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Re: "Charge" Bayonet/Knife functionality

Posted: 2013-12-01 21:00
by emmanuel15
Dr_Death wrote:we ARE discussing about melee though.
Fair enough.

Re: "Charge" Bayonet/Knife functionality

Posted: 2013-12-01 21:41
by emmanuel15
Mats391 wrote:Everything you said but the damage system is not possible. The animation does not do the damage, but a projectile and you can only have 1 projectile per weapon. You also have only 1 firing animation per weapon.
So basically are saying no cool down... Well the only limitation i can think of is the scream part and keep the new damage value and the screaming part because if there is no scream available either than i agree with you this ain't good for PR...

Re: "Charge" Bayonet/Knife functionality

Posted: 2013-12-03 04:31
by Pvt.LHeureux
SShadowFox wrote:Imagine a Napoleonic Wars mini-mod using this, it would be awesome. :p

Just sayin'
Right, with your signature I see!

This would be awesome for banzai charge in PR:WW2!

Re: "Charge" Bayonet/Knife functionality

Posted: 2013-12-03 20:12
by SShadowFox
T.A.Sharps wrote:When you "punch" when unarmed it doesn't go that slow.
They probably made it like that so people wouldn't go crazy knifing at cqb.

Re: "Charge" Bayonet/Knife functionality

Posted: 2013-12-20 15:14
by Insanitypays
Kind of Like Red Orchestra? If its implemented it wouldn't be hard to add a yelling/battlecry sound effect during the warm up...

Re: "Charge" Bayonet/Knife functionality

Posted: 2013-12-20 17:03
by Spec
The delay in the current knife animation is entirely intentional. Knifing in PR is much better than in BF2, because of the delay. It gives the enemy time to react and reduces the amount of silly moves you can make to dodge before attacking (like prone-spin-stabbing in 'nilla). In PR it's all about timing and distance and doesn't look silly.

Re: "Charge" Bayonet/Knife functionality

Posted: 2013-12-23 02:14
by Arab
Echo331 wrote:Kind of Like Red Orchestra? If its implemented it wouldn't be hard to add a yelling/battlecry sound effect during the warm up...
Putting a War Cry in the 'Go Go Go' Comma-Rose would work perfectly too.

Oh wow, PR WW2 as Pacific Factions would be excellent!

Re: "Charge" Bayonet/Knife functionality

Posted: 2013-12-29 15:40
by Tarranauha200
Too much work for too little gain. How bayonets and knifes are used so rarely that there is no point.

Re: "Charge" Bayonet/Knife functionality

Posted: 2014-01-06 20:43
by risegold8929
Or just makes everything as fast as the Machete on the ARF faction?

Re: "Charge" Bayonet/Knife functionality

Posted: 2014-01-12 04:06
by emmanuel15
risegold8929 wrote:Or just makes everything as fast as the Machete on the ARF faction?
Well it's a machate...you gotta love it

EDIT: just tried to become corporal at last :)

Re: "Charge" Bayonet/Knife functionality

Posted: 2014-04-02 06:06
by commander_sinbad
I wish you could shoot and have bayonet fixed

Re: "Charge" Bayonet/Knife functionality

Posted: 2014-04-02 13:50
by Jafferson
I think the bajonet in PR is useless, becaus it takes to much time to deploy it on the rifel. The reason to have a bajonet on the rifel is, in closequater you can stab with your rifel like a spear if you ran out off ammo. I want a rifes with bajonet on it and the option to switch from fire mode to stabing and back in 0.5 sec.
This will be great, and charg the steb is a good idea. Thx for this great mod, i love it.

Re: "Charge" Bayonet/Knife functionality

Posted: 2014-04-02 14:41
by X-Alt
Jafferson wrote:I think the bajonet in PR is useless, becaus it takes to much time to deploy it on the rifel. The reason to have a bajonet on the rifel is, in closequater you can stab with your rifel like a spear if you ran out off ammo. I want a rifes with bajonet on it and the option to switch from fire mode to stabing and back in 0.5 sec.
This will be great, and charg the steb is a good idea. Thx for this great mod, i love it.
All weapons fire one and only one projectile, sorry..

Re: "Charge" Bayonet/Knife functionality

Posted: 2014-04-02 19:33
by commander_sinbad
X-Alt wrote:All weapons fire one and only one projectile, sorry..
well how does the grenade launcher work?

Re: "Charge" Bayonet/Knife functionality

Posted: 2014-04-02 20:40
by X-Alt
commander_sinbad wrote:well how does the grenade launcher work?
Smoke and HE are two totally different weapons, they just happen to use the same launcher\animation..

Re: "Charge" Bayonet/Knife functionality

Posted: 2014-04-03 10:12
by commander_sinbad
just saying if you could melee and shoot on the older COD games why not on this lol