Nvidia 3D Vision

Help and support regarding PR:BF2 installation and in-game issues
bluehawk112
Posts: 65
Joined: 2009-05-01 22:27

Re: Nvidia 3D vision (removing shadows)

Post by bluehawk112 »

Hi,
this 3d idea is fascinating me as well.
I heard, for 3D effects you need the right graphic card, the right monitor (or projector, 3D ready) and most probably a computer with high performance (core i5 or i7) and of course the right 3D glasses.
The software - in this case battlefield 2 PR - can then be displayed and the gamer is virtually "in the game"- isn´t it like this?
I don´t have any experience here, but when somebody could tell his experiences wit PR and 3D I´d be more than happy because I plan to buy this 3D stuff then as well.

nvidia3dvision- did I list all the necessary stuff I need to play PR in 3D? My plan is to fly helicopters (little bird) in 3 D vision, (additionally with track IR, when it´s possible in a later version of PR -hopefully).
But first I would be very interested in getting feed back on this 3D idea and flying helicopters with it (perhaps with a 3D projector, depending on experiences from the other mates here)

nvidia3dvision wrote:The actual shadows look great rendered in 3D. Its just the lightmap shadows that cause a problem (on certain maps) when you turn the depth up. Ive currently got the depth turned down but ive tweaked the convergence to make things appear to come out of the screen a little. Id much rather be able to crank the depth up higher though. Its cool because when you look down a street you actually feel like your looking down a street. LoL hard to explain.

Another problem with the turning the depth setting up is the gun gets a horrible shadow around and the scope doesnt line up properly. The only gun rendered in 3d is the pistol and you can cranked the depth right up and the sights work awesome.Vanilla BF2 has this same problem except for on the pistol and the g3 rifle which have apparently been rendered in a way thats compatible with 3d. By achieving my 3D effect using the convergence setting instead of the depth setting ive managed to get all the crosshairs to line up but I just wish there was something I could do to increase the depth. Why is it some guns are already compatible and some arent?

Anyway, Im guessing im just gonna have to live with these minor issues. Giving a choice ill definately still choose to the wear the glasses as it definately makes you feel more "IN" the game. Surely theres gotta be someone else on here using them too?
doop-de-doo
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Re: Nvidia 3D vision (removing shadows)

Post by doop-de-doo »

Using 3D in any case is as only good as the end result. Many games that you think would naturally render in 3D are usually problematic in some way. I have a copy of Hellgate: London. The game is great in 3D except for 1 minor detail. The cross-hair and information text is 2D. Focus on an object far away and then try to use your finger as a sight at average monitor distance. It's impossible, distracting, and destroys the game. You want to focus on the target, but you have to use a cross hair that sits between both eyes at a completely different focus point. Very confusing.

Only games that have been tailored for use in 3D are suggested, unless you can get rid of distracting elements. Although in Bf2 you can make the cross-hair transparent, you still get doubled gun sights; the previously mentioned shadow map problem (pretty hard on the eyes at times); and (in the case of Nvidia's 3D vision set) strange artifacts that can also take away from the experience (possibly related to a single element. It always seems to involve light. Specular, shadow, alpha, I don't know.)

As far as the virtual experience, I've seen people who believe 3D automatically includes head tracking. Just because you can detect depth, it does not allow you to look around objects just by changing your head position. It's not impossible but as the link below shows, it requires a specific system and hardware.
Real 3D display // Home // Holografika.com

Flying choppers in PR wouldn't be a problem if the terrain shadow maps were properly aligned. Your brain can't properly process the landscape because you get conflicting images. It's possible, but distracting because the game engine wasn't designed for 3D.

Again, I hope the DEVs are able to test for this kind of thing in PR2

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thepalerider
Posts: 2226
Joined: 2007-02-18 23:55

Re: Nvidia 3D vision (removing shadows)

Post by thepalerider »

Have you guys checked out eDimensional web site? Check out the iWear VR920
Looks cool, but I'm waiting for the res to go up and the price to go down.
"There's nothin' like a nice piece of hickory"

I play on TeamPlayersGaming where it's all about the teamwork.
doop-de-doo
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Re: Nvidia 3D vision (removing shadows)

Post by doop-de-doo »

I almost opted for eDimensional's products. They had a cheap set of active shutter glasses. I don't remember the reason why I didn't buy their product. I think it required a full PC upgrade from what I had at the time.
NVidia's solution was simpler and took care of it all in one shot (3D bundle). You can also work with whatever resolution you are accustomed to using, you just need a minimum 110 refresh rate monitor. (That's the main reason that I haven't gone for VR set yet. You literally pay for higher resolution in hundreds if not thousands. The immersion would be greater but I wouldn't be able to upgrade easily.) With the kit I have now, I can just upgrade the tower contents when I need to and the monitor will remain the same.

Two observation that I would conclude with are:
The best 3D experience is on as large a screen as possible.
The greatest benefit I would want to receive from a VR set is headtracking.

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LithiumFox
Posts: 2334
Joined: 2007-07-08 18:25

Re: Nvidia 3D vision (removing shadows)

Post by LithiumFox »

... I know no one cares about my opinion ever it seems, but...

Devs, dont you think that you should at least put out a little more of a statement as to why there is this issue when its something that is possible even for the original BF2?

=/ I mean, if you're going to make a game for a game that's already out, the least you can do is make sure everyone is included. (Be better than the shite developers out there! D: Come on, i know you're better than them T_T Don't let me dreams of you guys being the greatest Dev team evar die here T_T)

Edit: Or with .92... > > Don't let it die there either.

[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
Sniperdog
Retired PR Developer
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Re: Nvidia 3D vision (removing shadows)

Post by Sniperdog »

Imagine head tracking + 3d vision...

:shock:

You could make it so you would have to close your left eye and look in the sight with the right one...
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Will Stahl aka "Merlin" in the Squad community
doop-de-doo
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Re: Nvidia 3D vision (removing shadows)

Post by doop-de-doo »

Interesting idea, Sniperdog. I was going to suggest an option for 3D users where the gun sights are shifted to one side so you could close one eye and use the sights without double-vision; but since that won't really be a final solution (as convergence/depth setting vary), I guess head tracking would have to solve it. I just don't like the idea of having to turn my head like a bird to see down the scope properly. You win some and lose some. :P

POST EDIT: As long as the camera moves and the (must be 3D, not 2D blacked out sniper style) scope doesn't move, you might be able to see straight down the scope.
Another thing, how will you know if you're centered? You can try to position your (left or right) eye to where you're centered on target, and that there is a whole other can of worms. As it is right now without head tracking, it still looks like I'm centered on the scope (for both eyes), even though it's way off target.
i.e.

Looking at target:
right eye sees crosshair over here---> + (target) + <---left eye sees crosshair over here. (I use this when trying to fire.)

Looking at crosshair:
left eye sees target over here---> (target) + (target) <---right eye sees target over here.

Both eyes seem to be on center with the scope even though they're obviously pointed off-center when compared to each other. So when will I know that I've got it right? It's purely guess-work as to how much correction (by head tracking) is needed before I'm properly aligned with the target. Understand?

POST POST EDIT: Yes, head tracking would be lots of fun for scoping in. :D
Last edited by doop-de-doo on 2010-09-24 15:02, edited 3 times in total.

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DesmoLocke
Posts: 1770
Joined: 2008-11-28 19:47

Nvidia 3D Vision

Post by DesmoLocke »

Has anyone tried playing PR with Nvidia 3D Vision enabled?

I've been trying it this past week and everything is great. Except the gun models and certain vehicle cockpits don't render appropriately for 3D. vBF2 is cool in 3D except for the HUD which is 2D. I've been able to play around on my favorite map, Road to Jalalabad, and its a new experience in 3D. The same can be said for Muttrah. :D

Does anyone have tricks for getting PR to look better in stereoscopic 3D?

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Daniel
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Re: Nvidia 3D Vision

Post by Daniel »

Do you mean anaglyph??

Btw how did you become SOOO rich to get TWO gtx 780 ??? Wow!!!

Also Razer Deathadder, Corsair Vengeance K95, ASUS Rampage IV Gene, Intel i7 4930K, 2x some SSD, a freakin 120 Hz screen, and so on AND So on...

? o_O Wow... xD Not normal anymore.

Is every Korean THAT "rich" ? o_O omg :p


AND WHO the **** pays 600 bucks for an INTEL HEXA-core?? o_O omfg INSANE! Why did you choose to spend THAT much money? o_O WHO Needs TWEEELVE threads? xD rofl

ARK | Intel? Core? i7-4930K Processor (12M Cache, up to 3.90 GHz)
doop-de-doo
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Re: Nvidia 3D Vision

Post by doop-de-doo »


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Spec
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Re: Nvidia 3D Vision

Post by Spec »

Merged, please continue.
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DesmoLocke
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Re: Nvidia 3D Vision

Post by DesmoLocke »

I didn't want my inquiry to be buried down here since 3D Vision users are a small percentage as it is and the "General Discussion" section gets way more views than the "Support" section but ok.
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