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Re: Are range markings on ACOG accurate?

Posted: 2013-09-11 01:39
by ComradeHX
Wheeter wrote:Would it ever be possible to "port" PR to BF2142? Cause if so I would definitely buy it for PR. :shock:
Very little possibility(more like too much work and not enough reward).

By the time anyone is done porting; PR2 is out.

Re: Are range markings on ACOG accurate?

Posted: 2013-09-11 08:28
by Cossack
SShadowFox wrote:There is no bullet drop at all for standard rifles (or any other gun which is not marksman or Sniper).
There is bullet drop for all guns. When you try shooting target beyond 600m I want to see how you will do it with M16

Re: Are range markings on ACOG accurate?

Posted: 2013-09-11 23:10
by SShadowFox
Cossack112 wrote:There is bullet drop for all guns. When you try shooting target beyond 600m I want to see how you will do it with M16
I once killed one guy on Kashan with an M4 back on 0.98, he was at about 800~900 meters away, but I don't remember having to compensate drop.

Re: Are range markings on ACOG accurate?

Posted: 2013-09-13 08:08
by Dogbox
So many sudden realizations in this post for me. Makes me realize how old PR is. After seeing this I realize PR's ballistic system is kinda bad.

Re: Are range markings on ACOG accurate?

Posted: 2013-09-13 10:01
by Truism
1. Bullet drop is already in PR but it isn't realistic. Bullets fly straight for 400m, then divert from their original flight path at a set angle.
2. More realistic bullet drop is possible in PR on the BF2 engine but would affect tracers more than normal ball rounds. This is because tracers are hardcoded to fly slower than normal shots (so they look cooler). Different ballistic values cannot be set for ball and trace fired from the same weapon. Devs have decided they prefer the aesthetic realism of trace-ball mix to the actual realism of a proper ballistic system. This is typical of all their decisions since 0.6.
3. The video demonstrating functionally realistic sights and ballistics above is in 2142. The reason PR cannot be ported to 2142 is because of Dice/EA licensing which disallows the porting of vBF2 assets to 2142. Remaking PR without porting anything from vBF2 is beyond the means of the PR team and is likely to be the case forever. It would also have the potential to split the community.
4. The same licenses are the thing that prevents the PR team from altering "hardcoded" things like relative trace/ball speed. EA would have grounds to analravage Blacksand and shut PR down of they broke ZE RULEZ. This is incredibly petty and short sighted, but it is what it is and that's EA for you.

Miss anything?

Re: Are range markings on ACOG accurate?

Posted: 2013-09-13 15:10
by sirfstar
Truism wrote:4. The same licenses are the thing that prevents the PR team from altering "hardcoded" things like relative trace/ball speed. EA would have grounds to analravage Blacksand and shut PR down of they broke ZE RULEZ. This is incredibly petty and short sighted, but it is what it is and that's EA for you.

Miss anything?
Well then, bye-bye BSS, they already broke all the licenses by spreading changed BF2 server binaries (100p) and BF2.exe. :smile:

Re: Are range markings on ACOG accurate?

Posted: 2013-09-13 18:44
by ComradeHX
sirfstar wrote:Well then, bye-bye BSS, they already broke all the licenses by spreading changed BF2 server binaries (100p) and BF2.exe. :smile:
No they did not; notice what process your PR runs in.

And 100p server has been done by vBF2 servers for ages.

Re: Are range markings on ACOG accurate?

Posted: 2013-09-13 19:26
by mati140
That sucks hard... Thanks to the existance of PR more people buy BF2. Which means moneys. It is really painful to see what EA has become during Riccitiello's "reign". If it was ArmA, BIS would, after some negotiation, probably allow such actions, since they bring them profit.

Re: Are range markings on ACOG accurate?

Posted: 2013-09-13 19:33
by sirfstar
ComradeHX wrote:No they did not; notice what process your PR runs in.

And 100p server has been done by vBF2 servers for ages.
So? It's not own PR process just because they renamed it. It's MODIFIED BF2.exe. And i know it because i've looked at it with a debugger. Do you know what debugger is? tl;dr dont talk about the things you don't know.
And 100p is still a modification of server binaries.
PR is still there so seems like EA does not cares about such things anyway.

Re: Are range markings on ACOG accurate?

Posted: 2013-09-13 19:48
by Brainlaag
sirfstar wrote: PR is still there so seems like EA does not cares about such things anyway.
Why should they even, PR and other mods just bring more people to buy a long outdated game. Releasing the source code, however, would interfere with some of their other products they still somewhat depend on/care about (BF:F2P, etc.). EA is not bothered to take any action, unless their imminent profit is endangered.