Page 2 of 5

Re: Welcome to the Syrian Mod Team

Posted: 2014-01-06 15:14
by K4on
PR and PR2 are almost complete different teams, just sharing the name PR and having a very few PR1 devs onboard and an PR1 retired DEV being PR2 project lead. maybe comparable to treyarch and infinity ward at some point.

Re: Welcome to the Syrian Mod Team

Posted: 2014-01-06 16:01
by Wayet
hell yeah !

Re: Welcome to the Syrian Mod Team

Posted: 2014-01-16 06:21
by Darman1138
Oh, Foxhound was a PR DEV?

Re: Welcome to the Syrian Mod Team

Posted: 2014-01-16 12:44
by Microwaife
No, Twisted Helix was

Re: Welcome to the Syrian Mod Team

Posted: 2014-01-16 13:56
by Darman1138
Ah. Forgot Helix was on PR2

Re: Welcome to the Syrian Mod Team

Posted: 2014-01-17 16:21
by MasterX
I actually been to Syria, Damascus in 2007. I took some pictures for USI mod back then, still got some. Not sure if you can use them in any way :-) Lemme know

Re: Welcome to the Syrian Mod Team

Posted: 2014-01-26 04:24
by Meza82
[R-DEV]K4on wrote:PR and PR2 are almost complete different teams, just sharing the name PR and having a very few PR1 devs onboard and an PR1 retired DEV being PR2 project lead. maybe comparable to treyarch and infinity ward at some point.
right, i understand that. im just talking about resources like faculty, money, time, etc. i simply would prefer to wait for a pr2 "syria" level than get a bf2 one now and not one for pr2.

Re: Welcome to the Syrian Mod Team

Posted: 2014-03-18 05:16
by waldov
Is there any plan on making a Hezbollah faction in the future? Obviously its not essential but it could offer a very interesting alternative faction on Syrian war maps. Only thing they need as far as i know is player models. On top of that they are the most bad-*** looking militant group in the middle east:

Image

Posted: 2014-03-18 07:40
by Microwaife
Pretty sure that mineral is not planing to implement the hisbollah at this point.
(I'm his spokesman :D )

Re: Welcome to the Syrian Mod Team

Posted: 2014-03-18 20:20
by Kerryburgerking
waldov wrote:Is there any plan on making a Hezbollah faction in the future? Obviously its not essential but it could offer a very interesting alternative faction on Syrian war maps. Only thing they need as far as i know is player models. On top of that they are the most bad-*** looking militant group in the middle east:

Image
You could just rename Hamas.

Re: Welcome to the Syrian Mod Team

Posted: 2014-03-18 20:34
by Mineral
waldov wrote:Is there any plan on making a Hezbollah faction in the future? Obviously its not essential but it could offer a very interesting alternative faction on Syrian war maps. Only thing they need as far as i know is player models. On top of that they are the most bad-*** looking militant group in the middle east:
I have no interest in making another faction after the Syrian Army myself. And I doubt we'll ever see a reason to make such a faction. But nobody says you can't start working on it yourself :)

Posted: 2014-04-01 04:35
by SAUD X
90% (or maybe100%) of arabic countries are supporting Syrian rebels army

So I think MEC is not the right name
I suggest the name "Syrian Gov" because the reality is battle between the syrian government vs syrian rebels

أرسلت من GT-N7100 بإستخدام تاباتلك

Re: Welcome to the Syrian Mod Team

Posted: 2014-04-01 10:09
by Mineral
SAUD X wrote:90% (or maybe100%) of arabic countries are supporting Syrian rebels army

So I think MEC is not the right name
I suggest the name "Syrian Gov" because the reality is battle between the syrian government vs syrian rebels

أرسلت من GT-N7100 بإستخدام تاباتلك
MEC is only a Placeholder faction until we get the real Army Faction done. We cannot rename MEC as they are used on many non-syria related maps as well.

Posted: 2014-04-01 15:56
by SAUD X
[R-DEV]Mineral wrote:MEC is only a Placeholder faction until we get the real Army Faction done. We cannot rename MEC as they are used on many non-syria related maps as well.

Yeah I mean only the battle against the syrian rebel

أرسلت من GT-N7100 بإستخدام تاباتلك

Re: Welcome to the Syrian Mod Team

Posted: 2014-05-08 06:24
by Ason
Will you give the FSA deployable ATGM and ATGM HAT in the future?

Re: Welcome to the Syrian Mod Team

Posted: 2014-05-08 09:48
by aryoseno12
i like this faction, i just give you advice, the soldier skin is the same like the meinsurgent, can you make the fsa skin different with the meinsurgent :)

Re: Welcome to the Syrian Mod Team

Posted: 2014-05-08 10:40
by Mineral
aryoseno12 wrote:i like this faction, i just give you advice, the soldier skin is the same like the meinsurgent, can you make the fsa skin different with the meinsurgent :)
There is no real need for this really. It would be nice but it's not a priority right now :) But if a community texture artist is willing to work on then we'll sure implement it :)
Ason wrote:Will you give the FSA deployable ATGM and ATGM HAT in the future?
Yeah, our initial plan for the FSA has the RPG-29 as alternative hat for them once the weapon is finished. Although this will probably need a better discussion as we have to see if it is balanced out right. Could also be done with pick-up kits. But for sure the FSA will see a ATGM in the future.

Deploy-able probably not though as I find the SPG already a very powerful tool.

Re: Welcome to the Syrian Mod Team

Posted: 2014-07-02 08:12
by Ason
Any news on the smoke for tanks/APCs? Will you implement the smoke that pours out of the tanks instead of grenades? :)

Re: Welcome to the Syrian Mod Team

Posted: 2014-07-02 19:15
by Mineral
We looked into it wihout any real results. seems hard to do. Will probably look into it some more later on.

Re: Welcome to the Syrian Mod Team

Posted: 2014-10-18 11:06
by Fonsseals
Hey Mineral, I don't know if I actually pitched the idea before but I think the Syrian Rebels should be replaced by Da3esh, since the 'FSA' is at this point not a cohesive force whilst Da3esh actually is an army.