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Posted: 2006-12-14 04:49
by Hfett
Bodybag2224 wrote:
Also wtf is Merlin?
A guy with a point hat that can cast spells
Here more information about "him"
http://realitymod.com/forum/t9106-proje ... opter.html
Posted: 2006-12-14 04:56
by eggman
hehe well right now they are a bit lame and I think will be that way for 1 release cycle. So wrt the stuff that *is* there...
1. knife
2. single ammo bag
3. assault rifle w optics, 7 mags iirc
4. frags
5. signal smoke
6. SOFLAM
7. nvg
8. 3 x field dressings
9. parachute on certain maps
but the uh... 2 coolest things, which we aren't gonna tell you about, probably won't make this release. Maybe, maybe not... but er.. they are both pretty sketchy for this release so we're not gonna go into it.
Posted: 2006-12-14 05:00
by Guerra norte
Aha, it's the icon transparancy! But still this is really annoying with all those icon floating on the screen.

Posted: 2006-12-14 05:01
by Topo Gigio
PLEEASE change the M249 SAW's recoil back to realistic accuracy for which it was designed while in prone position or even at shoulder with a strong soldier( I've seen video of marines firing it standing up with no prob) as well. Nobody really mentions this problem along with the M4 and it is even more horrible IMO. Actually the two seem to be switched. The SAW recoil is way overboard (unbearable) like the M4 should be, and the carbine is a bit too accurate. So just had to mention it because I became very frustrated last time I used it and I love that gun. Oh! And I was wondering if there was a way to have the tripod extention animation programmed only when going in prone, because I would imagine in real life if you decide to walk or aim while standing with the SAW, you wouldn't have that stand extended....Thanks
Posted: 2006-12-14 06:18
by StyrmanKarlsson
well could I alppy for tester?

Posted: 2006-12-14 07:33
by KP
Oooohhh... *starts shaking and drooling in anticipation*
Posted: 2006-12-14 09:11
by -=ToD=-KNIFE
*polishes Joystick*
So which map is the Merlin on? I dont care how buggy i fly it!
This patch is gonna be sweat and give sabotaging tanks some... i wont say *evil laugh followed by a cough*
Posted: 2006-12-14 10:14
by Aljen
Guerra norte wrote:Aha, it's the icon transparancy! But still this is really annoying with all those icon floating on the screen.
I thought that you can remove icons from HUD with a 3d map key (It is Left Alt by default I think).
Posted: 2006-12-14 10:17
by Guerra norte
Aljen wrote:I thought that you can remove icons from HUD with a 3d map key (It is Left Alt by default I think).
That's the 3D map, not the icons as shown in the picture I posted.
Posted: 2006-12-14 10:20
by luizinhuu
Oh my god!!! GUYS, you're incredible. You're actually CHANGING ALL of the original game and almost creating another one, this is CRAZY stuff, if i had a lot lot lot of money i would buy you icecreams and beer for eggman, but right now all i can do is support you and play your blow-us-away game.
Posted: 2006-12-14 10:48
by kaasulaiva
Will it be ready before christmas?

Posted: 2006-12-14 11:11
by Hfett
'[R-DEV wrote:eggman']hehe well right now they are a bit lame and I think will be that way for 1 release cycle. So wrt the stuff that *is* there...
1. knife
2. single ammo bag
3. assault rifle w optics, 7 mags iirc
4. frags
5. signal smoke
6. SOFLAM
7. nvg
8. 3 x field dressings
9. parachute on certain maps
but the uh... 2 coolest things, which we aren't gonna tell you about, probably won't make this release. Maybe, maybe not... but er.. they are both pretty sketchy for this release so we're not gonna go into it.
Optics only for british or all the armys will have one on the 0.41 release?
Posted: 2006-12-14 11:27
by Gaz
Hfett wrote:Optics only for british or all the armys will have one on the 0.41 release?
iirc with relation to optics, it's still as 0.4. I know it's on our list though.
Posted: 2006-12-14 11:42
by $kelet0r
are any of the planned helicopter changes going to make 0.41?
Posted: 2006-12-14 12:28
by Gaz
well the major one would be a possible introduction of the Merlin

Posted: 2006-12-14 12:58
by $kelet0r
I was thinking of the far more important changes to the attack helicopters
Posted: 2006-12-14 13:40
by {XG} non_compliance
Everything sounds pretty sweet... my only question is what will you do if a tank is not sitting at spawn... how can you jump in? Can Engy's automatically drive tanks? They should beable to IMHO...
Posted: 2006-12-14 16:35
by eggman
$kelet0r wrote:are any of the planned helicopter changes going to make 0.41?
yes
Posted: 2006-12-14 16:41
by StyrmanKarlsson
and will we have it before XMAS!

Posted: 2006-12-14 16:43
by $kelet0r
excellent