PR Map RIP Thread

General discussion of the Project Reality: BF2 modification.
Murphy
Posts: 2339
Joined: 2010-06-05 21:14

Re: PR Map RIP Thread

Post by Murphy »

There are a few more maps I'd like to see on this list......PR has grown a whole bunch and some levels that were "brought back" just bring the game back a step or two, not to mention those "fish in a barrel" scenarios on some INS maps.
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Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: PR Map RIP Thread

Post by Tim270 »

Second picture is Inishall Forest.
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Portable.Cougar
Posts: 1192
Joined: 2007-03-03 01:47

Post by Portable.Cougar »

Street was my favorite.

Good make a fun small skirmish map.
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ChallengerCC
Posts: 401
Joined: 2010-08-21 10:35

Re: PR Map RIP Thread

Post by ChallengerCC »

[R-DEV]AfterDune wrote:Na, that wasn't EJOD. That was Operation Archer and Ramiel.

I loved EJOD back in the day :) . Nowadays it would be way too small. If the city was made bigger it would be more interesting.
Max 1 FOB and to fill a server its a great map.
Or would you say that Assault on Mestia, Asad Kahl etc is less crowded on 100p?
I cant see the difference.

So the argument 100p is not correct, or you need to bring it on this maps also.
But then this maps have also no right to stay in PR.

Maybe that the quality of this maps are not the standard of PR-
But for me EJOD was a nice map.
Last edited by ChallengerCC on 2013-09-18 15:30, edited 4 times in total.
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Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: PR Map RIP Thread

Post by Celestial1 »

ChallengerCC wrote:Or would you say that Assault on Mestia, Asad Kahl etc is less crowded on 100p?
I cant see the difference.
Mestia and Asad are both 1km maps just like Ejod, yes, but Ejod's city was tiny and that's where all the action was.

100p being in the same 400 sq m of city would be insane.

Would be a cool skirmish map, though.
Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: PR Map RIP Thread

Post by Brainlaag »

Honestly speaking, I'd trade all of the new maps in for the old one, not because the new maps aren't detailed or nice in terms of gameplay, on the contrary they have amazing levels of detail and loads of work put into them but they just don't convey "that" epic feel of a 7 Gates, Hills Of Hamyong, etc.

I rejoiced so much when they brought back OGT, hoping for more in ze future.
Gosu-Rizzle
Posts: 610
Joined: 2009-06-06 13:23

Re: PR Map RIP Thread

Post by Gosu-Rizzle »

Brainlaag wrote:Honestly speaking, I'd trade all of the new maps in for the old one, not because the new maps aren't detailed or nice in terms of gameplay, on the contrary they have amazing levels of detail and loads of work put into them but they just don't convey "that" epic feel of a 7 Gates, Hills Of Hamyong, etc.

I rejoiced so much when they brought back OGT, hoping for more in ze future.
7 Gates and Hills Of Hamyong brings back many great memories. But im pretty sure its a good thing they stay as memories, as i dont think those maps would still be awesome if i played them today.
Murphy
Posts: 2339
Joined: 2010-06-05 21:14

Re: PR Map RIP Thread

Post by Murphy »

Gosu-Rizzle wrote:7 Gates and Hills Of Hamyong brings back many great memories. But im pretty sure its a good thing they stay as memories, as i dont think those maps would still be awesome if i played them today.
This +1. Memory is too subjective! How many posts have there been about how much better PR was back in 0.X? The fact is that if we played the older versions we would start to remember the shortcomings, but we tend to hold onto the good memories tighter then the bad ones.
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3===SPECTER===3
Posts: 831
Joined: 2007-05-05 01:13

Re: PR Map RIP Thread

Post by 3===SPECTER===3 »

Isn't there a list of all the retired maps floating around somewhere?
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M42 Zwilling
Retired PR Developer
Posts: 613
Joined: 2012-06-10 11:27

Re: PR Map RIP Thread

Post by M42 Zwilling »

Murphy wrote:This +1. Memory is too subjective! How many posts have there been about how much better PR was back in 0.X? The fact is that if we played the older versions we would start to remember the shortcomings, but we tend to hold onto the good memories tighter then the bad ones.
This. Dude, sooooooo many people who suggest stuff don't seem to realize this. I'm putting it in my sig.
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"How many posts have there been about how much better PR was back in 0.X? The fact is that if we played the older versions we would start to remember the shortcomings, but we tend to hold onto the good memories tighter than the bad ones." - Murphy
DesmoLocke
Posts: 1770
Joined: 2008-11-28 19:47

Re: PR Map RIP Thread

Post by DesmoLocke »

Murphy wrote:This +1. Memory is too subjective! How many posts have there been about how much better PR was back in 0.X? The fact is that if we played the older versions we would start to remember the shortcomings, but we tend to hold onto the good memories tighter then the bad ones.
Murphy nailed it. ;)
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PR player since 0.5 (Feb 2007)

40mmrain
Posts: 1271
Joined: 2011-08-17 05:23

Re: PR Map RIP Thread

Post by 40mmrain »

Jester617 wrote:What I want to know is what happened to all of these maps ???
they all sucked
Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: PR Map RIP Thread

Post by Brainlaag »

Murphy wrote:This +1. Memory is too subjective! How many posts have there been about how much better PR was back in 0.X? The fact is that if we played the older versions we would start to remember the shortcomings, but we tend to hold onto the good memories tighter then the bad ones.
Oh on the contrary. Yes people tend to get lost in memories but I'd give anything just to be able to derp around in the LB on Muttrah with a HAT on one side and a AR on the other. THAT defined PR for me, it wasn't the realism, nor the so "appraised" teamwork that tends to fade away but the possibility to have incredible amounts of fun with complete strangers. This was and still is what made PR unique...for me at least.

Edit: Can't say it's the maps/assets tho, it was the people, the community that used to be better.
Last edited by Brainlaag on 2013-09-19 10:08, edited 1 time in total.
Mikemonster
Posts: 1384
Joined: 2011-03-21 17:43

Re: PR Map RIP Thread

Post by Mikemonster »

Hah, HAT/AR littlebirds, I think when I started playing this was still possible! Hehehe
Heskey
Posts: 1509
Joined: 2007-02-18 03:30

Re: PR Map RIP Thread

Post by Heskey »

Mikemonster wrote:Hah, HAT/AR littlebirds, I think when I started playing this was still possible! Hehehe
Are there any maps with littlebirds still in them? I thought I saw one on Qwai recently. Is this not now possible with other trans choppers, like the blackhawk?
PaveHawk
Posts: 240
Joined: 2005-10-28 08:09

Re: PR Map RIP Thread

Post by PaveHawk »

3===SPECTER===3 wrote:Isn't there a list of all the retired maps floating around somewhere?
fuzzhead wrote:Retired PR Maps ( as of PR v0.9 )

Code: Select all

[list=1]
[*] 7 Gates
[*] Al Fallujah Region / Desert Storm
[*] Al Kufrah Oilfields
[*] Assault on Mestia
[*] Bi Ming
[*] Chuncheng Outskirts
[*] CP Abadan
[*] Ejod Desert
[*] El Alamein XXL
[*] Inishail Forest
[*] Goods Station
[*] Gulf of Aqaba
[*] Helmand Province
[*] Hills of Hamgyong
[*] Hongshangu
[*] Jungle Fever
[*] Mao Valley
[*] Muttrah City v1
[*] Oasis
[*] Operation Compton
[*] Operation Ghost Train
[*] Operation Greasy Mullet
[*] Operation Night Shift
[*] Operation Phoenix
[*] Raid on Moskiye
[*] Road to Kyongan Ni
[*] Steel Thunder
[*] Street
[*] Strike at Karkand 2
[*] Sunset City
[*] Tad Sae
[*] Zhanjiang Security Area
[/list]
This is the only list I could find.
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Gracler
Posts: 947
Joined: 2009-03-22 05:16

Re: PR Map RIP Thread

Post by Gracler »

Heskey wrote:Are there any maps with littlebirds still in them? I thought I saw one on Qwai recently. Is this not now possible with other trans choppers, like the blackhawk?
Little-bird transports are reintroduced into Ramiel and Korengal valley, and also Qwai as you mention in 1.0.

My favorite Helicopter followed by the Chinook :D
Last edited by Gracler on 2013-09-22 11:41, edited 2 times in total.
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: PR Map RIP Thread

Post by Rabbit »

Man, Compton has the possibility to be awesome in 1.0.
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AfSoccer "I just don't see the natural talent."
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NyteMyre
Posts: 2394
Joined: 2008-08-31 10:10

Re: PR Map RIP Thread

Post by NyteMyre »

Man, thinking back to maps like Street, Muttrah v1, Road to Kyongan Ni..... the gameplay has changed drastically over the last versions.


Sometimes i do miss the smaller maps... Sunset City, Ejod Desert, Helmand
Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: PR Map RIP Thread

Post by Brainlaag »

Something that came to my mind while looking back at all the old maps, it seems that since PR has turned to the more asset heavy maps, infantry game play has suffered greatly. Especially the quality of it. PR definitely needs more infantry oriented maps and layers, or better if I say, servers need to run those more often.
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