Arresting a Wounded Soldier

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Jacksonez__
Posts: 1090
Joined: 2013-07-28 13:19

Re: Arresting a Wounded Soldier

Post by Jacksonez__ »

Onil wrote:You guys seem to be misunderstanding what is meant by "wounded soldier"... it is when you go down and are waiting for a revive! I wasn't talking of when you are wounded/bleeding but still somewhat capable of fighting, as that would be a role-playing thing.

This is to be able to confirm your kills if you're near the body, as in "arresting" the downed enemy instead of killing him completely, even if it does have the same effect in game. The player goes dead dead and is no longer revive-able.
Well that makes more sense.
Moszeusz6Pl
Retired PR Developer
Posts: 939
Joined: 2010-06-24 13:41

Re: Arresting a Wounded Soldier

Post by Moszeusz6Pl »

Sounds very good to me. Could we have Right Mouse Button on weapon on to switch between knife(fast attac) and restrainers(slowly capturing enemy). Something like C4 switching between placing and detonator?

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Gracler
Posts: 947
Joined: 2009-03-22 05:16

Re: Arresting a Wounded Soldier

Post by Gracler »

This is a good idea indeed.

Add this to all regular rifleman kits to give them more value and since it is one of the kits with free slots I believe.

If your squad forgot a rifleman kit and want's to arrest someone they could call in a chopper or truck for supplies... or even apc so they could request a rifleman kit, that would strengthen the illusion of the prisoner being taken off the battlefield.

Give it a nice big delay like if your placing a mine or c4.

Also the enemy should be "rewarded" for not giving up by getting a discount on his re-spawn time, otherwise he would just hit give up the second someone try to arrest him.
Alternatively hitting "give up" should have a higher spawn time penalty

Arresting with a knife is a really bad idea and should never be possible.
Last edited by Gracler on 2013-09-07 22:17, edited 2 times in total.
MaSSive
Posts: 4502
Joined: 2011-02-19 15:02

Re: Arresting a Wounded Soldier

Post by MaSSive »

Jacksonez__ wrote:
And this could be added too: If you kill "unarmed soldier", you would get like -25 points and some message "bla bla bad boy don't kill unarmed".
This is also needed indeed. I'm worried how people treat ROE and other regulations. Some day they might get in real combat situation and apply what they're used to do - kill an unarmed? That's a war crime.

+1 for suggestion it will affect gameplay a lot.

/kudos Nil
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Jacksonez__
Posts: 1090
Joined: 2013-07-28 13:19

Re: Arresting a Wounded Soldier

Post by Jacksonez__ »

Gracler wrote:This is a good idea indeed.

...
Alternatively hitting "give up" should have a higher spawn time penalty

Arresting with a knife is a really bad idea and should never be possible.
Yes, exactly my thoughts. Player should be rewarded for not giving up (and being arrested then). Punish with longer spawn time (1 min perhaps?) if give up / suicide.
ghostfool84
Posts: 503
Joined: 2009-10-17 11:38

Re: Arresting a Wounded Soldier

Post by ghostfool84 »

Thats another topic i think, there already is a discussion about that somewhere.
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Adalaxy
Posts: 103
Joined: 2013-03-05 00:09

Re: Arresting a Wounded Soldier

Post by Adalaxy »

I support the chance to finally confirm dead bodies on the ground as dead. I have nothing to say on it's implementation and trust the dev's in the decision about this.
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Bluedrake42
Posts: 1933
Joined: 2009-07-23 17:52

Re: Arresting a Wounded Soldier

Post by Bluedrake42 »

yes please god
Ca6e
Posts: 231
Joined: 2008-12-08 12:40

Re: Arresting a Wounded Soldier

Post by Ca6e »

I like the idea, for medic or Rifleman or even a breacher to have a restrainers :D , and for insurgents side, just use "duck tape" it will be ok :D so its little bit different then what bluefor has.

U have my vote on next elections :D

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Fandango
Posts: 37
Joined: 2010-08-21 07:25

Re: Arresting a Wounded Soldier

Post by Fandango »

Great suggestion Onil. Way better than knifing bodies or shooting people lying on the ground. This could be the best solution for 5 minutes corpse camping and zombie flankers.

Nate has a good point though, because without that restriction this can cause more unlogical situations than as it is now.
Nate(GER) wrote:Is it possible to only arrest wounded enemies when there is no enemies around in x metres?
K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: Arresting a Wounded Soldier

Post by K4on »

[R-DEV]Moszeusz6Pl wrote:Sounds very good to me. Could we have Right Mouse Button on weapon on to switch between knife(fast attac) and restrainers(slowly capturing enemy). Something like C4 switching between placing and detonator?
No, as every weapon can only fire one projectile.

What you also could do is to make a system similar to the medic bag for restrainers, except "stealing" the life instead of giving it (with a hud bar indicating the "arrestment" status).

Or you just "fire" at them for atleat 5 secs to make sure they "are arrested".

Or it can be done with python, etc.

There are many ways in theory, just brainstorming.
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Mats391
PR:BF2 Lead Developer
Posts: 7643
Joined: 2010-08-06 18:06

Re: Arresting a Wounded Soldier

Post by Mats391 »

[R-DEV]K4on wrote: Or you just "fire" at them for atleat 5 secs to make sure they "are arrested".

There are many ways in theory, just brainstorming.
i would go for this and use overheating as an indicator for when its done. seems like a simple solution and would prevent "charging" the animation in cover and then sprinting to the target.
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Raic
Posts: 776
Joined: 2007-02-24 15:59

Re: Arresting a Wounded Soldier

Post by Raic »

I feel that applying this to every wounded individually is a bit of a work. Would rather have additional option in the squad leader radio called "Take Prisoners" or "Evac Wounded" which makes an area of damage around the squad leader and captures all wounded persons around him.
Actually could be in all radios, and medics could get some sort of item which works in same way. Instead of having all other radio options, medic only has the "Evac Wounded". Use Notebook and pen as device for this?
EDIT: Actually why not have this option in the T menu if medic is holding medic bag?
EDIT3: If possible would also make enemy kits disappear from the world. Disarmament is a real thing.

I Think its a great idea
, but what ever means is used to make it happen it should not require the squad doing it to stop for long period of time. Being on the offensive is already difficult enough that stopping to take prisoners for few minutes can ruin any plans that were made.

EDIT2:Image
Last edited by Raic on 2013-09-08 12:56, edited 3 times in total.
MINTEEER
Posts: 37
Joined: 2012-10-22 22:58

Re: Arresting a Wounded Soldier

Post by MINTEEER »

Tarranauha200 wrote:I disagree. It should be so that people can be killed by shooting the dead body from a distance. Knifing should also do the trick.

Why pick between gameplay and realism? Why cant we have realistic gameplay?

This suggestion unrealistic. It would take some time to give first-aid to those downed enemies, then load them all onto a truck.
^ Serious of troll? Its against Geneva Convention to kill wounded enemies, they are your prisoners of war.
Tarranauha200
Posts: 1166
Joined: 2010-08-28 20:57

Re: Arresting a Wounded Soldier

Post by Tarranauha200 »

Its against geneva convention to kill civilians too. IIRC you can kill up to 5 of them before being killed by the game.
Onil
Posts: 1232
Joined: 2007-08-19 09:50

Re: Arresting a Wounded Soldier

Post by Onil »

Mats391 wrote:i would go for this and use overheating as an indicator for when its done. seems like a simple solution and would prevent "charging" the animation in cover and then sprinting to the target.

Yeah, that seems like a easy way of implementing it while keeping the proposed delay, you basically adjust the rate of fire of the "weapon" so that it takes 5 seconds to do the -100 health damage and add the overheat bar to show when such time has passed if needed be.

I do like the idea of only being able to do this when there are no enemies around as it would make the arrest more realistic but that complicates things as it would have to be done with python. Something like: Get Player Coordinates -> Check for Enemy Players in a X Radius (5 seconds timer) -> If none -> Check for Downed Enemy Players in a X Radius -> Make them Dead Dead.

But until someone has the time and skill to do such a script, I think the restrainers with the delay would work fine.
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Ulysses
Posts: 32
Joined: 2009-12-01 04:25

Re: Arresting a Wounded Soldier

Post by Ulysses »

Raic wrote:I feel that applying this to every wounded individually is a bit of a work. Would rather have additional option in the squad leader radio called "Take Prisoners" or "Evac Wounded" which makes an area of damage around the squad leader and captures all wounded persons around him.
For the sake of realism you'd still have to make sure somehow that this doesn't really work while still under fire / in contact. But that may theoretically be the case even if the enemy is several hundred meters away, which leads me to the conclusion that something like a range limit as for rallypoints and FOBs won't give good results here.
Also, nobody is forced to take wounded POWs if there is something more urgent to do. It's a strategic choice to be made.
I favor the solution where you use restrainers for x seconds on the wounded enemies, great ideas Onil and Nate!
Raic
Posts: 776
Joined: 2007-02-24 15:59

Re: Arresting a Wounded Soldier

Post by Raic »

Ulysses wrote:For the sake of realism you'd still have to make sure somehow that this doesn't really work while still under fire / in contact. But that may theoretically be the case even if the enemy is several hundred meters away, which leads me to the conclusion that something like a range limit as for rallypoints and FOBs won't give good results here.
Also, nobody is forced to take wounded POWs if there is something more urgent to do. It's a strategic choice to be made.
I favor the solution where you use restrainers for x seconds on the wounded enemies, great ideas Onil and Nate!
Well for realism's sake no matter what the situation is you would atleast disarm any hostile you come across. Nevermind that medics should be assisting wounded at all times anyhow.
LuckyOne
Posts: 4
Joined: 2013-08-17 09:05

Re: Arresting a Wounded Soldier

Post by LuckyOne »

An excellent solution to armies of the undead! Just make sure the time it takes to do it is long enough so people don't run to the enemies in the middle of a firefight...
Hurricane
Posts: 167
Joined: 2008-04-27 11:31

Re: Arresting a Wounded Soldier

Post by Hurricane »

[R-DEV]K4on wrote:What you also could do is to make a system similar to the medic bag for restrainers, except "stealing" the life instead of giving it (with a hud bar indicating the "arrestment" status).

Or you just "fire" at them for atleat 5 secs to make sure they "are arrested".
I agree here, it should take a few seconds to arrest a wounded enemy.
Perfect solution would be:
- you need to hold down LMB for 4-5 seconds
- you need to "point" the restrainers towards the soldier you're trying to arrest the whole time
- within 1m of the wounded soldier
- some sort of animation that aids in judging the progress

I'm not sure if this is possible within the BF2 engine but it would be great.
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