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Re: MG hip fire

Posted: 2013-12-24 02:43
by Bringerof_D
i dunno, i've done very well with ironsight MG kits, in most cases just as well as ones with scope. I understand why some people would have trouble, but it really comes down to technique. if your pixel dot target is stationary, should be simple enough to line up the sight. in the case where you can't due to jumping pixels, bracket shoot it. 10 round burst to the left, then on the right side. never try to sweep across a target. As for running targets it's easier. set your sight ahead of the target enough so that you can wait for it to come into your line of fire. give it lead + 1 meter, fire a long burst and and he'll run right into it.

as for hip firing. yeah, it could use some work but i wouldn't make it too much. perhaps from 25 meters all your rounds should land within a 10 foot grouping

Re: MG hip fire

Posted: 2013-12-24 09:56
by [FSA]IrRahman
Hip fire spread for PKM is terrible. I died many times in close quarters because of it. Bullets go everywhere and it takes 50 rounds to kill someone who is 2m from you.

Re: MG hip fire

Posted: 2014-01-01 13:35
by viirusiiseli
But aren't both ARs and MGs such as M249 and PKM proven themselves to be good close quarters weapons in real life too? In the Iraq war there were countless M249 guys who kicked *** in CQB with their weapons?

Just because it's meant for longer range capability doesn't mean it gets used only in that in real combat either. This is why PR should allow ARs to be good on close range if needed. Superior firepower in real life combat usually wins so why not depict that in PR?

Source.

Now, the M249 has a good ish accuracy from the hip (as it's supposed to be) but the PKM is absolutely useless and shoots in a several meter radius even from very close ranges. And as you can see from the video the guy doesn't have any problems hipfiring it. I'm not suggesting any sharpshooting type accuracy but some improvements would be nice for hipfire.

Re: MG hip fire

Posted: 2014-01-14 22:09
by Walmarx
I agree with Viirus. PR has always had the very attractive feature of balancing powerful kits via limiting their numbers and accessibility, whereas other titles just water everything down with 'balancing' performance handicaps, and allow everyone to grab a pale-shadow of a machine gun if they wish.

Re: MG hip fire

Posted: 2014-01-15 00:41
by MuffinMunchies
Lets be honest, most guns aren't really "hip-fired" anyway. They're generally around chest or shoulder level, even if the user doesn't have time to truly get it to optimal (scope/sight) firing position. But increasing hip-fire accuracy to simulate this would hurt the usefulness of a red dot/ironsight weapon given the way scopes work on PR (normal view through the sight, as opposed to people being able to "focus" their eyes on distant targets even with unmagnified scopes, limitation of playing on a computer and not real life).

Look at photos or videos of soldiers traveling in a combat zone; they don't hold the gun at their hip, they hold it across their chest, muzzle pointed down, and butt positioned near the shoulder so they can near-instantly aim and fire if they turn the corner into an enemy.

It's a balance feature, especially since, AFAIK, they can't put in a "delayed fire" feature when firing hip-mounted as opposed to scoped with small arms. All guns are more accurate in real "hip-fire" than they are in the game, and soldiers can still get relatively accurate fire at short range with optic-equipped guns too, by aiming via the top of the scope (there are some factions who actually have a secondary scope setup because the top has an aiming sight, but even though without them should still be able to be "shouldered", but wouldn't confer a single aiming sight to give precise firing).

Apologies for all the parenthesis. xD

Re: MG hip fire

Posted: 2014-01-15 17:01
by viirusiiseli
MuffinMunchies wrote:Lets be honest, most guns aren't really "hip-fired" anyway. They're generally around chest or shoulder level, even if the user doesn't have time to truly get it to optimal (scope/sight) firing position. But increasing hip-fire accuracy to simulate this would hurt the usefulness of a red dot/ironsight weapon given the way scopes work on PR (normal view through the sight, as opposed to people being able to "focus" their eyes on distant targets even with unmagnified scopes, limitation of playing on a computer and not real life).

Look at photos or videos of soldiers traveling in a combat zone; they don't hold the gun at their hip, they hold it across their chest, muzzle pointed down, and butt positioned near the shoulder so they can near-instantly aim and fire if they turn the corner into an enemy.

It's a balance feature, especially since, AFAIK, they can't put in a "delayed fire" feature when firing hip-mounted as opposed to scoped with small arms. All guns are more accurate in real "hip-fire" than they are in the game, and soldiers can still get relatively accurate fire at short range with optic-equipped guns too, by aiming via the top of the scope (there are some factions who actually have a secondary scope setup because the top has an aiming sight, but even though without them should still be able to be "shouldered", but wouldn't confer a single aiming sight to give precise firing).

Apologies for all the parenthesis. xD
This is why the undeployed aiming system in 0.87 with ARs was so great. For anyone who didnt play PR then, when you had the ARs undeployed mode on, and you aimed, it would not open the scope, it would aim down the barrel, so you basically shot from the shoulder without using the sights.

This was a really good feature in PR and IMO could even be featured in all weapons.

Re: MG hip fire

Posted: 2014-01-15 18:41
by K4on
This is why the undeployed aiming system in 0.87 with ARs was so great. For anyone who didnt play PR then, when you had the ARs undeployed mode on, and you aimed, it would not open the scope, it would aim down the barrel, so you basically shot from the shoulder without using the sights.

This was a really good feature in PR and IMO could even be featured in all weapons.
ye, sound good to me. would be good to have that for the MG (medium MG) kit atleast...

Re: MG hip fire

Posted: 2014-01-16 20:43
by MuffinMunchies
I posted a separate thread in suggestions on adding shouldered scoping (for more than just MG). Waiting for mod approval.

Re: MG hip fire

Posted: 2014-01-18 16:36
by viirusiiseli
MuffinMunchies wrote:I posted a separate thread in suggestions on adding shouldered scoping (for more than just MG). Waiting for mod approval.
You have my blessing

Re: MG hip fire

Posted: 2014-01-19 17:57
by Mikemonster
Spam removed. Not a single infraction or warning on your account, and you've been here for 3 years, so I don't want to ruin your day by giving you one right now. But don't post that sort of joke in a serious thread - it's fine in the funnies, WTF threads etc. but this is the feedback section :) Let's call this a warning - Spec