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Re: Boxer PWV
Posted: 2014-02-20 20:18
by CL0WN
Dr_Death wrote:So.... dutchs are close to being done? little before this we got the frenchs (and i still cant get over the fact that all of their vehicles are white)
i still want to know when the PMC faction is coming
theyre only white on marlin due to UN camo

on the other fench map (cant remember the name...) theyve woodland camo.
nice model, im really looking forward to the realease of the dutch army

Re: Boxer PWV
Posted: 2014-02-21 01:19
by camo
very nice, can't wait to try this out.
Re: Boxer PWV
Posted: 2014-02-21 01:56
by matty1053
CL0WN wrote: on the other fench map (cant remember the name...) theyve woodland camo.
Xianshang?
Cool though!
Worth 1000 words!

Re: Boxer PWV
Posted: 2014-02-21 03:43
by Redamare
Let it snow let it snow let it snow!!
Re: Boxer PWV
Posted: 2014-02-21 07:10
by AfterDune
Images should work for everyone now.
Re: Boxer PWV
Posted: 2014-02-21 08:05
by disnoxxio
Now we only need the full faction

Re: Boxer PWV
Posted: 2014-02-21 08:35
by NyteMyre
DUTCH FORCES ! I NEED IT!
Re: Boxer PWV
Posted: 2014-02-21 12:49
by lucky.BOY
[R-DEV]Rhino wrote:Also the normals may be the wrong way round on the smoke, looks like the hole is popping out rather than in? Try flipping the Red or Green (possibly both?) channels till its right, checking in lighting mode
I think these are supposed to be the tops of smoke grenades sticking from the tubes.
http://i.imgur.com/ymhn4nH.jpg
Still they could use green texture so you can see they are actual grenades.
As for the rest of the texture, even though im no expert, i think these might be better:
the optics on the RWS could do with little more justice, all but one are just blank grey, they are much more shiny and reflective on the refs (maybe make use of envmaps, if that is possible?)
On the winter and woodland variants, the wheel wells are just back holes. They should have as much (if not more) amount of dirt or snow inside them as is visible on the sides of the vehicle. on the winter variant they should be pretty much white inside, with a well measured artificial shadow of course.
The desert texture does this much better.
Re: Boxer PWV
Posted: 2014-02-21 13:56
by Mineral
I was gonna say, those optic textures still look like the ones I put on there as placeholders? You should really make proper ones and make them reflective.
Re: Boxer PWV
Posted: 2014-02-21 18:04
by MasterX
No worries, they are still placeholders. As a matter of fact, these images are still pretty wip and several edits have been made already.
I agreed to these images, thinking pp would understand this was just to highlight what the Dutch faction is
currently working on. That been said, i'm new to this game dev scene thing so please bear with me while i'm trying to help this faction to get in this awesome mod
Now, to answer your post Mineral. I'm sure we will make 'proper ones' soon that meet your expectations.
Thanks guys, you are more than welcome to help this newb. Contact me on PM
-MasterX
Re: Boxer PWV
Posted: 2014-02-22 15:34
by Jolly
Good, jolly good!
Re: Boxer PWV
Posted: 2014-02-23 08:39
by RazoR41
Nice to see an update.

Re: Boxer PWV
Posted: 2014-02-24 02:47
by tankninja1
In one of the winter ones, middle photo, there is a floating crewman helmet
Re: Boxer PWV
Posted: 2014-02-25 16:57
by Wayet
wow looks awesome cant wait to try it out.
Re: Boxer PWV
Posted: 2014-03-15 04:58
by Daniel
Beautiful WIP model and texture!!
tankninja1 wrote:In one of the winter ones, middle photo, there is a floating crewman helmet
I'm sure Glimmeman, AfterDune or MasterX will hand out the for that discovery-accomplishment well-deserved cookie to you soon.

Re: Boxer PWV
Posted: 2014-04-17 14:38
by Barbrady
Sorry but that model is not accurate at all, to begin with the tires are too big or the wheel housings too small and the housings have the wrong shape.
Posted: 2014-04-17 19:15
by CTRifle
Barbrady wrote:Sorry but that model is not accurate at all, to begin with the tires are too big or the wheel housings too small and the housings have the wrong shape.
Refs or no one cares

and maybe you're thinking of a different version of it? Either way you can talk to them then
Re: Boxer PWV
Posted: 2014-04-17 19:24
by Glimmerman
The wheels are indeed a bit bigger then irl, we got this model from PoE and since no one else was so kind to make one we are very happy that we can use this one.

Re: Boxer PWV
Posted: 2014-04-18 23:08
by PLODDITHANLEY
Would of thought they'd remove the reflective safety rear mudflaps and front stickers in a combat zone?
Probably the number plate too?