Welcome to the Syrian Mod Team
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K4on
- Retired PR Developer
- Posts: 5055
- Joined: 2009-05-08 19:48
Re: Welcome to the Syrian Mod Team
PR and PR2 are almost complete different teams, just sharing the name PR and having a very few PR1 devs onboard and an PR1 retired DEV being PR2 project lead. maybe comparable to treyarch and infinity ward at some point.
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Darman1138
- Posts: 569
- Joined: 2013-02-01 03:50
Re: Welcome to the Syrian Mod Team
Oh, Foxhound was a PR DEV?
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Microwaife
- Posts: 627
- Joined: 2011-03-17 11:46
Re: Welcome to the Syrian Mod Team
No, Twisted Helix was
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Darman1138
- Posts: 569
- Joined: 2013-02-01 03:50
Re: Welcome to the Syrian Mod Team
Ah. Forgot Helix was on PR2
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MasterX
- Retired PR Developer
- Posts: 216
- Joined: 2009-04-11 18:57
Re: Welcome to the Syrian Mod Team
I actually been to Syria, Damascus in 2007. I took some pictures for USI mod back then, still got some. Not sure if you can use them in any way
Lemme know
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Meza82
- Posts: 279
- Joined: 2009-06-13 21:26
Re: Welcome to the Syrian Mod Team
right, i understand that. im just talking about resources like faculty, money, time, etc. i simply would prefer to wait for a pr2 "syria" level than get a bf2 one now and not one for pr2.[R-DEV]K4on wrote:PR and PR2 are almost complete different teams, just sharing the name PR and having a very few PR1 devs onboard and an PR1 retired DEV being PR2 project lead. maybe comparable to treyarch and infinity ward at some point.
Violence is power
In .308 we trust
In .308 we trust
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waldov
- Posts: 753
- Joined: 2012-06-26 04:01
Re: Welcome to the Syrian Mod Team
Is there any plan on making a Hezbollah faction in the future? Obviously its not essential but it could offer a very interesting alternative faction on Syrian war maps. Only thing they need as far as i know is player models. On top of that they are the most bad-*** looking militant group in the middle east:


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Microwaife
- Posts: 627
- Joined: 2011-03-17 11:46
Pretty sure that mineral is not planing to implement the hisbollah at this point.
(I'm his spokesman
)
(I'm his spokesman
Last edited by Microwaife on 2014-03-18 12:19, edited 1 time in total.

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Kerryburgerking
- Posts: 407
- Joined: 2011-11-01 10:42
Re: Welcome to the Syrian Mod Team
You could just rename Hamas.waldov wrote:Is there any plan on making a Hezbollah faction in the future? Obviously its not essential but it could offer a very interesting alternative faction on Syrian war maps. Only thing they need as far as i know is player models. On top of that they are the most bad-*** looking militant group in the middle east:
Mean, green and unseen!
- Mineral
- Retired PR Developer
- Posts: 8534
- Joined: 2012-01-02 12:37
- Location: Belgium
Re: Welcome to the Syrian Mod Team
I have no interest in making another faction after the Syrian Army myself. And I doubt we'll ever see a reason to make such a faction. But nobody says you can't start working on it yourselfwaldov wrote:Is there any plan on making a Hezbollah faction in the future? Obviously its not essential but it could offer a very interesting alternative faction on Syrian war maps. Only thing they need as far as i know is player models. On top of that they are the most bad-*** looking militant group in the middle east:
- Mineral
- Retired PR Developer
- Posts: 8534
- Joined: 2012-01-02 12:37
- Location: Belgium
Re: Welcome to the Syrian Mod Team
MEC is only a Placeholder faction until we get the real Army Faction done. We cannot rename MEC as they are used on many non-syria related maps as well.SAUD X wrote:90% (or maybe100%) of arabic countries are supporting Syrian rebels army
So I think MEC is not the right name
I suggest the name "Syrian Gov" because the reality is battle between the syrian government vs syrian rebels
أرسلت من GT-N7100 بإستخدام تاباتلك
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SAUD X
- Posts: 5
- Joined: 2014-03-26 08:24
- Ason
- PR:BF2 Developer
- Posts: 1755
- Joined: 2012-10-22 10:29
Re: Welcome to the Syrian Mod Team
Will you give the FSA deployable ATGM and ATGM HAT in the future?
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aryoseno12
- Posts: 21
- Joined: 2013-05-25 09:36
Re: Welcome to the Syrian Mod Team
i like this faction, i just give you advice, the soldier skin is the same like the meinsurgent, can you make the fsa skin different with the meinsurgent 
- Mineral
- Retired PR Developer
- Posts: 8534
- Joined: 2012-01-02 12:37
- Location: Belgium
Re: Welcome to the Syrian Mod Team
There is no real need for this really. It would be nice but it's not a priority right nowaryoseno12 wrote:i like this faction, i just give you advice, the soldier skin is the same like the meinsurgent, can you make the fsa skin different with the meinsurgent![]()
Yeah, our initial plan for the FSA has the RPG-29 as alternative hat for them once the weapon is finished. Although this will probably need a better discussion as we have to see if it is balanced out right. Could also be done with pick-up kits. But for sure the FSA will see a ATGM in the future.Ason wrote:Will you give the FSA deployable ATGM and ATGM HAT in the future?
Deploy-able probably not though as I find the SPG already a very powerful tool.
- Ason
- PR:BF2 Developer
- Posts: 1755
- Joined: 2012-10-22 10:29
Re: Welcome to the Syrian Mod Team
Any news on the smoke for tanks/APCs? Will you implement the smoke that pours out of the tanks instead of grenades? 
- Mineral
- Retired PR Developer
- Posts: 8534
- Joined: 2012-01-02 12:37
- Location: Belgium
Re: Welcome to the Syrian Mod Team
We looked into it wihout any real results. seems hard to do. Will probably look into it some more later on.
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Fonsseals
- Posts: 17
- Joined: 2011-04-17 17:47
Re: Welcome to the Syrian Mod Team
Hey Mineral, I don't know if I actually pitched the idea before but I think the Syrian Rebels should be replaced by Da3esh, since the 'FSA' is at this point not a cohesive force whilst Da3esh actually is an army.



