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Re: Silent Eagle and assets
Posted: 2014-02-06 12:17
by Mineral
Actually what brain says is that there were layers(random AAS routes) that didn't feature the center village at all before 1.0, and he is correct I remember those routes as well. The village wasn't always featured.
Re: Silent Eagle and assets
Posted: 2014-02-06 13:59
by Wadziu
Maybe it was before Germans were introduced, anyway I think SE is one of the maps where random layouts don't work very well in their current state. Every other heavy assets map have some infantry focused flags on each layout. It may be only my bad luck but I can't recall playing any other layout then eastern one for a very long time.
Re: Silent Eagle and assets
Posted: 2014-02-06 14:17
by Brainlaag
Wadziu wrote:Maybe it was before Germans were introduced, anyway I think SE is one of the maps where random layouts don't work very well in their current state. Every other heavy assets map have some infantry focused flags on each layout. It may be only my bad luck but I can't recall playing any other layout then eastern one for a very long time.
Look, I haven't played SE in 1.0+, so all I remember is before that and from the point the map got first introduced prior to 0.9 to PR.
Also what Mineral said, you are confusing some things and/or your bad luck, because there are at least 2 more routs that don't feature CV as flag since they implemented AASv4.
Re: Silent Eagle and assets
Posted: 2015-03-07 18:15
by Chuva_RD
Tunguska may be more preferable as AAV instead of Strela-10, last one can't shoot anything
Re: Silent Eagle and assets
Posted: 2015-03-28 03:05
by Roque_THE_GAMER
once more today Russian team get rolled, they just rush one tank to the power plant and stopped the role team to move up and cap they first flag when our BMP3 spawn we finally could fight back but was to late and the germans captured and start to rush to our last flag ( the one after the airport) not much we cold do.
Posted: 2015-03-28 06:30
by KingZulu
I like it. There should be an advantage of the element of suprise for the invaders. That's why you build a FOB underground at M. SILO, mine the entrances and wait for reinforcements.