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Re: Welcome to the Syrian Mod Team
Posted: 2014-01-06 15:14
by K4on
PR and PR2 are almost complete different teams, just sharing the name PR and having a very few PR1 devs onboard and an PR1 retired DEV being PR2 project lead. maybe comparable to treyarch and infinity ward at some point.
Re: Welcome to the Syrian Mod Team
Posted: 2014-01-06 16:01
by Wayet
hell yeah !
Re: Welcome to the Syrian Mod Team
Posted: 2014-01-16 06:21
by Darman1138
Oh, Foxhound was a PR DEV?
Re: Welcome to the Syrian Mod Team
Posted: 2014-01-16 12:44
by Microwaife
No, Twisted Helix was
Re: Welcome to the Syrian Mod Team
Posted: 2014-01-16 13:56
by Darman1138
Ah. Forgot Helix was on PR2
Re: Welcome to the Syrian Mod Team
Posted: 2014-01-17 16:21
by MasterX
I actually been to Syria, Damascus in 2007. I took some pictures for USI mod back then, still got some. Not sure if you can use them in any way

Lemme know
Re: Welcome to the Syrian Mod Team
Posted: 2014-01-26 04:24
by Meza82
[R-DEV]K4on wrote:PR and PR2 are almost complete different teams, just sharing the name PR and having a very few PR1 devs onboard and an PR1 retired DEV being PR2 project lead. maybe comparable to treyarch and infinity ward at some point.
right, i understand that. im just talking about resources like faculty, money, time, etc. i simply would prefer to wait for a pr2 "syria" level than get a bf2 one now and not one for pr2.
Re: Welcome to the Syrian Mod Team
Posted: 2014-03-18 05:16
by waldov
Is there any plan on making a Hezbollah faction in the future? Obviously its not essential but it could offer a very interesting alternative faction on Syrian war maps. Only thing they need as far as i know is player models. On top of that they are the most bad-*** looking militant group in the middle east:

Posted: 2014-03-18 07:40
by Microwaife
Pretty sure that mineral is not planing to implement the hisbollah at this point.
(I'm his spokesman

)
Re: Welcome to the Syrian Mod Team
Posted: 2014-03-18 20:20
by Kerryburgerking
waldov wrote:Is there any plan on making a Hezbollah faction in the future? Obviously its not essential but it could offer a very interesting alternative faction on Syrian war maps. Only thing they need as far as i know is player models. On top of that they are the most bad-*** looking militant group in the middle east:

You could just rename Hamas.
Re: Welcome to the Syrian Mod Team
Posted: 2014-03-18 20:34
by Mineral
waldov wrote:Is there any plan on making a Hezbollah faction in the future? Obviously its not essential but it could offer a very interesting alternative faction on Syrian war maps. Only thing they need as far as i know is player models. On top of that they are the most bad-*** looking militant group in the middle east:
I have no interest in making another faction after the Syrian Army myself. And I doubt we'll ever see a reason to make such a faction. But nobody says you can't start working on it yourself

Posted: 2014-04-01 04:35
by SAUD X
90% (or maybe100%) of arabic countries are supporting Syrian rebels army
So I think MEC is not the right name
I suggest the name "Syrian Gov" because the reality is battle between the syrian government vs syrian rebels
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Re: Welcome to the Syrian Mod Team
Posted: 2014-04-01 10:09
by Mineral
SAUD X wrote:90% (or maybe100%) of arabic countries are supporting Syrian rebels army
So I think MEC is not the right name
I suggest the name "Syrian Gov" because the reality is battle between the syrian government vs syrian rebels
أرسلت من GT-N7100 بإستخدام تاباتلك
MEC is only a Placeholder faction until we get the real Army Faction done. We cannot rename MEC as they are used on many non-syria related maps as well.
Posted: 2014-04-01 15:56
by SAUD X
[R-DEV]Mineral wrote:MEC is only a Placeholder faction until we get the real Army Faction done. We cannot rename MEC as they are used on many non-syria related maps as well.
Yeah I mean only the battle against the syrian rebel
أرسلت من GT-N7100 بإستخدام تاباتلك
Re: Welcome to the Syrian Mod Team
Posted: 2014-05-08 06:24
by Ason
Will you give the FSA deployable ATGM and ATGM HAT in the future?
Re: Welcome to the Syrian Mod Team
Posted: 2014-05-08 09:48
by aryoseno12
i like this faction, i just give you advice, the soldier skin is the same like the meinsurgent, can you make the fsa skin different with the meinsurgent

Re: Welcome to the Syrian Mod Team
Posted: 2014-05-08 10:40
by Mineral
aryoseno12 wrote:i like this faction, i just give you advice, the soldier skin is the same like the meinsurgent, can you make the fsa skin different with the meinsurgent
There is no real need for this really. It would be nice but it's not a priority right now

But if a community texture artist is willing to work on then we'll sure implement it
Ason wrote:Will you give the FSA deployable ATGM and ATGM HAT in the future?
Yeah, our initial plan for the FSA has the RPG-29 as alternative hat for them once the weapon is finished. Although this will probably need a better discussion as we have to see if it is balanced out right. Could also be done with pick-up kits. But for sure the FSA will see a ATGM in the future.
Deploy-able probably not though as I find the SPG already a very powerful tool.
Re: Welcome to the Syrian Mod Team
Posted: 2014-07-02 08:12
by Ason
Any news on the smoke for tanks/APCs? Will you implement the smoke that pours out of the tanks instead of grenades?

Re: Welcome to the Syrian Mod Team
Posted: 2014-07-02 19:15
by Mineral
We looked into it wihout any real results. seems hard to do. Will probably look into it some more later on.
Re: Welcome to the Syrian Mod Team
Posted: 2014-10-18 11:06
by Fonsseals
Hey Mineral, I don't know if I actually pitched the idea before but I think the Syrian Rebels should be replaced by Da3esh, since the 'FSA' is at this point not a cohesive force whilst Da3esh actually is an army.