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Re: Hades Peak - Beta Test
Posted: 2014-04-05 01:50
by X-Alt
Maybe fix the known bugs, and update it if issues are discovered, Dovre style?
Re: Hades Peak - Beta Test
Posted: 2014-04-05 12:07
by Rudd
Daniel wrote:But we should have at least one more event for this map since not everybody gave feedback here yet... (to have more time for testing)
There is another test planned, however that test is going to be using a fixed up version that is conceivably going to be the final version if all goes well.
To achieve that final version, I need as much feedback as possible, not just bug reports but gameplay feedback. One thing I'm worried about is that the armour is dying too easily, which isn't really to be unexpected since it is a mountainous forest map.
I need this feedback asap because I have a week where I can devote some time to PR because I am a very busy person IRL. I am a 3rd year Nursing Student who is qualifying this year, I have 2 Exams at the end of may (physical assessment and leadership) and a dissertation (8000 word literature review) in for that time, on top of completing a skills book whilst keeping my learning to a standard to be able to work on my current placement - Intensive care...I also have several conferences to attend, one that I'm helping organise and I am a course representative for my cohort.
Obviously if problems are found then I'll address them, but the community can really help me out by giving as much feedback on ANY aspect of the map asap.
Posted: 2014-04-05 16:09
by Portable.Cougar
Looks good Rudd. I wouldn't expect anything less
Re: Hades Peak - Beta Test
Posted: 2014-04-14 12:30
by Felix
Yeah I guess this isn't really apropriate feedback for the map itself.
However the black tinted Apache windows makes you almost blind as a pilot on the ALT layer because it's too dark...
Re: Hades Peak - Beta Test
Posted: 2014-04-14 12:32
by Rudd
However the black tinted Apache windows makes you almost blind as a pilot on the ALT layer because it's too dark...
no worries then, I decided to remove that lighting

reasoning being that it didn't really add anything new and the normal lighting is bright enough although not massively bright
Looks good Rudd. I wouldn't expect anything less
ta mate