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Re: PR:BF2 v1.1.1.0 Changelog
Posted: 2014-01-05 05:56
by Maj.Osama
thank you guys for the quick update ,however there is some bugs on muttrah i forget to mention like :
been able to cap flags by 1 person ,and been able to cap flags while you are wounded .
Re: PR:BF2 v1.1.1.0 Changelog
Posted: 2014-01-05 06:37
by CR8Z
I'm on the F15 bus!
Re: PR:BF2 v1.1.1.0 Changelog
Posted: 2014-01-05 06:43
by AFsoccer
Sexy!

Re: PR:BF2 v1.1.1.0 Changelog
Posted: 2014-01-05 10:55
by shahram
after many days I came here to check out what's going on here and I saw this. i want to know is there any fix for fps drop in these updates?
tnx
Re: PR:BF2 v1.1.1.0 Changelog
Posted: 2014-01-05 10:58
by Kerryburgerking
'[R-DEV wrote:AFsoccer;1972752']
Sexy!
How many bombs did each plane carry during the gulf war? Looks like you could mount more then 4
Re: PR:BF2 v1.1.1.0 Changelog
Posted: 2014-01-05 13:19
by Rezza
Btw i just wanted to say this somehow most of the open map insurgency games i played were all too unbalanced. Like Kokan or Lashkar the insurgents just get blown away completely by 200 tickets difference. Any plans on rebalancing?
Re: PR:BF2 v1.1.1.0 Changelog
Posted: 2014-01-05 15:38
by Rudd
Rezza wrote:Btw i just wanted to say this somehow most of the open map insurgency games i played were all too unbalanced. Like Kokan or Lashkar the insurgents just get blown away completely by 200 tickets difference. Any plans on rebalancing?
There's always plans, remember Kokan hasn't been back in for ages so we've not seen it in it's natural environment for a while. We'll review the play stats for every map and tweak accordingly.
Re: PR:BF2 v1.1.1.0 Changelog
Posted: 2014-01-05 20:46
by Rezza
[R-DEV]Rudd wrote:There's always plans, remember Kokan hasn't been back in for ages so we've not seen it in it's natural environment for a while. We'll review the play stats for every map and tweak accordingly.
Hopefully Lashkar and Kokan get improved. Insurgency needs a boost in equipment like more RPG's and such. I heard so many people frustrated on Insurgency in PR and they all try to switch to Blufor. So many critical comments on the insurgency mode in PR on the internet as well so it seems to be a common sentiment and pushes people to play AAS. I love Insurgency i just think it needs more balancing.
Re: PR:BF2 v1.1.1.0 Changelog
Posted: 2014-01-06 00:43
by Jafar Ironclad
Kerryburgerking wrote:How many bombs did each plane carry during the gulf war? Looks like you could mount more then 4
It's currently carrying 4 1000lb bombs as a placeholder for both of its real-life carrying capabilities. Eventually it'll sport 8 500lb paveways, which was its close air support/tank-plinking loadout historically; there might also be a loadout that packs 4 2000lb paveways (!!!).
Re: PR:BF2 v1.1.1.0 Changelog
Posted: 2014-01-06 13:50
by Kerryburgerking
Correct me if i am wrong but the Bradley was never fielded by the US Army in Afghanistan? So why is there a bradley on Kokan?
Re: PR:BF2 v1.1.1.0 Changelog
Posted: 2014-01-06 16:31
by Nitneuc
Anyone else noticed the ridiculously low amount of server crashes since the update ?
Good job on stability improvement

Re: PR:BF2 v1.1.1.0 Changelog
Posted: 2014-01-06 17:56
by Inspektura43
Nitneuc wrote:Anyone else noticed the ridiculously low ammount of server crashes since the update ?
Mmm..no
Re: PR:BF2 v1.1.1.0 Changelog
Posted: 2014-01-07 22:15
by Rezza
Just loads of there is a problem with your connection still. This gets really annoying if it happens 3 times when you play.
Re: PR:BF2 v1.1.1.0 Changelog
Posted: 2014-01-07 23:26
by Mineral
https://www.realitymod.com/forum/f26-pr ... ashes.html
Use that thread to discuss server crashes please. ('connection lost' usually means server crash). But I know, it's annoying

Re: PR:BF2 v1.1.1.0 Changelog
Posted: 2014-01-10 18:01
by Meerkat
Is it a bug or a new feature because I didn't find this on change log when you spawn on other squad's rally point and you die right away? I remember 10.0.36 that you just spawned on nearest fob if you accidentally or purposely tried to spawn on other squad's rally point.
Re: PR:BF2 v1.1.1.0 Changelog
Posted: 2014-01-10 18:21
by AFsoccer
I think it's supposed to spawn you at main. Do you remember what map(s) this happened to you on?
Re: PR:BF2 v1.1.1.0 Changelog
Posted: 2014-01-11 10:49
by Meerkat
Charlie's Point and I was on VC's side. I was in squad 1 and after I died, I attempted to spawn on near me SQ 4's rally two times and both times I end up dead immediately (I was never hit by anything, just died right away as dead dead) and then I tried to spawn on SQ 6's rally point and I end up dead right away as well

Right from the map's start I was on squad 1 and never left it. I never jumped from SQ 1 to 4 or 6 or done anything 'unusual'. I just took an anti-tank kit and rushed to beach trying to hit landing enemy boats.
After all this nonsense I spawned in main successfully and quit.
Re: PR:BF2 v1.1.1.0 Changelog
Posted: 2014-01-11 20:36
by Psyrus
If the mapper has not placed a CMDPost (the commander UAV station) on the map, you will encounter the following line of code:
So basically the issue is up to the mapper... they need to place a CMDPOST somewhere at the main base or else you'll be killed every time you spawn on the wrong rally.
If your own squad has a rally, however, you should be teleported to that rally, at least according to the code.
AFSoccer has put a bug on our internal tracker to see if this can get fixed up, thanks for the report.
Re: PR:BF2 v1.1.1.0 Changelog
Posted: 2014-01-12 10:02
by Mats391
Did the 100% hp revive bug get fixed?
Re: PR:BF2 v1.1.1.0 Changelog
Posted: 2014-01-12 11:33
by Psyrus
Mats391 wrote:Did the 100% hp revive bug get fixed?
Don't think so, but maybe?
