Squad to Squad mumble Radio Filter

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=]H[= EasyAlpha
Posts: 104
Joined: 2011-07-06 22:15

Re: Squad to Squad mumble Radio Filter

Post by =]H[= EasyAlpha »

Hes right about the squad chat, unless you go into the game and make a squad saying "hey, only use squad chat to report important shit up the chain" it gets used for everything. Even then as a SL the other SLs feel compelled to tell you everything like were having a cute phone conversation. So radio coms are at a constant chatter. I feel like if it could be filtered to sound like your talking through a radio, people would be more inclined to use local for the clarity, and radios for radio stuff. Just a thought, seems to work for ACRE, not saying we need all the features of ACRE but maybe the radio sound.
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Ratface
Retired PR Developer
Posts: 962
Joined: 2011-04-21 18:57

Re: Squad to Squad mumble Radio Filter

Post by Ratface »

Agreed with Easy, I think it would cut down on the chatter. With so many people in a sqd now it has become very difficult to communicate between command and other sqdleaders when my sqd is having a conversation. I've been teaching them radio discipline and its starting to work but I think it would still be a great feature!
Archosaurus
Posts: 258
Joined: 2011-10-09 11:32

Re: Squad to Squad mumble Radio Filter

Post by Archosaurus »

I personally enjoy chatting with people. This is a game after all, and not a serious one at that. It has a strong social aspect, too, which I don't think detracts from the gameplay at all.
Removing that tendency to chat would kill the community outside the forums and such, I think.
ghostfool84
Posts: 503
Joined: 2009-10-17 11:38

Re: Squad to Squad mumble Radio Filter

Post by ghostfool84 »

I like to chat sometimes to with my clanmates and if PR Mumble got some shitty effect just to cut the chat we will use our 3rd Party VOIP and split up from the publics in the squad..not really nice...

If you add an effect like that please make it optional.
Nugiman
Posts: 358
Joined: 2008-06-25 11:42

Re: Squad to Squad mumble Radio Filter

Post by Nugiman »

we worked years and years to get the playerbase using mumble. We finally arrived the goal we had.
Now some of you want to add a feature that will reduce the use of mumble communication? wtf !
Veni, Vidi, Pwnz0rz. - I came, I saw, I pwnd
KiloJules
Posts: 792
Joined: 2011-03-17 18:03

Re: Squad to Squad mumble Radio Filter

Post by KiloJules »

-1 from me for this.

As being stated, enough people have shitty mics already and playing PR is NOT as realistic that I want to sit in front of my computer and scream (even louder than now) so that anyone understands me.

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The radio cues already are a pain in my ***, when half of my SMs don't hear half of what has been said by someone in the squad. This obviously happens when comms follow quickly after each other and the cue plays over the beginning of someone else's sentence. Suuuper annoying.
=]H[= EasyAlpha
Posts: 104
Joined: 2011-07-06 22:15

Re: Squad to Squad mumble Radio Filter

Post by =]H[= EasyAlpha »

I don't think it would detract from the social aspect of PR at all. Local chat being used more would instead encourage a more social game. Players would be pushed to stay closer to one another within a squad (which has obvious benefits) and communication wouldn't be hampered. Im not saying that the filter needs to make the game more immersive. But instead to clear comms. I don't mind having a conversation while playing, but when 2 or 3 guys in an 8 man squad are having there own chat about something and your trying to talk to someone else local about the game or otherwise, its almost sorta selfish. If you want to hangout together and talk about something wouldn't it be easier to just be near one another, especially if your in the same squad?

People don't have shitty mics these days anymore either, lets be honest. If you've tried ACRE even the bad mics still sound the same with the filter.
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Lugi
Posts: 590
Joined: 2010-10-15 21:36

Re: Squad to Squad mumble Radio Filter

Post by Lugi »

Nugiman wrote:we worked years and years to get the playerbase using mumble. We finally arrived the goal we had.
Now some of you want to add a feature that will reduce the use of mumble communication? wtf !
Mumble was designed to be used to talk locally to people near you. It was a pretty good alternative to the ingame voip, as it allowed to talk more clearly in situations when you didnt have to speak with all your squad. People were using mumble that way, and the bf2 voip for distant communication. Right now, when PR 1.0 came out, and mumble got integrated, the local talk lost all its advantages over intersquad comms, and is hardly ever used.

So I wouldn't say we arrived anywhere. We came back to the starting point (only with better quality of inter squad communication).
PFunk
Posts: 1072
Joined: 2008-03-31 00:09

Re: Squad to Squad mumble Radio Filter

Post by PFunk »

Gracler wrote:Bf2 maps are not large enough to be worth using Acre
Actually apparently the real world AN/PRC-343 of Arma ACRE fame only has a range of 500m or something.

That said, the need for full stop ACRE is questionable. Organizing selectable radio channels among public players would be difficult if not impossible and terrain deforming signals would probably annoy more than improve the game.

Frankly, when I want full stop realism I go play arma and rage over the bugs and clunk, and I save PR for a comfortable sense of compromize in realism gaming.
[PR]NATO|P*Funk
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Gracler
Posts: 947
Joined: 2009-03-22 05:16

Re: Squad to Squad mumble Radio Filter

Post by Gracler »

PFunk wrote:Actually apparently the real world AN/PRC-343 of Arma ACRE fame only has a range of 500m or something.
Yes your right some radios do have a very limited range but most radios should almost be able to cover more or less the entire map.


Sometimes when I join a clan squad I wonder why no one is talking and often figure out they are communicating mainly on there TS server or similar.
If a filter is introduced then I bet the same thing will happen like when mumble was 1 channel for all (even the enemy) where smurfs don't say anything so they don't get spotted and clans force there members to use something like TS since it works better.

Don't "nerf" mumble ... it's the glue in the PR community. As a on/off feature it's okay though, but then it's just a gimmick and won't have a real purpose.
Cassius
Posts: 3958
Joined: 2008-04-14 17:37

Re: Squad to Squad mumble Radio Filter

Post by Cassius »

Well what would be real life radios be like in 2013? I guess you were thinking of nam movies, but with modern gear soldiers probably sound clearer than some players with their 5 Dolla mics.
|TG|cap_Kilgore
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Dabruzzla
Posts: 3
Joined: 2013-08-23 11:13

Re: Squad to Squad mumble Radio Filter

Post by Dabruzzla »

'= wrote:H[= EasyAlpha;1935619']Hes right about the squad chat, unless you go into the game and make a squad saying "hey, only use squad chat to report important shit up the chain" it gets used for everything. Even then as a SL the other SLs feel compelled to tell you everything like were having a cute phone conversation. So radio coms are at a constant chatter. I feel like if it could be filtered to sound like your talking through a radio, people would be more inclined to use local for the clarity, and radios for radio stuff. Just a thought, seems to work for ACRE, not saying we need all the features of ACRE but maybe the radio sound.
Definitely second that idea. The radio sound would also make it much easier to differentiate between local and radio communications. As of now this gets quite confusing in the heat of battle. The radio sound doesnt have to be very loud. just a tiny bit of white noise or a tiny distortion effect. More isnt necessary
Ca6e
Posts: 231
Joined: 2008-12-08 12:40

Re: Squad to Squad mumble Radio Filter

Post by Ca6e »

Its no need for that, if u know how to communicate on the radio!

If SL who is starting to communicate, says SQ 1 this is SQ 2, how copy. I know Other SL try to talk to me! So i try to say my squad to hold comms, and try to ask SQ2, this is SQ1, how copy, can u repeat!

Problems is when people just talk, one over other, so its gts confused. A lot of boots on the ground think local chat is for day to day communications, and are like ******* behind coffie table, bla bla bla, u cant even hear tank 10 meters away! :D

Sometimes it gets hm... noisy :D
MADsqirrel
Posts: 410
Joined: 2011-08-15 13:00

Re: Squad to Squad mumble Radio Filter

Post by MADsqirrel »

Cassius wrote:Well what would be real life radios be like in 2013? I guess you were thinking of nam movies, but with modern gear soldiers probably sound clearer than some players with their 5 Dolla mics.

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Thats what the German army uses...
In 2013...
In Afghanistan......

Sound quality is between ok and horrible depending on distance and obstacles in the way.

Thats the vehicle radio in use by the German army

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same as above with a lot more range and some extra stuff.

Some radios of Americans I saw and heard have also poor sound quality.
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic56970_7.gif[/img]
ghostfool84
Posts: 503
Joined: 2009-10-17 11:38

Re: Squad to Squad mumble Radio Filter

Post by ghostfool84 »

That Radio looks handy like a brick...i think these army radios are not optimized for speech quality instead they go for maximum range (imho)

I dont know why we need these sounds. We have the new Mumble klicks and we have a nice overlay, why you need distortion?
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