I found this awkward when I play in Chinese server and people thought SPG-9's HEAT is for attacking infantry.
So I had to explain what HEAT means and that it is not simply "high explosive."
FRAG for infantry.
Posted: 2013-09-09 20:04
by SpectrePR
'[FSA wrote:IrRahman;1947796']Show me a video example.
All weapons carry some bullet drop, it's just barely ever noticeably unless you're using tracers over long ranges. Most 556 rounds go about 900-1000 mps in PR, and you almost* never have to compensate for drop, while heavier rounds will go slightly slower and carry more drop.
PR tip? In long-extreme ranges with sniper rifles it always pays to rest the hairs ever so slightly above the target.
Re: nuanced tricks for pr
Posted: 2013-09-09 21:13
by DesmoLocke
And I had such high hopes for this thread.
Also, always heal the legs of a friendly so you don't get shot if he has to shoot.
Re: nuanced tricks for pr
Posted: 2013-09-09 23:23
by Gracler
Rails where we are going we don't need rails!
Getting it back on track.
The Anti-personnel mine (clay-more) is perfect if your cornered in a building since you can literally place it right infront of yourself and all of the blast will be directed away from you.
If you are a medic and you don't have anything to do if your squad is engaging long range targets, you can temperately pick up a crewman kit and use the binoculars from it and help direct there fire.
You can also help dig a fob with the crewman kit, but only do this if you feel it is safe to do so otherwise the medic should be covering the people who are shoveling.
If you are about to go NINJA on an enemy tank with a combat engineer kit and he seems to be stationary you should go put a mine along side his tracks. That way he will blow up no-matter which direction he takes unless if he leaves the spot within 10 seconds. Your also less likely to be run over
If he is slowly moving or you don't have a mine, start by placing the large c4 anywhere on his armor preferably it's rear and when that's done place a small c4 on him. Do not do it the other way around as the small c4 has a shorter fuse, and you might hurt yourself.
If you misplaced the c4 or mine on the ground if the tank moved you can defuse it with your "wrench" and you pick it up and get another try, if you are not already shot
20m away from the large c4 and your total safe. The small c4 you can almost sit on... its safe if your 4m away.
This btw also means that you can do a SUPER NINJA on the tank and place 3 small c4 on him by going from corner to corner so you don't hurt yourself when they start going off.
Mine needs 15 sec to prep. and needs an extra 10 seconds to actually work
Large C4 needs 15 sec to prep. and has a 30 sec. fuse.
Small C4 needs 10 sec to prep. and has a 20 sec. fuse.
Re: nuanced tricks for pr
Posted: 2013-09-09 23:29
by Brainlaag
'[FSA wrote:IrRahman;1947796']Show me a video example.
Old as fuuuuk fyi. Every small arms has bullet drop in PR. For every rifle except the marksman and sniper, it's 400m, for the latter two it's 600m.
Edi: If I'm not entirely wrong, even vBF2 had bullet drop.
Re: nuanced tricks for pr
Posted: 2013-09-10 01:07
by SShadowFox
Brainlaag wrote:-vid-
Old as fuuuuk fyi. Every small arms has bullet drop in PR. For every rifle except the marksman and sniper, it's 400m, for the latter two it's 600m.
Edi: If I'm not entirely wrong, even vBF2 had bullet drop.
vBF2 doesn't have bullet drop.
Sniper Rifles have bullet drop from about 300 meters, but it's just a few, still really needed if only the top of the head of the target is visible.
Re: nuanced tricks for pr
Posted: 2013-09-10 08:27
by Bringerof_D
Effective Use of Cover:
1) your camera is set lower than the head of your player model, be mindful of this when using low walls as cover.
2) do not crouch and look over a hill you are using as cover. do not go prone and lie on top of a hill. instead stand farther back so that you are hidden while crouched and can see over it when standing. be mindful of tip 1
3) when hiding in buildings be mindful of the following: While prone your legs may protrude through the wall and alert enemy of your location, in some cases you can also be shot in the parts protruding and be damaged. be aware of all openings into the room. you may be hidden from enemies through one window, but be completely exposed to them through another. lie parallel to the wall when possible, and leave some space between it and you.
3a) if hiding from armor or otherwise being fired upon with explosive munitions, if you are on the ground level or the fire is coming from great distances while you are on higher levels, hide close to the window of which fire is coming through. This will prevent rounds hitting the back wall from causing you harm.
3b) if hiding from armor or otherwise being fired upon with explosive munitions, if the source is close and you are on a higher level, hide by the back wall away from the windows. this will prevent rounds being fired at an angle hitting the ceiling from causing you harm.
4) when hiding in bushes do not go prone, crouch instead. when prone it is most likely that your arms and legs are sticking out the sides of the bush.
5) when hiding in bushes and trees while observing a target, ensure that you do not have a clear view. if you have a clear view, the front half of your body is likely not hidden in the bush. take a few steps back and watch from between leaves. it will be difficult to see but you will be properly hidden.
6) when shooting through windows, doorways, or breaks in walls, step back away from the opening. this will prevent you from projecting your location to enemies and allowing them to see the barrel of your rifle poking out. while lowering your field of view, it will also lower the angles by which enemy forces may be able to spot and fire on you from.
7) when using a vehicle as cover, be mindful of the space underneath. hide behind the wheels to ensure your legs are not exposed.
7a) while using a vehicle as cover and returning fire, do not bob up and down repeatedly from the same spot otherwise enemies will wait and shoot as you come up. mix it up and change your position. if enemy fire is not particularly accurate, it may also be wise to go prone and shoot under the vehicle if possible.
why are all the bullets landing so far left of where you are aiming?
Re: nuanced tricks for pr
Posted: 2013-09-10 09:39
by sirfstar
camo_jnr_jnr wrote:why are all the bullets landing so far left of where you are aiming?
I would like to know it too.
Re: nuanced tricks for pr
Posted: 2013-09-10 10:39
by Brainlaag
SShadowFox wrote:vBF2 doesn't have bullet drop.
Sniper Rifles have bullet drop from about 300 meters, but it's just a few, still really needed if only the top of the head of the target is visible.
Wrong, the values I've written down in my previous post are correct and here is the proof that vBF2 had bullet drop, start at 4:50. In case you were referring to vBF2, disregard what I've said.
Re: nuanced tricks for pr
Posted: 2013-09-10 11:41
by Gracler
If you have a LAT or HAT and you are in a vehicle position where you can shoot from, you can accurately fire in or away from the direction the vehicle is traveling.
Be aware that when the driver is killed or get out you magically lose your aim for a few seconds, so make sure he stays in if you want to make a hit and run.
Also be careful if the vehicle is traveling fast as you can hit your own vehicle, however you can not hit any other passengers in the vehicle if you are a passenger in the same vehicle.
This leads to if you are driving an armed vehicle (or have heavy armed passengers ) you should only turn the wheel when you really need to turn or you are dodging bullets.
For example if you have to make a really wide turn you try to make it a 90 degree turn instead or 45 and then 45 again, don't tap the turn key and do 5 degree... 5 degree and so on or your gunner will be missing every single shot he fires.
If you got an analogue controller you can set a cruising speed and make very smooth turns then you don't have to do the sharp turns, so keep the same curve all the way through the turn and the gunner will learn to compensate.
ps. Enough with the bullet drop already.... 100 threads about that.
Re: nuanced tricks for pr
Posted: 2013-09-10 16:44
by Brainlaag
Gracler wrote:ps. Enough with the bullet drop already.... 100 threads about that.
Yet it's staggering how little ppl know about it.
Re: nuanced tricks for pr
Posted: 2013-09-10 18:27
by Hannes_Sbg
feign death:
When an apc or tank is killing your squad in the open and you have nowhere to hide... go prone and drop your kit. If you are lucky the gunner thinks you are already dead.
Re: nuanced tricks for pr
Posted: 2013-09-10 22:54
by IWI-GALIL.556FA
Hannes_Sbg wrote:feign death:
When an apc or tank is killing your squad in the open and you have nowhere to hide... go prone and drop your kit. If you are lucky the gunner thinks you are already dead.
This is a nice little trick I've used several times successfully. I feel like a pussy sometimes, but hey, I've revived whole squads using it.
Re: nuanced tricks for pr
Posted: 2013-09-12 01:15
by Gracler
If your an insurgent sapper or engineer and you want to setup traps that you don't have to over-watch use "victim operated water container ied". If you got the extra ammo place a 2nd "victim operated water container ied" on the exact same spot then it will take out even apcs' and tanks instantly killing everyone inside. Just remember to crawl when you come near your ied or you will blow yourself up
You can setup 5 at a time of the same type of IED so you can effectively make 2 instant vehicle kill spots that you don't have to over-watch.(double water container) with just 1 kit.
The insurgent "mortar round ied" from the "engineer pickup kit" has a very large blast radius. If you want to blow up a highway bridge you can jump onto the railing and dump it in the water. Your going to need ammo for a 2nd "mortar round ied" and dump it in the water at the same spot. Now you just have to wait for an enemy tank to cross and dump him into the water
If it is very deep it might not work so it is a good idea to dump the ied at the point where you no longer can see the bottom of the lake, so it can't be spotted.
Re: nuanced tricks for pr
Posted: 2013-09-13 10:59
by weixman
IWI-GALIL.556FA wrote:This is a nice little trick I've used several times successfully. I feel like a pussy sometimes, but hey, I've revived whole squads using it.
I used this tactic as a sniper on hills of muttrah. When sniping there as MEC you usually piss some squad off so they send in the cobra.
So i heard the cobra approaching, run down the hill, drop the kit and go prone with hands on the head. Cobra came and sprayed the hilltop. Stay'd there for about 30 seconds looking for me, was like: meh and flew away.
This was, of course, before thermals.
Re: nuanced tricks for pr
Posted: 2013-09-15 02:51
by CR8Z
When popping smoke for a helo to land at, wait until the helo is in visual range. Otherwise, they won't see the smoke.
Re: nuanced tricks for pr
Posted: 2013-09-15 03:22
by Gracler
CR8Z wrote:When popping smoke for a helo to land at, wait until the helo is in visual range. Otherwise, they won't see the smoke.
So that is a technical "issue"? I've always wondered when squad-leaders tell me to drop a crate on the smoke and when I arrive I don't see it at all.
Good tip
Re: nuanced tricks for pr
Posted: 2013-09-15 11:00
by Heskey
Yeah I rememberthat being discussed some years back, about the draw/render distance of smoke. Apparently it's hard coded I seem to recall... So SL's - don't drop smoke until you see the chopper.