Operation Archer - A Meat Grinder

Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: Operation Archer - A Meat Grinder

Post by Brainlaag »

Did no one consider adding (a) T-64 for the Taliban, might fresh things up a bit and give them some firepower.
matty1053
Posts: 2007
Joined: 2013-07-03 00:17

Re: Operation Archer - A Meat Grinder

Post by matty1053 »

Brainlaag wrote:Did no one consider adding (a) T-64 for the Taliban, might fresh things up a bit and give them some firepower.
This would be dramaticly good.

Since it's one hit kill for the Taliban to die. Definently would be worth for a T-64.

(Since the T-64 sucks sooooo bad :P )

OR a T-55. lol.

I was on HOG server a few days ago on Op Archer...
(Canadian Side)

Steamrolled the poor Taliban.

But, the Taliban do get a lot of techies. Which I wouldn't mind them getting 2 SPG Techies.




But we were on the ALT layout iirc.
Our APC sucked, since he was like right on the cache lol. So he died like 3 times.

But even as a Squad Leader as INF... We set up good FOBs.

And the Taliban was not cordinating well. (I could tell easily, since we found like 1 full squad of Talibans in the middle of the desert doing what ever.)


But, maybe consider adding a T-64. That would help the Taliban. But, should the Hab's get HAT kits?
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X-Alt
Posts: 1073
Joined: 2013-07-02 22:35

Re: Operation Archer - A Meat Grinder

Post by X-Alt »

A Taliban T-55 (T-64 is a bit of an odd choice) that goes down with a properly hit LAT would be suuuuuuuuuuch a good idea, maybe add a Strela BRDM or a Plain one, leftovers from the Soviet Invasion of Afghanistan Era.. Combined wit teh sandstorm and the fun will be back!
Last edited by X-Alt on 2014-03-02 16:54, edited 2 times in total.
Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: Operation Archer - A Meat Grinder

Post by Brainlaag »

X-Alt wrote:A Taliban T-55 (T-64 is a bit of an odd choice) that goes down with a properly hit LAT would be suuuuuuuuuuch a good idea, maybe add a Strela BRDM or a Plain one, leftovers from the Soviet Invasion of Afghanistan Era.. Combined wit teh sandstorm and the fun will be back!
I'm not sure what demon got me there but I was thinking of the already in-game model of the T-62!
fatalsushi83
Posts: 551
Joined: 2013-12-03 07:49

Re: Operation Archer - A Meat Grinder

Post by fatalsushi83 »

Wow! A Taliban tank in a sandstorm hunting Canadian armor? Sounds intense. I'd love to see this implemented. BTW, do the Taliban have a crewman kit? And do the real Taliban actually use tanks?
Last edited by fatalsushi83 on 2014-03-03 05:22, edited 1 time in total.
Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: Operation Archer - A Meat Grinder

Post by Brainlaag »

fatalsushi83 wrote:Wow! A Taliban tank in a sandstorm hunting Canadian armor? Sounds intense. I'd love to see this implemented. BTW, do the Taliban have a crewman kit? And do the real Taliban actually use tanks?
There is plenty of footage of the former "northern alliance" using old soviet equipment, T-34s, T-55s and T-62s. Seeing as some defected ovet to the Taliban and they both have access to the same gear, I guess they do.
Pronck
Posts: 1778
Joined: 2009-09-30 17:07

Re: Operation Archer - A Meat Grinder

Post by Pronck »

Maybe a BRDM as well like the militia have. That in combination with a sandstorm will be unique on insurgency in this game.
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Mikemonster
Posts: 1384
Joined: 2011-03-21 17:43

Re: Operation Archer - A Meat Grinder

Post by Mikemonster »

The thing is, any 'solutions' to the main gist of this thread will be fighting against a tide, because at the end of the day, how on earth is an irregular force with no scopes and no long range weapons supposed to hold off a 1st world, well equipped fighting force in 1:1 numbers?

The insurgents have NO advantages - PR is realistic enough to represent this.

If there was a larger 'green zone' that provided cover, perhaps they would stand something of a chance.. But even then, only in that localised area.

Introducing something that nullifies the Canadian advantages strikes me as pointless, because at the end of the day the map quite effectively simulates what would happen to 100 taliban hanging around in a wide, open expanse of desert if Blufor found out and chose to engage them.

One solution is simply to play as Canadians, and then you can have more fun (but stay on the far side of hills, those SPG emplacements are one of the few weapons that can kill you at range).
fatalsushi83
Posts: 551
Joined: 2013-12-03 07:49

Re: Operation Archer - A Meat Grinder

Post by fatalsushi83 »

So you're basically saying that it's OK for redfor to get steamrolled almost every time (despite how frustrating it is) and that players who don't like getting killed over and over again should just play as bluefor (even though it's not even much of a challenge) because that's what would happen in real life. But do we really want this game to be a redfor turkey hunting simulator?

The new deviation, higher player counts, and other factors have made a lot of maps very unbalanced but that can be fixed. On Archer, a sandstorm and/or some old Soviet armor for redfor wouldn't be unrealistic and it would make the map more balanced. Nothing wrong with that...unless you want to play a game that either utterly frustrating or a walk in the park.
Last edited by fatalsushi83 on 2014-03-09 08:20, edited 3 times in total.
X-Alt
Posts: 1073
Joined: 2013-07-02 22:35

Re: Operation Archer - A Meat Grinder

Post by X-Alt »

I think the Sandstorm should be in the "Large" and "Alt" layers.. Along with that a new Taliban asset layout for the "Large" layer would be cool..

10x Motorbike
1x T-62 (no respawn)
1x BMP-1 (respawnable, say 10 min re-spawn time?)
14x civi car
Daxt2
Posts: 94
Joined: 2014-03-29 01:05

Re: Operation Archer - A Meat Grinder

Post by Daxt2 »

Operation Archer,
where do I start?
I love it, especially with Canada. The other night on FCV LA, I was doing "chinook cas" flying around and killing garys, techies and infantry with the miniguns. It was great
Madar_al_Fakar
Posts: 225
Joined: 2015-04-02 20:28

Re: Operation Archer - A Meat Grinder

Post by Madar_al_Fakar »

Could we get less deadly map borders? I drive away accidentally off the border for a second and there is a steep fall waiting for me = BOOM instant death. ;( Aaalso there are some random holes in the map xD don't know if they are there on purpose as some kind of a trap, an obstacle but a vehicle can get stuck in them. :P
Sorry for necroing (but a 2 year old thread isn't much of a necromancy).
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