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Re: PR:WWII - Community Tasks
Posted: 2015-05-21 13:27
by Morthon
Hey there, I'd we willing to take a shot at modelling at least one variant of the Sherman, I've already started collecting reference material. I still need some references on the level of detail the model should be, if you could provide me with a sample 3d model that reflects the PR standard you are striving for, that would be great! This is a tad out of the blue, but I love modelling and love PR and would love to help out a bit. I can model, texture and rudimentarily animate stuff. I have experience modelling for games.
Cheers!
Posted: 2015-05-21 15:37
by AfterDune
That sounds good

.
I'm no modeller, so others will provide you with answers and all. But make sure you have Max 9 (not 2009). Higher versions can't be used without introducing issues.
Re: PR:WWII - Community Tasks
Posted: 2015-05-21 18:07
by Arc_Shielder
Hi Morthon,
Thank you for the nice words and for volunteering.
Our modeller Ratface will provide you nice refs via PM of what we want by the end of the weekend. I've also sent you a PM asking about a certain matter. Please check it out.
Re: PR:WWII - Community Tasks
Posted: 2015-05-28 14:10
by potatochan
Are there any maps that you would want to see for the western front in conjuction with the current content you guys have done?
Re: PR:WWII - Community Tasks
Posted: 2015-05-29 20:34
by Arc_Shielder
potatochan wrote:Are there any maps that you would want to see for the western front in conjuction with the current content you guys have done?
Please PM me if there's anything specific you have in mind but I would say that there isn't really anything you can't do. As long it's not based in an urban area of Germany.
OP updated. It's a day to remember.

Re: PR:WWII - Community Tasks
Posted: 2015-09-18 10:32
by Ivancic1941
Is there design plan,like poles have?I would like to see it for this too :
https://docs.google.com/spreadsheets/d/ ... s/htmlview
Im happy for PR:WW2. But why didnt you first started with Africa and why Western font first?
Posted: 2015-09-18 15:14
by AfterDune
The assets we gathered suit the Western and Eastern theatre better. Though it's technically possible to do it I suppose.
I started a test-project back then, just to see what PR gameplay would be like in a WW2 setting. I chose the overused Omaha-ish setting. And then a real team started working on it and took it to the next level - but same theatre.
But, could still be somewhat possible I guess. Weapons may not all be historically accurate though (out of place or too modern for the African theatre).
Re: PR:WWII - Community Tasks
Posted: 2015-10-09 17:06
by Arc_Shielder
Hi!
The team is currently looking into the modding community of PR to help us out in a few tasks.
We need help into:
- Someone willing to export at least one out of three models in queue (2 mines and 1 flamethrower).
- Someone willing to texture 1 american light armored vehicle and/or 4 german armored vehicles (camos).
Please PM me or AfterDune if you're interested.
Cheers!
Re: PR:WWII - Community Tasks
Posted: 2015-11-05 23:16
by Arc_Shielder
PR:WW2 came into a bump as one member decided to pull out his models during a critical stage development due to divergences related to PR's core development. To not be misinterpreted: this situation is completely unrelated to the team that have always been available to teach him as well as doing final details on his work. Despite this we were unable to retain his services and respective assets.
We are asking community modellers with a grasp of how 3D Max 9 works to fill some of this void by taking in the M1903A4 Springfield Rifle with a M73 scope for the US Sniper Kit. There is another lost model in which we will take the responsibility internally for the time being.
OP updated. For more information or even references please PM [R-COM]Arc_Shielder. We will be glad to assist as always.
Cheers
Re: PR:WWII - Community Tasks
Posted: 2016-08-16 11:33
by MR EP
Can I use Blender to make models for BF2?
Re: PR:WWII - Community Tasks
Posted: 2016-08-16 11:43
by Mats391
MR EP wrote:Can I use Blender to make models for BF2?
Yes and no. You can make it in Blender. [R-DEV]DDeo uses it. However it makes the job for exporting harder as you have to import the model from Blender into 3ds Max9, fix any issues that come up and then export.
We recommend to use 3ds Max9, but if you are used to Blender you probably are better off using that and then annoy someone with Max9 to import and fix your model

Re: PR:WWII - Community Tasks
Posted: 2016-08-16 21:19
by MR EP
'[R-DEV wrote:Mats391;2141335']Yes and no. You can make it in Blender. [R-DEV]DDeo uses it. However it makes the job for exporting harder as you have to import the model from Blender into 3ds Max9, fix any issues that come up and then export.
We recommend to use 3ds Max9, but if you are used to Blender you probably are better off using that and then annoy someone with Max9 to import and fix your model
Ok thanks I'l take a shot at the Springfield rifle in Blender, I won't take it as a task as it may not come out right but I'll keep you posted with any progress.

Re: PR:WWII - Community Tasks
Posted: 2020-03-23 10:00
by Hans_Strudel
what's the status on Springfield M1903A4?
Re: PR:WWII - Community Tasks
Posted: 2025-02-26 13:26
by KianaKaslana
We need WW2 Commonwealth, IJA and Nationalist Revolution Army for this session, so when?