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Re: Binoculars Removal Feedback

Posted: 2013-08-21 22:40
by nAyo
We did yes during the open beta, but the thread got locked since the debate was kind of over, so I made this new one for the real 1.0 after everyone had time to try it out ;)

Re: Binoculars Removal Feedback

Posted: 2013-08-21 23:03
by qubolo
I get your point nAyo, i understand that the graphics issues are hard to deal with, but the problem with everyone having binoculars is the ability to spot everything and everywhere, because the graphics are very sharp in pr and the contrast between the colours is big so there is no real camo and it's very easy to spot everything from afar with binos. Not having binos forces you to work with others much more, and especially the squad leader.

I agree though that some kits without any optics should get at least a scope.

Re: Binoculars Removal Feedback

Posted: 2013-08-22 00:15
by nAyo
Yes you're quite right qubolo, it can be considered "too powerful". But then what about just giving simple binoculars with a decreased magnification? just the equivalent of a scope for example.

I mean, we may not need such a good long-range view but I do think not having the ability to zoom at all is not a good point either, as I said in my - countless - previous posts :)

Re: Binoculars Removal Feedback

Posted: 2013-08-22 06:37
by Heavy Death
nAyo wrote:just the equivalent of a scope for example.
THEN GET A SCOPED RIFLE! Its a binoculars that can shoot!

Re: Binoculars Removal Feedback

Posted: 2013-08-22 09:39
by ghostfool84
There are kits that cant choose...

Re: Binoculars Removal Feedback

Posted: 2013-08-22 09:44
by AfterDune
Not speaking for the team, just a personal idea, but what if 'they' would add something like this:

Image

...which would have a tiny bit of zoom.

Re: Binoculars Removal Feedback

Posted: 2013-08-22 09:54
by ghostfool84
+1, but only when you get that philosophical look like in the picture... "there must be more something out there"

What do you have in mind when you say "tiny bit of zoom"?

Re: Binoculars Removal Feedback

Posted: 2013-08-22 10:14
by nAyo
Heavy Death wrote:THEN GET A SCOPED RIFLE! Its a binoculars that can shoot!
I always play medic and the medic has no scope. As well as some other kits which are not scoped at all either.

Afterdune, I actually like the idea :p

Re: Binoculars Removal Feedback

Posted: 2013-08-22 10:25
by ALFABETAS
nAyo wrote: Image
Hm... in this original picture size i see that bush only in 3 pixels :cry:

Re: Binoculars Removal Feedback

Posted: 2013-08-22 10:43
by Heavy Death
nAyo wrote:I always play medic and the medic has no scope. As well as some other kits which are not scoped at all either.
So what. Medic was without a scope since the bronze age and you couldnt shoot while observing with binocs. Yes, you saw where the enemies were and couldt spot them... but nowadays 2/4 of the squad has scopes and the SL has the GLTD... one of them is bound to spot something and then tell you where to shoot and the problem is solved.
Also, not like youre the only one that gets the medic kit without binos and scope... its the same for everyone. You cant spot, he cant spot... its perfectly balanced.

Times have changed.

Re: Binoculars Removal Feedback

Posted: 2013-08-22 11:05
by KneeHiGh
Just give all kits access to scopes and non-scopes and see how the change plays out. Already the german kit for example the medic has a scope and I wouldn't call it a "game changer" in terms of the overall result. I don't think anyone has ever said at the end of a German victory "you guys won because your medics had scopes...."

I agree since 1.0 has bought alot of new changes and especially with regards to deviation so it's time to look at some features that haven't changed and see if they need to be looked at in light of 1.0

Re: Binoculars Removal Feedback

Posted: 2013-08-22 11:21
by nAyo
So what. Medic was without a scope since the bronze age and you couldnt shoot while observing with binocs. Yes, you saw where the enemies were and couldt spot them... but nowadays 2/4 of the squad has scopes and the SL has the GLTD... one of them is bound to spot something and then tell you where to shoot and the problem is solved.
Also, not like youre the only one that gets the medic kit without binos and scope... its the same for everyone. You cant spot, he cant spot... its perfectly balanced.

Times have changed.
You couldn't shoot while observing with binos indeed, but you could shoot after observing with binos.
Don't be ridiculous, times have changed yes, but resolution hasn't. Read properly the whole thread, and you'd understand that the main argument here is the fact that in reality your eyes can focus to see better, which was fairly simulated by the binos (since it could not be done otherwise).

Look at this pic, do you really honestly and seriously think this is how you see in real life?
Image

In real life you'd be able to recognize what this red square is.

Re: Binoculars Removal Feedback

Posted: 2013-08-22 11:25
by metal
nAyo wrote:You couldn't shoot while observing with binos indeed, but you could shoot after observing with binos.
Don't be ridiculous, times have changed yes, but resolution hasn't. Read properly the whole thread, and you'd understand that the main argument here is the fact that in reality your eyes can focus to see better, which was fairly simulated by the binos (since it could not be done otherwise).

Look at this pic, do you really honestly and seriously think this is how you see in real life?
Image

In real life you'd be able to recognize what this red square is.
Yes, give the Bino?s back.... PR is no tactic shooter like before .... now its BF 3 with bad graphics ... :twisted:

Re: Binoculars Removal Feedback

Posted: 2013-08-22 13:08
by Heavy Death
nAyo wrote:You couldn't shoot while observing with binos indeed, but you could shoot after observing with binos.
Don't be ridiculous, times have changed yes, but resolution hasn't. Read properly the whole thread, and you'd understand that the main argument here is the fact that in reality your eyes can focus to see better, which was fairly simulated by the binos (since it could not be done otherwise).

Look at this pic, do you really honestly and seriously think this is how you see in real life?
Image

In real life you'd be able to recognize what this red square is.
No, no, nAyo, I understand what the thead is about. Yes, in real life you can see much clearer in the distance as youre not limited to such large pixels, but maybe your failing to understand that everybody who plays on their native screen resolution sees the same. This is how games work, and its the same for everybody. In real life, i can also see much, much farther that 600m, but you dont ever see me complaining about how i cant see so far in PR... If the VD is 600m, its for everybody, nobody has an advantage.

Inability to see targets at distance shouldnt even be the point of the discussion here because as far as i can tell, that argument is (for the majority) just a cover up for the actual cries of having a binocs because we were used to it and whatnot.

This RL=PR discussion can go on and on, like how all the choppers have 8 seats, eventhough chinooks should have about 5972687563 and so on. Its al scaled, so is the target recognition without binocs. In the oh so beloved RL, lets say you can see 5km and distinguish moving people at 1km, so translated in PR, if there is 800m VD, you should be good up to ~150-200m... which is about how much you can see without binocs in PR. (I made this stuff up, but its an example.)
Then again, as stated, you have your fellow soldiers who have scoped weapons and SL who has the GLTD... You just have to rely on them more... There is only 2 HATs per team, you cant go going about how every soldier should have a HAT, just because its better if everybody can do everything. (And yes, this part is not "what this thread is about".)

Re: Binoculars Removal Feedback

Posted: 2013-08-22 13:27
by Lugi
Heavy Death wrote:(...) its for everybody, nobody has an advantage.
So what? That doesn't mean there is no room for improvement.

Heavy Death wrote:This RL=PR discussion can go on and on, like how all the choppers have 8 seats, eventhough chinooks should have about 5972687563 and so on.
Hardcoded, if it was possible chinooks and other choppers would have a lot more seats.
Heavy Death wrote:Its all scaled, so is the target recognition without binocs.
Actually the ability to see is the only thing that is scaled right now.


What I'd like to see is an ARMA 2-like system, when you can zoom in for a reasonable amount at any time. I'd like to have that zoom bound to the mouse wheel if possible, so it can be used in any situation. That should make up for the inconvenience of using low res monitors.


And please stop saying you can "focus your eyes" to see further IRL. You don't need to fucking focus anything, you just see more at all times, and when you talk how you can "focus" to zoom it sounds dumb.


EDIT:
CastleBravo wrote:Better yet, give that capability to non-magnified weapon sights along with the ability to switch between 0.5x and 1.0x using the new BUIS toggle functionality.
This idea sounds pretty good, but the optional extra zoom should be available to scoped weapons as well.

Re: Binoculars Removal Feedback

Posted: 2013-08-22 13:47
by Alfa
Afterdune's idea would be a pretty cool compromise

Re: Binoculars Removal Feedback

Posted: 2013-08-22 14:00
by ghostfool84
For me its not about rl issues, many things in PR arent like in RL and thats good. But i dont see what teamplay factor this change brings.
People give shit if the medic sees something or not as long as they get healed. They dont have to care about it and most of the time they have better things to do instead of nanny the medic. SL has enough to do to spot target for those who actually able to do the firefight. And most of the times you cant even ask "hey is that an enemy over there" because you just dont see if there is something, especially on the wide wood maps like Wanda Shan. You will be dead before anybody arrives to hold your hand while he spots on the target.

I just dont see why there have to be a "2 class kitbase" now Scoped and unscoped weapons. The binos did hold everything on the same level regardless if scope or not, but no this changed, because every class with scoped weapons becomes better and more flexible and the unscoped just stays like nothing happend. Before the unscoped kits had better CQB abilities like the scopes nes, with the new deviation and BUIS for many factions this advantage is gone also. Its not like everyone wants a HAT (therr is btw only 1 per team) and a Sniperifle, its just there is no reason to take a unscoped kit anymore except, you forced to do so.

Re: Binoculars Removal Feedback

Posted: 2013-08-22 14:24
by nAyo
And please stop saying you can "focus your eyes" to see further IRL. You don't need to fucking focus anything, you just see more at all times, and when you talk how you can "focus" to zoom it sounds dumb.
Well that's what it's called, 'focus' or 'accomodation', whether you like it or not..

Re: Binoculars Removal Feedback

Posted: 2013-08-22 14:36
by AfterDune
He means (I assume) that you don't actually zoom with your eyes, you just focus. And when you focus, you're more aware of things, but it doesn't mean you're zooming.

Re: Binoculars Removal Feedback

Posted: 2013-08-22 14:36
by Lugi
nAyo wrote:Well that's what it's called, 'focus' or 'accomodation', whether you like it or not..
But it doesn't make you zoom in with your bare eye.