image
You boast about getting 100 kills on a game mode where the number blufor kills don't matter and in this situation you infact hurt your own team.

Image

Re: Insurgency Mode Civi Kills

Posted: 2013-08-14 04:40
by badmojo420
I play civie all the time and only time I throw myself in front of fire is when my life depends on it. For example, if I'm healing up some insurgents and blufor open fire, I'll try to get between them and make them hesitate. I do this because it works sometimes, they'll wait for a clear shot and get killed. I'll also make it difficult for distant enemies to tell if I'm armed or not, bobbing up and down behind cover, running to cover when spotted, holding binoculars instead of unarmed. But, most of the time I just avoid being shot at or being seen too much.

That said, I still get killed constantly by people who just don't ID their targets. It sucks sitting there staring at the wounded screen waiting to giveup, and then waiting for the black screen. I wouldn't adpot a strategy of jumping in front of enemy fire because honestly it would bore the shit out of me. It's too easy, I would spend 95% of the game waiting to spawn or waiting that 60seconds to become unarmed after spawning.

So when I say it's nice having a bit more punishment as a civ, I'm not looking for a cheap win, I'm just looking to have fun and make blufors game a littler more interesting.

Re: Insurgency Mode Civi Kills

Posted: 2013-08-15 13:10
by metal
'atom9[CH wrote:;1934013']I hate it but its still possible to get over 100 kills but its annoying because in this game I got killed twice from the console. :-x

Image
lol, i like if you were killed for killing civi?s :razz:

and second...at this picture it tells me that PR is getting a Arcade game and no teamplay like version before...stats like BF3 !! :evil:

Re: Insurgency Mode Civi Kills

Posted: 2013-08-21 06:23
by camo
I think you should get a bigger punishment for killing civis. The first post was retarded. The amount of people who just indiscriminately kill civis for no reason makes some insurgency rounds terrible. Looking at you Virus! :)

Re: Insurgency Mode Civi Kills

Posted: 2013-08-24 14:47
by Inspektura43
metal wrote:lol, i like if you were killed for killing civi?s :razz:

and second...at this picture it tells me that PR is getting a Arcade game and no teamplay like version before...stats like BF3 !! :evil:
Thats right!
Wheres the hardcore part of PR?

Re: Insurgency Mode Civi Kills

Posted: 2013-08-24 15:01
by Spec
So, instead of just guessing, could you guys do us a favour and give actual feedback by reporting what's happening ingame to you? Do you see a lot of civilians running into fire, or civilians being shot despite not doing it? More/less than before?

Re: Insurgency Mode Civi Kills

Posted: 2013-08-24 20:57
by Murphy
We had a round maybe a week ago in which the APC crews were doing their best to kill any civilians. In the past I have done the same, with the logic that said civilians are or little consequence in comparison to the ticket and vehicle loss. The round I speak of had 2-3 APC gunners with scores upwards of -900 (probably managed to get more kills as I wasn't constantly monitoring their score).

We spent a good 2 hours of that round without any intel, and as our team was actually doing good we managed to minimize our casualties while digging our team out of the intel hole. I can say that the changes made to the caches are very well thought out. The current system has made me, personally, reassess the cost of killing civilians as it now hurts the entire team instead of giving one player a massive time out upon death.

I haven't notice too huge a spike in civilians running into fire, but it's still there.

Re: Insurgency Mode Civi Kills

Posted: 2013-08-27 09:54
by Ca6e
This system is actually good, it makes u to not shoot civis! Its much better then before, where players didnt care if they shoot civis or not! I also like to play civis, now, couse now actually martyrdom means something, u loose intel, and there is no reviled cache! Last time i play civis, i die 20 time as a martyr hehe, and cache wasnt reviled the whole round :D

But i understand u u want kills, a lot of kills, despite its nothing to do with the teamwork and meaning of project reality!

I advice u to go on coop server, and kill all bots there as u wish.

Or maybe u wan talso planes and jdams spawned every 2 min, so it will be balanced for u any many other K/D ratio lovers.

I love civis, civis give the insurgents a real meaning!

Murphy u probably played against me as i civi hehe :D i did die alone 20 times as martyr, and we have 3 more civis in the sq :D

And civis are the only and one advantage of insurgency, against of superior army of taks, apcs,...!

Re: Insurgency Mode Civi Kills

Posted: 2013-08-27 10:49
by aI2seNIc
Ca6e wrote:civis are the only and one advantage of insurgency, against of superior army of taks, apcs,...!
+1

the new rule's perfect

Stop killing civilians , open ur eyes , I would punish you with 180 sec for each one :D

Re: Insurgency Mode Civi Kills

Posted: 2013-08-29 12:38
by camo
Can we put a poll into this thread? Something like keep civies the same, have less punishment for killing, more punishment for killing, and maybe remove the shotguns ability to arrest (i hate this fact).

Re: Insurgency Mode Civi Kills

Posted: 2013-08-29 14:17
by Psyrus
camo_jnr_jnr wrote:Can we put a poll into this thread? Something like keep civies the same, have less punishment for killing, more punishment for killing, and maybe remove the shotguns ability to arrest (i hate this fact).
Shotguns are the balancing factor to collaborators. Trust me, before they introduced the shotgun arrest mechanic, the system was far too easy to game. For all of the 'griefing' that collaborators can do, they should be wary to avoid the one kit (breacher) that can cause them issues.

Re: Insurgency Mode Civi Kills

Posted: 2013-08-30 02:17
by Trooper909
You have to be wary of every enemy soldier as civi's run slower then they do.

Re: Insurgency Mode Civi Kills

Posted: 2013-08-30 04:55
by Psyrus
Trooper909 wrote:You have to be wary of every enemy soldier as civi's run slower then they do.
Are you sure about that? I was under the impression that walk/run speed is standardized across all factions (and can't be set factionally), and instead the collaborators have less stamina.

Re: Insurgency Mode Civi Kills

Posted: 2013-08-30 15:11
by K4on
Well, atleast I am sure about that ;)
Civis have always been "equipped" with less stamina.

Hasn't changed with 1.0

Re: Insurgency Mode Civi Kills

Posted: 2013-08-30 16:11
by camo
'[R-CON wrote:Psyrus;1943035']Shotguns are the balancing factor to collaborators. Trust me, before they introduced the shotgun arrest mechanic, the system was far too easy to game. For all of the 'griefing' that collaborators can do, they should be wary to avoid the one kit (breacher) that can cause them issues.
I never played before shotguns were not able to arrest but right now it is just ridicules, its not in the slightest realistic and honestly kills the class's fun factor. Some of the funnest parts of playing a civi is doing the whole bloke off a tank at a road and throw stones at the occasional jeep, but with the shotgun you get instantly arrested and then have to wait a stupidly long time to re spawn. I'm not the only one who thinks the shotgun arrest should be removed also, many people i've spoken to about it say it makes the class very unfair and difficult. Its also not even fun arresting civi's with the shotgun, i feel cheap when i do it whereas if i chase one down and finally arrest him i have a small sense of accomplishment. Finally it is now more risky to play as a civi than it is to play as an insurgent because if something goes wrong it goes a lot more wrong for the civi than it does for the insurgent. Its kind of crazy that i am now more fearfull going as an unarmed civi than i am going as a gun wielding insurgent.