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Posted: 2005-06-26 03:06
by trim
hey, how about fuel for the planes and choppers! No more running around for hours make them with small tanks that run out now and then you might be able to keep the number of base rapes to a minimum

That is a good idea, i have played rounds whare i never leave the bace

Posted: 2005-06-26 04:07
by SaWeD
broken, do you mean the gas idea might get boring, just the RIO, or both. I mean yo ucould make an argument for both but the gas idea is pretty realistic and yah i see where you coming from with the RIO getting underused and abused

Posted: 2005-06-26 04:38
by Eddie Baker
BrokenArrow wrote:i like the fuel idea and the idea of a backseat radio intercept officer for realism, but that might get kinda boring. i guess you could put them in charge of bombs and missile countermeasures. but then there might be no one who wants to be a RIO since most pilots dont even take the time to line up shots for their bombadiers, or in this case RIOs, if thats what they become.
In-game "backseat" crewmen like the RIO/WSO would just use the pilot class. He would be in control of some of the weapons, just as the CP/G position is in attack helicopters and the current bombardier positions are in BF2.

All I can say for the latter is that if pilots aren't being team players, then kick them.

Posted: 2005-06-26 05:11
by SaWeD
so eddie...enlighten me with your great wealth of knowledge and tell my why the re-fueling woudl crash and burn

Posted: 2005-06-26 05:13
by Eddie Baker
SaWeD wrote:so eddie...enlighten me with your great wealth of knowledge and tell my why the re-fueling woudl crash and burn
Uh . . . I never said it would. :shock: If you mean my last comment, it was directed at BrokenArrow's statement that pilots aren't bothering to line up shots for the bombardiers.

I don't know the engine limitations for fuel, though, you would have to ask a coder about that. I guess it could be done similar to a character's stamina gauge, but not sure.

Posted: 2005-06-26 05:19
by SaWeD
lol no i know u never said that, i mean tell me stuff thats wrong with it, that way i get better at producing higher levels of ideas. Learn from mistakes ya know

Posted: 2005-06-26 05:26
by Eddie Baker
SaWeD wrote:lol no i know u never said that, i mean tell me stuff thats wrong with it, that way i get better at producing higher levels of ideas. Learn from mistakes ya know
Oh! Oops. :) Nothing wrong with it as far as I know, it's an interesting idea. But I don't know how feasible is, since I'm not a coder, like I said. If it isn't feasible, my proposed solution would be to give aircraft just one full loadout instead of the "magic midair reload" after they go Winchester. It would still have to make them return to base, even if just for munitions.

Posted: 2005-06-26 17:23
by BrokenArrow
i like the refuel idea, and eddie summed up my worries about being a bored RIO with the 'kick them' statement. this brings up a few things though

1) i think people in vehicles should, if its possible, be able to use VOIP between eachother regardless of the sqaud they are in, even though they should be in the same squad... hey how about pilots belonging all to a single squad, or at least breaking it down so pilots have realistic radio chat abilities (chopper pilots dont talk to fighter jocks do they?) or have an Air Commander, who can direct the actions of air units seperately from a ground commander calling in artillery and coordinating air strikes with the air commander, (how about an AWACs plane for the AC?

2) the vote kicking, i've yet to see a player be kicked from a server because of the shear amount of votes needed to boot a player, it needs to be lowered so that only 10-15 votes are needed to kick, not 40 (which sticks out in my mind as a vote count needed to boot a player)

Posted: 2005-06-26 18:27
by TerribleOne
imo. not only specific people should be allowed to fly planes or helis or drive tanks etc. bf2 is fun ebcause of the freedom including the crazy para drops everywhere. but i do think that maybe a specific clas should exist and if you are say a pilot then you get extra accessories in that craft???? wheras a normal soldier wont?? i dunno tbh but i dont like the idea of being so limited. howver it would force good teamwork but i think some people would get bored of carrying people in helis all the time and then no one wil drive it if they cant get out and fight themselfs?

at least have the uniform bags or alike so you can change class if you land. eg pilot of fightjet and you get hit so you bail and land safely to find yourself isolated with a pistol. you continue and manage to kill an enemy with your pistol/knife then steal there uniform and/or weapons or take select pieces of there kit.

the game gotta feel free in any case. you can do anything you want even if your not qualified to do so. eg fly a plane but not being able to do it correctly? and somone mentioned about parachoote. there in the seat of the plane not on there back. would be cool to eject through the glass window and stay on your seat until you land like in the real world.

Posted: 2005-06-26 19:13
by BrokenArrow
i dont think ejection seats are a possibility, as for certain classes driving certain vehicles it is a must have in a realism mod. the point really of the mod is 1 realism and 2 teamwork and those go hand in hand. if the mod works out properly, it wont get boring driving choppers around and if you do get bored you can switch out of the pilot seat and have someone else take over. freedom is important but realism i believe comes first.

Posted: 2005-06-26 19:39
by Eddie Baker
TerribleOne wrote:and somone mentioned about parachoote. there in the seat of the plane not on there back. would be cool to eject through the glass window and stay on your seat until you land like in the real world.
Actually, the pilot detaches from the seat once the drogue pulls the main parachute from his pack. He lands just as a normal parachutist would. Falling to earth while seated in that chair would probably break your back. :shock:

Posted: 2005-06-26 22:38
by TerribleOne
ah well still ejecting through in the chair would be cool!!

shows how much i know about airplanes...

Posted: 2005-06-26 22:40
by TerribleOne
BrokenArrow wrote:i dont think ejection seats are a possibility, as for certain classes driving certain vehicles it is a must have in a realism mod. the point really of the mod is 1 realism and 2 teamwork and those go hand in hand. if the mod works out properly, it wont get boring driving choppers around and if you do get bored you can switch out of the pilot seat and have someone else take over. freedom is important but realism i believe comes first.
ok isee your point but realismn doesent allways come first... i gotta disagree because it might look like the real world but if the gameplay is **** then it wil suck.

but i know the gameplay wont be **** so im happy

and why arnt ejection seats possible??? thats how it happens! otherwise they would fly in to the air and break there leg from the pressure! thats what the seats do they stop the impact of the air mainly from messing you up.

Posted: 2005-06-27 00:51
by BrokenArrow
well i dont know if they can be put in, they were supposed to be in BF2 itself but it was said in an interview that they caused more problems than they solved. as far as looking real, walking around in BF2 looks real, but the gameplay isnt, its admittedly an arcade game. PR aims to look real and feel real, this means no one is getting out of a tank with a machine gun or a sniper rifle.

Posted: 2005-06-27 02:14
by TaZ
I can see as how a helo pilot won't have parachutes..., but some of the guys in the back of the blackhawk should be able to. They have their chutes tied to the craft and it opens as they fall out the bottom of the helo, as with a large fixed wing aircraft would unload hundreds of guys at once. I've seen it done with blackhawks and chinooks, not sure bout the rest...

Posted: 2005-06-27 02:29
by Eddie Baker
TaZ wrote:I can see as how a helo pilot won't have parachutes..., but some of the guys in the back of the blackhawk should be able to. They have their chutes tied to the craft and it opens as they fall out the bottom of the helo, as with a large fixed wing aircraft would unload hundreds of guys at once. I've seen it done with blackhawks and chinooks, not sure bout the rest...
You mean a static-line jump. Helicopter combat jumps are uncommon, but they do train for them. There may be maps where a faction is represented by an airborne unit, in which case there may be parachutes for all classes, but on most maps they will be rare.

Posted: 2005-06-27 02:34
by Psycho_Sam
TerribleOne wrote: and why arnt ejection seats possible??? thats how it happens! otherwise they would fly in to the air and break there leg from the pressure! thats what the seats do they stop the impact of the air mainly from messing you up.
What do you mean that the seat stops the impact of the air? All they do is propell you from the cockpit fast enough so you dont get cut in two by the tailplane or smash into the fuselage due to the plane travelling at such a speed as you get out :P

Posted: 2005-06-27 02:37
by BrokenArrow
yeah usually pilots who eject end up with broken bones because of the air, ususally they break ribs, i think the motto of the ejection seta, if you can all it a motto, at least a saying is you'll be hurt but you'll be alive. as opposed to bailing out of a jet, in which case you get hit by a wing or tail.