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Re: Operation Archer - A Meat Grinder
Posted: 2014-02-28 10:05
by Brainlaag
Did no one consider adding (a) T-64 for the Taliban, might fresh things up a bit and give them some firepower.
Re: Operation Archer - A Meat Grinder
Posted: 2014-03-01 15:41
by matty1053
Brainlaag wrote:Did no one consider adding (a) T-64 for the Taliban, might fresh things up a bit and give them some firepower.
This would be dramaticly good.
Since it's one hit kill for the Taliban to die. Definently would be worth for a T-64.
(Since the T-64 sucks sooooo bad

)
OR a T-55. lol.
I was on HOG server a few days ago on Op Archer...
(Canadian Side)
Steamrolled the poor Taliban.
But, the Taliban do get a lot of techies. Which I wouldn't mind them getting 2 SPG Techies.
But we were on the ALT layout iirc.
Our APC sucked, since he was like right on the cache lol. So he died like 3 times.
But even as a Squad Leader as INF... We set up good FOBs.
And the Taliban was not cordinating well. (I could tell easily, since we found like 1 full squad of Talibans in the middle of the desert doing what ever.)
But, maybe consider adding a T-64. That would help the Taliban. But, should the Hab's get HAT kits?
Re: Operation Archer - A Meat Grinder
Posted: 2014-03-02 16:39
by X-Alt
A Taliban T-55 (T-64 is a bit of an odd choice) that goes down with a properly hit LAT would be suuuuuuuuuuch a good idea, maybe add a Strela BRDM or a Plain one, leftovers from the Soviet Invasion of Afghanistan Era.. Combined wit teh sandstorm and the fun will be back!
Re: Operation Archer - A Meat Grinder
Posted: 2014-03-02 22:05
by Brainlaag
X-Alt wrote:A Taliban T-55 (T-64 is a bit of an odd choice) that goes down with a properly hit LAT would be suuuuuuuuuuch a good idea, maybe add a Strela BRDM or a Plain one, leftovers from the Soviet Invasion of Afghanistan Era.. Combined wit teh sandstorm and the fun will be back!
I'm not sure what demon got me there but I was thinking of the already in-game model of the T-6
2!
Re: Operation Archer - A Meat Grinder
Posted: 2014-03-03 05:15
by fatalsushi83
Wow! A Taliban tank in a sandstorm hunting Canadian armor? Sounds intense. I'd love to see this implemented. BTW, do the Taliban have a crewman kit? And do the real Taliban actually use tanks?
Re: Operation Archer - A Meat Grinder
Posted: 2014-03-03 11:15
by Brainlaag
fatalsushi83 wrote:Wow! A Taliban tank in a sandstorm hunting Canadian armor? Sounds intense. I'd love to see this implemented. BTW, do the Taliban have a crewman kit? And do the real Taliban actually use tanks?
There is plenty of footage of the former "northern alliance" using old soviet equipment, T-34s, T-55s and T-62s. Seeing as some defected ovet to the Taliban and they both have access to the same gear, I guess they do.
Re: Operation Archer - A Meat Grinder
Posted: 2014-03-03 11:40
by Pronck
Maybe a BRDM as well like the militia have. That in combination with a sandstorm will be unique on insurgency in this game.
Re: Operation Archer - A Meat Grinder
Posted: 2014-03-08 17:22
by Mikemonster
The thing is, any 'solutions' to the main gist of this thread will be fighting against a tide, because at the end of the day, how on earth is an irregular force with no scopes and no long range weapons supposed to hold off a 1st world, well equipped fighting force in 1:1 numbers?
The insurgents have NO advantages - PR is realistic enough to represent this.
If there was a larger 'green zone' that provided cover, perhaps they would stand something of a chance.. But even then, only in that localised area.
Introducing something that nullifies the Canadian advantages strikes me as pointless, because at the end of the day the map quite effectively simulates what would happen to 100 taliban hanging around in a wide, open expanse of desert if Blufor found out and chose to engage them.
One solution is simply to play as Canadians, and then you can have more fun (but stay on the far side of hills, those SPG emplacements are one of the few weapons that can kill you at range).
Re: Operation Archer - A Meat Grinder
Posted: 2014-03-09 08:11
by fatalsushi83
So you're basically saying that it's OK for redfor to get steamrolled almost every time (despite how frustrating it is) and that players who don't like getting killed over and over again should just play as bluefor (even though it's not even much of a challenge) because that's what would happen in real life. But do we really want this game to be a redfor turkey hunting simulator?
The new deviation, higher player counts, and other factors have made a lot of maps very unbalanced but that can be fixed. On Archer, a sandstorm and/or some old Soviet armor for redfor wouldn't be unrealistic and it would make the map more balanced. Nothing wrong with that...unless you want to play a game that either utterly frustrating or a walk in the park.
Re: Operation Archer - A Meat Grinder
Posted: 2014-03-13 22:30
by X-Alt
I think the Sandstorm should be in the "Large" and "Alt" layers.. Along with that a new Taliban asset layout for the "Large" layer would be cool..
10x Motorbike
1x T-62 (no respawn)
1x BMP-1 (respawnable, say 10 min re-spawn time?)
14x civi car
Re: Operation Archer - A Meat Grinder
Posted: 2014-06-05 04:30
by Daxt2
Operation Archer,
where do I start?
I love it, especially with Canada. The other night on FCV LA, I was doing "chinook cas" flying around and killing garys, techies and infantry with the miniguns. It was great
Re: Operation Archer - A Meat Grinder
Posted: 2016-04-10 10:45
by Madar_al_Fakar
Could we get less deadly map borders? I drive away accidentally off the border for a second and there is a steep fall waiting for me = BOOM instant death. ;( Aaalso there are some random holes in the map xD don't know if they are there on purpose as some kind of a trap, an obstacle but a vehicle can get stuck in them.

Sorry for necroing (but a 2 year old thread isn't much of a necromancy).