No room in squads

General discussion of the Project Reality: BF2 modification.
Archosaurus
Posts: 258
Joined: 2011-10-09 11:32

Re: No room in squads

Post by Archosaurus »

sirfstar wrote:It was too rare case happening when people locked 1-2 man squads. Now we have a bunch of asset squads people will not join because you know, its an ASSET squad, and some inf squads that may be locked at 4-5-6 and still not enough room. Alright, i'll open my squad if someone asks and let them learn some russian lol.
In that case its new players.

You do know that you can join a CAS squad or APC/IFV squad, even a tank squad, and direct them on the ground?

MechINF is the best thing ever. SL either drivers or guns and directs the infantry.
sirfstar
Posts: 255
Joined: 2011-09-01 07:18

Re: No room in squads

Post by sirfstar »

Archosaurus wrote:You do know that you can join a CAS squad or APC/IFV squad, even a tank squad, and direct them on the ground?
Oh tell this to all those complaining about locked squads and how much of them are new players?
Anyway best thing can be done is to make more squads support, then comes merging asset squads (no trans/cas apc/tanks separate), and only after all this we may talk about forbidding to lock 4+ squads.
sirfstar
Posts: 255
Joined: 2011-09-01 07:18

Re: No room in squads

Post by sirfstar »

Suddenly a little complicated but viable solution came up in my mind:
Max 10(12) players per squad
Mumble squad-channel has a sub-channel for 2nd fireteam
People may decide to minimize PR, move themselves into that sub-channel and operate as a separate squad-inside-squad not disturbing each other
Everyone is happy.
Discuss?
Archosaurus
Posts: 258
Joined: 2011-10-09 11:32

Re: No room in squads

Post by Archosaurus »

sirfstar wrote:Suddenly a little complicated but viable solution came up in my mind:
Max 10(12) players per squad
Mumble squad-channel has a sub-channel for 2nd fireteam
People may decide to minimize PR, move themselves into that sub-channel and operate as a separate squad-inside-squad not disturbing each other
Everyone is happy.
Discuss?
Why not just make a bind for talking to both fireteams, and modify the squad system to fit it?
sirfstar
Posts: 255
Joined: 2011-09-01 07:18

Re: No room in squads

Post by sirfstar »

Archosaurus wrote:Why not just make a bind for talking to both fireteams, and modify the squad system to fit it?
Just stop thinking with perfect patterns.
Much reasons from lack of room (clans/languages) to too much people for 1 SL, using local speech is not an option. Or i misunderstand something you wrote.
Mumble sub-channel is a solution for the case when we can't do anything with current squad system
Archosaurus
Posts: 258
Joined: 2011-10-09 11:32

Re: No room in squads

Post by Archosaurus »

sirfstar wrote:Just stop thinking with perfect patterns.
Much reasons from lack of room (clans/languages) to too much people for 1 SL, using local speech is not an option. Or i misunderstand something you wrote.
Mumble sub-channel is a solution for the case when we can't do anything with current squad system
Do not play in squads where you cannot understand, or at least try to manage without language understanding. I've played with Russians before, you can play with English-speakers.
SL's should adapt to the new player counts or not squad lead. I have no problems leading 7 people, the more firepower I have the better actually. Anything more than 10 men under my command will get hairy, as it does in real life.
sirfstar
Posts: 255
Joined: 2011-09-01 07:18

Re: No room in squads

Post by sirfstar »

Archosaurus wrote:Do not play in squads where you cannot understand
These squads exist. Its not about i don't understand some language, its about that language-specific sq is usually locked. What if we have 3 different locked squads? People complaining its locked. Force em talk english? Or just share the squad room with different mumble channels. Do the same with cas/trans, apc/tanks with different channels but one squad. Eventually issue is solved.
Heavy Death
Posts: 1303
Joined: 2012-10-21 10:51

Re: No room in squads

Post by Heavy Death »

Well, i tried creatin Trans/Specops squad, but everyone lost their minds... Then i hogged space instead (locked at 6, but specops is useless with 4+), serve yourselves. Snipers/specops should stick to cas/trans squads. But apparently PR community is so set in stone that any deviation is highly confusing and is deemed witchcraft and general sorcery... those who come up with such advanced ideas should be burned.
Archosaurus
Posts: 258
Joined: 2011-10-09 11:32

Re: No room in squads

Post by Archosaurus »

sirfstar wrote:These squads exist. Its not about i don't understand some language, its about that language-specific sq is usually locked. What if we have 3 different locked squads? People complaining its locked. Force em talk english? Or just share the squad room with different mumble channels. Do the same with cas/trans, apc/tanks with different channels but one squad. Eventually issue is solved.
That's a bad server, then.
PRTA, NwA and H Hardcore are all good mainly English speaking communities with little of that language locking bullshit, mostly because many Russians, Ukrainians, Poles etc. there know some English, like you seem to.

I have never, ever seen an "ENGINF" squad.
Raklodder
Posts: 940
Joined: 2013-04-22 08:36

Re: No room in squads

Post by Raklodder »

I know from personal experience that this is not (never) the case on ]CIA[ or =H= servers.
Kaix12
Posts: 43
Joined: 2013-04-08 19:40

Re: No room in squads

Post by Kaix12 »

INF sqauds should never be locked. While I understand not being in a sqaud for me (have no mic :p , but still always get a. sqaud :) ) Also people should not be locking because there are new players which maybe do not follow SL, but insyead of kicking them, teach them (unless of course they are completely death to your instructions.) This is why player coubts go down, because new players join and then get kicked from every sqaud and then get banned/kickedas no one tells them oh you can't use that humvee because it is a admins sqauds humvee. Trans and CAS need to combine, Tank and APC need to join, and if there are spare APC are there then mech inf use them. Another problem which does sometimes happen is the eastern europeon people having there servers filled up, so they swarm onto the british servers due to there being good ping, this then means that there are "POL [PL] INF" locked at 5 player and then "pol inf" with only 3 players along with russian and Czech version as well (I have seen it before even on NwA when no admins are on) luckily I have no problem I just become medic join "rus inf" and follow them around saving them so they don't kick me for no mic and nor russian. Another problem are clan sqauds "merk" 'cough'. One time they had joined (PRTA I think) and they took up 2 sqauds one full one and one 3 man locked one, luckily a admin was on and got them to finally unlock 10min later.

Also to the guy who said "just join a clan" some clans do not recruit no more and if I join a american because all the english clans do not recruit I still will not be able to get in a sqaud on english server, just being in a clan doesn't mean you will get in. A sqaud.
Archosaurus
Posts: 258
Joined: 2011-10-09 11:32

Re: No room in squads

Post by Archosaurus »

Raklodder wrote:I know from personal experience that this is not (never) the case on ]CIA[ or =H= servers.
The OP or my post right before yours?
Heskey
Posts: 1509
Joined: 2007-02-18 03:30

Re: No room in squads

Post by Heskey »

sirfstar wrote:It's a 2-sided stick, you do discriminate pubs with locked squads OR you do the same thing about clans
The second side of the stick is optional, and it depends on the clan.

Back when I was clanned for PR, we openly welcomed non-clanned members to join our squads. They didn't have tags but as long as they had a microphone and spoke English, we took them under our wing and involved them in our tactics - again, and again, and again.

Squads locking at 3-6 man is purely selfish, and they can't be bothered to welcome others into their fold.

The more the merrier, folks.
PFunk
Posts: 1072
Joined: 2008-03-31 00:09

Re: No room in squads

Post by PFunk »

This is stupid. If admin aren't ensuring there are always squads available for unassigned players then they're not doing their job.

You don't even need a rule per se, you just need admin to enforce an "always open squads" policy. You can let people lock them then just force them unlocked when too many clans are bogarting the slots. I know I know, its not as clean and arbitrary as people like, but frankly with or without rules you need admin to play judge on everything that happens anyway.

The only downside to the above notion is the fact that many servers employ the most asinine individuals as admin sometimes and they wouldn't have the brain power to know how to do that.

As for saying that locking is selfish... uh not really. Lots of players are idiots and they'll cramp your style if you want to do more than just typical flag capping 101. Sometimes you want to roll with something that doesn't fit the full squad concept. Sometimes 8 people are just too many if you want to go hunt for FOBs and keep a low profile. Its not rocket surgery, its pretty basic stuff, but people like their universal everything is exactly the same rules and concepts.
[PR]NATO|P*Funk
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Heskey
Posts: 1509
Joined: 2007-02-18 03:30

Re: No room in squads

Post by Heskey »

PFunk has a point - admins are supposed to be doing more than kicking/banning people and changing the map rotations.

But that said, the wider community has a responsibility to ensure the game is as inclusive as possible when they play.
PFunk
Posts: 1072
Joined: 2008-03-31 00:09

Re: No room in squads

Post by PFunk »

Heskey wrote:But that said, the wider community has a responsibility to ensure the game is as inclusive as possible when they play.
I have spent probably half my total time in PR leading full pubby squads and the other half leading or playing in closed squads of mostly my friends. By far the times I've been most effective for the team was when I was in a locked squad.

Helping pubbies is nice and all, and its a necessary service a competent player should take on as much as he can stomach it, but sometimes you don't want to hold a baby's hand, sometimes you just want to cap the damned flag and not worry about some jackass who won't listen to you, hasn't fixed his mic gain, and doesn't know how to draw a kit or tell you when his dead/dead timer is near zero so that you can put that rally point down right as he can spawn.

Sometimes leading pubbies is like fighting an uphill battle with bullet ants biting at your testicle. Besides, with 100 players being inconspicuous is as hard as ever and if the job calls for it I'd rather make someone else babysit the cabbage patch kids than deprive the team of a few surgically useful squads. Those PR devs though, they keep trying to make it harder and harder to roll in small numbers. :razz:
[PR]NATO|P*Funk
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metal
Posts: 29
Joined: 2009-03-25 15:26

Re: No room in squads

Post by metal »

Heskey wrote:
This "I only like 6-man squad" nonsense needs to stop - Squads are now 8 men strong, move with the times.
Its no nonsense ! All tell about really teamplay and so on, the chopper can only transport 7 guys , no full squad ! ;-)
Oddball
Posts: 38
Joined: 2013-07-30 16:03

Re: No room in squads

Post by Oddball »

All I can say is that the endless hours of gameplay with my clan has we made a conclusion to never let "pubbies" in into our squad unless we are less than four.

99% of the time someone joins and spawns with medic, run off on his own and disconnects or similar, and that ends up our whole squad without a medic since the kit gets bugged
Archosaurus
Posts: 258
Joined: 2011-10-09 11:32

Re: No room in squads

Post by Archosaurus »

Oddball wrote:All I can say is that the endless hours of gameplay with my clan has we made a conclusion to never let "pubbies" in into our squad unless we are less than four.

99% of the time someone joins and spawns with medic, run off on his own and disconnects or similar, and that ends up our whole squad without a medic since the kit gets bugged
Either you have very bad luck, or you're jerkoffs who obviously do not want pubbies to join, and thus they do not respect you at all.
That has only happened to me a few times, and it was because the whole server was in chaos. You're most likely making it up.
Oddball
Posts: 38
Joined: 2013-07-30 16:03

Re: No room in squads

Post by Oddball »

Archosaurus wrote:Either you have very bad luck, or you're jerkoffs who obviously do not want pubbies to join, and thus they do not respect you at all.
That has only happened to me a few times, and it was because the whole server was in chaos. You're most likely making it up.
Think what the hell you want. I dont care, that how it is and why the fuck would i lie about it?
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