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Re: Khamisiyah Insurgency
Posted: 2014-01-10 19:31
by AFsoccer
The Russian server just played the true insurgency layer (INS16) with USMC vs. Insurgents and it was much closer... 51-0.

Re: Khamisiyah Insurgency
Posted: 2014-01-10 23:33
by Abchaz
Basically, most of the players in the russian server are newbies who do what they want. There is almost no teamwork, so when insurgents lose spawn points, only few people (maybe 1-2 squads) actually get to defend the caches instead of whole team. I'm talking from my experience and not in a mean way, so you should rely less on such server experience. The only thing you can do to make those newbies to put effort is to make maps with short travel zones, some cover like muttrah, kokan, so when they die, they can quickly return into battle.
p.s. apologies for offtopic.
Re: Khamisiyah Insurgency
Posted: 2014-01-11 02:20
by AFsoccer
I know what you mean but for this particular match I was on the Insurgents team... and although I wasn't participating, I was watching and they did a pretty good job of defending and building hideouts. I couldn't tell what the US was doing, but they also seemed fairly united. Also, the US had a KTD of about 3-to-1, so I think that's pretty close to normal for insurgency.
Re: Khamisiyah Insurgency
Posted: 2014-01-13 04:00
by MuffinMunchies
(Note; This is for the 64-player map, not 32/16)
I played a round today, starting as Bradley, but spending most of the time as commander. Despite having a considerable asset advantage (The MEC tanks and APCs were being taken out quite soon after they forayed out of main), it was still far too easy for MEC to defend. The MEC's conventional assets and weaponry means they can fight on an even level against the US, and bled us of tickets by maintaining a 1:1 K/D ratio, even though we had superior asset dominance.
It's simply too easy for US to lose their tickets far faster than the MEC lose caches, and we were playing conservatively with our infantry and had an upper hand on assets. US need a huge buff to ticket count.
On a side note, I don't know if it's built into the map, or the other team just had a very good logistics squad, but it seemed like the MEC were having a very very easy time making full FOBs w/ AA/AT/HMGs all over the map. At one point they had 6 FOBs up, all with foxholes, and most with HMGs/ATs/AAs.
Since MEC have hidden defensive positions the US don't know about until the cache is discovered, it is incredibly easy for them to have ridiculous amounts of defenses set up long before the US team can get to the cache (or even know where it is). When every single cache has a huge FOB with HMGs, AA, TOWs, and Foxholes, it's simply too difficult for US to get through the entire round, they have to take so many losses clearing those huge FOBs everytime they assault, that their tickets dwindle faster than the caches do.
AFAIK, the idea here is this is the remaining MEC trying to delay/stop the US blitz with limited assets and manpower.. Their ability to make battle FOBs everywhere doesn't seem to match with it, and gives them too strong an advantage combined with the cache's hidden location.
I'd either lower the IP needed to locate caches to make faster discovery (if possible), limit their FOB assets (like, 6 HMGs total on map, 1-2 AA/1-2 AT, limited foxholes), or give them hideout-like assets but with the FOB instead of the hideout model.
The MEC are being insurgents because of the US Blitz, yet they can throw around and waste tanks, APCs, helicopters, and AAVs without any form of punishment, whereas the US lose precious tickets doing so. It's an unfair advantage. (If possible, change the MEC assets to have limited respawns, like each tank will spawn only twice.)
Either the FOB + Asset nerf or the US ticket buff + 1 of the others and that should help balance it out.
Re: Khamisiyah Insurgency
Posted: 2014-01-13 04:12
by AFsoccer
Thanks for your feedback Muffin. Some of your suggestions are already in the works, such as extending the re-spawn time for MEC assets. I'm not sure if we want to nerf the FOBs or change the intel system because it's hard to do something like that without it affecting other MEC/insurgency layers and maps, but we'll continue to brainstorm.
Btw, I have seen one US team win 242-0, but they were playing against a pretty horrible MEC team.
Re: Khamisiyah Insurgency
Posted: 2014-01-15 02:26
by matty1053
[R-DEV]AFsoccer wrote:
Btw, I have seen one US team win 242-0, but they were playing against a pretty horrible MEC team.
I was on the MEC team. The team didn't know how to use the assets properly.
But, how about you adding flags.... like the Burning Sands map?
Or at least have limit on MEC tix
Re: Khamisiyah Insurgency
Posted: 2014-02-04 13:26
by Kerryburgerking
When the SAA is done can't you put them on the INS layer and just rename them to Iraq?
Re: Khamisiyah Insurgency
Posted: 2014-02-06 13:10
by eversmen_br
Is possible to hava a MEC vs Insugent layout ? (ins mode)
Re: Khamisiyah Insurgency
Posted: 2014-02-07 00:13
by AFsoccer
eversmen_br wrote:Is possible to hava a MEC vs Insugent layout ? (ins mode)
Unfortunately, no. The voices have to match what's used in the other layers... so Team 1 has to speak Arabic and Team 2 has to speak English (American accent). So we can swap MEC, Taliban, and Insurgents around... or US and Canada... but can't have both teams speaking Arabic.
Re: Khamisiyah Insurgency
Posted: 2014-02-22 17:29
by matty1053
HAd a round like 2 days ago. On HOG.
It is very funny.
Considering the Insurgents have NO armor at all. (On their body)
It's a hell fest for the Ins....
The K./D was just huge on the US team.
It was like 395-94 or something at the end.
I had fun though. It really would be nice if the Taliban were there instead though.
Or At least Less vehicles for the US.
But the Cache locations are getting very obvious.
EVERYONE knows there will eventually be a cache at the Chemical Weapons Facility. 2 in the Bunker area.
1 in the City
1 in the upper map.
and 1 near Oil Fields/ Near the gas station at oil fields.
But, overall this really can be a good future for PR!
Burning Sands would be perfect for INS w/ MEC.
Here is a pic from that round I was talking about...
Some guy was Glitched into a wall.... so the US had a VERY tough time getting the cache. lol

Re: Khamisiyah Insurgency
Posted: 2014-02-22 19:06
by AFsoccer
Did the US get all 5 caches?
Re: Khamisiyah Insurgency
Posted: 2014-02-24 22:27
by matty1053
[R-DEV]AFsoccer wrote:Did the US get all 5 caches?
IIRC, Yes.
Our team wasn't organized at all.
It was a kill fest for the US.

Re: Khamisiyah Insurgency
Posted: 2014-03-12 02:05
by SIDEKILL3R
CIA is the only Server that plays INF layer with iraqis very fun instead of mec
Re: Khamisiyah Insurgency
Posted: 2014-03-12 13:25
by X-Alt
Burning sands MEC VS INS would be a mess though, unless you want the MEC speaking English\Vice-Versa.. Either way, I think the STD or ALT layer for Khami INS tends to be the best. My only gripe is that the Tanks take too long to spawn, 5-10 mins seems better IMO..
Re: Khamisiyah Insurgency
Posted: 2014-03-13 17:23
by matty1053
X-Alt wrote:Burning sands MEC VS INS would be a mess though, unless you want the MEC speaking English\Vice-Versa.. Either way, I think the STD or ALT layer for Khami INS tends to be the best. My only gripe is that the Tanks take too long to spawn, 5-10 mins seems better IMO..
Lol. The thing about Khamisiyah INS.... it's too large of a map. But there are obvious areas for caches though....
Of course the City and outskirts by like A5...
The Bunker Complex
The Chem Weapons facility.
The Oil Fields.
Really, the best improvement to the map would be to have maybe a underground complex in the bunker area...
Side, you are wrong though. HOG does play it too. Pretty much every server plays it. But not many people truly enjoy it, since it is a rape fest. Just like every other insurgency map.
Re: Khamisiyah Insurgency
Posted: 2014-03-16 09:24
by DesmoLocke
In Insurgency mode, the G7k4 cache on top of the table is bugged. Very easy to spawn inside the table and be glitched. (Video to come)
Re: Khamisiyah Insurgency
Posted: 2014-03-16 21:59
by AFsoccer
Thanks. When you post the video please be sure to state which insurgency layer.

Re: Khamisiyah Insurgency
Posted: 2014-03-18 01:12
by matty1053
[R-DEV]AFsoccer wrote:Thanks. When you post the video please be sure to state which insurgency layer.
Didn't you make the Khamisiyah Map?
Re: Khamisiyah Insurgency
Posted: 2014-03-18 14:32
by AFsoccer
Yes, but the caches are slightly different on the different layers.
Re: Khamisiyah Insurgency
Posted: 2014-03-19 03:16
by AFsoccer
DesmoLocke wrote:In Insurgency mode, the G7k4 cache on top of the table is bugged. Very easy to spawn inside the table and be glitched. (Video to come)
Don't worry about posting the video. I found it and moved it... so hopefully it won't do that anymore.