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Posted: 2006-12-17 17:52
by Eddie Baker
MoZo1 wrote:Another thing: the american spec-ops, and the GB one can see the whole screen while zooming in with the scope, while the GB assault can only see the scope with the same zoom.
Because they are different kinds of optics. The one on the M4A1 is a "reflex"/close-combat sight and the one on the the L85A2 is a telescopic sight.
Posted: 2006-12-17 18:34
by Eddie Baker
{WP}Paas wrote:I'm sure the L85a2 has a "tad" bit more zoom than the M4a1+M68.
No shit.

But he was asking why you see the whole screen; they don't have the same level of zoom in game, or at least they shouldn't.
Posted: 2006-12-17 20:01
by TII
I say keep it the way it is. In real life you aren't restricted to looking through a 20" 2D screen with a ~90* FOV. Compromises have to be made. :d uh:
Posted: 2006-12-17 21:31
by Eddie Baker
{WP}Paas wrote:I wasn't actually directing my response at you. I was using your work as a reference point to address his question. Which I followed up with the second paragraph in answering "why" the screen is blackend around magnified optics; opposed to the "reflex".
Oh. Sorry.

ops: Got confused since I was quoted. I guess it doesn't quote "quoted" posts to save space. My apologies, again.
Posted: 2006-12-19 11:22
by MoZo1
Here are the red-dot sight.
And the telescopic sight.
For short: the red-dot sight have a scope with no magnification, and because of this, each eye can focus easily. However it can magnify the light and reduce a bright sunshine with other optics, cause you to see easyer. An other trick, if it makes visible a dot for one of your eye, and you can see a full image with the same "size" with the other, your brain makes a full image with a dot.
The other is the "real" scope with magnification that allows you to see the objects closer. The more difference between the 2 eyes focus, it's more harder for you to use the 2 eye's image togother, and to even keep your other eye open, and use them normally. Maybe you can do it, maybe you can't. In BF2, it's easyer to answer: you can't, because it would mean to see a zoomed image outside of the scope.
Now about BF2: you say that the spec-ops rifle have a zoom... not in real, just you can't see further with that stupid engine else. And also there is focusing too... Same that the ironsight.
But this all prove exactly what I've said: a scope you can't keep your other eye open should have better zoom than a one you can do with.
I admit that you may have the same visibility with a lower magnification but with a bigger lense, wich means same zoom in BF2, but it's about cheap home stuff. I don't know military stuff so much, but I guess, they use scopes with reasons, so I think that scopes should have a noticable difference.
Posted: 2006-12-19 11:37
by Ghostrider
Figisaacnewton wrote:I think what egg would say to that is somethign like this:
We haven't had the coding time to implement a sort of blur effect or black out gradient or something like that with every single weapon because the zoom works well enough for now and we've been constantly focusing on introducing new gameplay elements that will have a much more profound effect on gameplay.
Just a guess.
lol, I think he meant just what he said
-Ghost
Posted: 2006-12-19 19:00
by TII
All I'm saying that your view in this stupid game is limited enough as it is due to the fact that you are playing through a 20" screen. You don't have near the visual acuity or depth perception as you would in real life, and in my opinion the slight zoom on the weapons is only there to help overcome such limitations. The zoom effect itself also suffers from the fact that your FOV is further reduced, so it is therefor balanced, again, IMO.
Posted: 2006-12-19 21:04
by [BiM]Black7
i say remove the zoom and lower the fov wail in ironsight view.. to simulate focus
Posted: 2006-12-21 20:45
by MoZo1
Ok. Here is the magic word: you can't manipulate "fog" inside the game, it's a map constant. But what you really need to manipulate is the visibility, so you can make the same result with manipulating another variable of it, the zoom. This causes the same visibility, but has a sideeffect of zooming to ironsights.
However, if you concentrate, then you can't see as much from the periferic area, so it would need a nice filter to simulate this. And even if the game would already have this, then I would have some advantage with my big monitor, which is not good too. So the programmers probably just didn't see any purpose to code this all.
Posted: 2006-12-21 21:45
by causticbeat
I agree 100%, and have made this post before, and everyone still convinced that focus = super bionic zoom eye
Posted: 2006-12-21 21:48
by causticbeat
ANd honestly, i say pull a red orchestra and kill the zoom, it adds alot to the gameplay, and it makes some items that are useless atm amazing (see: BINOCULARS)
Posted: 2006-12-24 14:29
by MoZo1
Ok, then you have problem with that focused eye see more. So in real life, it's like a binocular: when your eye just scan, it uses infinite (or average) focus to see everything as much as can. But when fx. you watch a point on a wall, your eye will adjust the focus to it, but other places of that wall have different distance, so they will blured more. When you watch these points, your eye will focus again and again. However if you won't focus a point exactly, like you would just scan an area, maybe your eye won't see an enemy that you would be able to see if you would focus there exactly.
Ok, you won't notice any zoom in the real world, because your eye only focus, but if BF2 have to simulate this over a 2d monitor, you wouldn't like to run over with a blured monitor I think, cause you don't notice it in the real world too. So at the end, it doesn't like a real eye, but it works the same way, and this zoom has its reasons.
Posted: 2006-12-24 14:49
by Dunehunter
Causticbeat, I already use the binoculars frequently, even when I am sniping, because of the larger area you can view at once, and because for some sides, it appears that the binoculars have better zoom than the sniper rifle itself.
Posted: 2006-12-24 19:04
by eggman
lol this is so "much ado about nothing" .. many of the posts in this thread are so uninformed about facts that it's effectively become a useless discussion.
And a lot of the comments herein seem like they are from people who have never fired a firearm.
the "zoom on sight view" in PR is substantially less than just about any other FPS game I have ever played. Iron Sight zoom is about 1.2x, red dot zoom is about 1.4x.
There may be some weapon that don't behave that way.. would be considered a bug if not.
There is no "uber zoom" and bionic eye. It's the best we can do within the way the engine works to:
- reduce the peripheral vision slightly
- imply an enhanced focus on the target area
adding some little bit of "fish eye" effect might be a possibility, but afaik there are no ways to alter the FOV without adding some degree of zoom nor affect the periphery perspective when you use the sight view, so any sort of "tunnel" effect, while potentially possible to be hacked in as part of the sights, would need some experimentation to get right.
And would have little impact on game dynamics cuz we'd likely still give it a little bit of zoom to help illustrate increased focus.