PR:BF2 v1.1.4.0 Changelog
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MADsqirrel
- Posts: 410
- Joined: 2011-08-15 13:00
Re: PR:BF2 v1.1.4.0 Changelog
Yay new map, more stuff!!
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic56970_7.gif[/img]
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Geronimo
- Posts: 274
- Joined: 2013-03-28 20:49
Re: PR:BF2 v1.1.4.0 Changelog
Thanks for the update DEVs!
Unfortunately sbeneh-coop-inf layer crashes when I try to spawn. Has anyone else that problem?
Unfortunately sbeneh-coop-inf layer crashes when I try to spawn. Has anyone else that problem?
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atom9[CH]
- Posts: 117
- Joined: 2011-06-25 08:52
Re: PR:BF2 v1.1.4.0 Changelog
Thank you DeVs
I have one question is punkbuster hopefully back and activated?
I have one question is punkbuster hopefully back and activated?
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СпецнаЗ-TUR
- Posts: 8
- Joined: 2013-08-13 22:19
Re: PR:BF2 v1.1.4.0 Changelog
Mmm looks pretty
) But... is there any project about changing MEC to Syrian Army for Sbeneh Outskirts Map in future ??
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camo
- PR:BF2 Developer
- Posts: 3165
- Joined: 2013-01-26 09:00
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Serathis
- Posts: 17
- Joined: 2014-01-29 22:13
Re: PR:BF2 v1.1.4.0 Changelog
Nice, insurgent mortar finally working!
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Microwaife
- Posts: 627
- Joined: 2011-03-17 11:46
Re: PR:BF2 v1.1.4.0 Changelog
there is oneСпецнаЗ-TUR wrote:Mmm looks pretty) But... is there any project about changing MEC to Syrian Army for Sbeneh Outskirts Map in future ??
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Murkey
- Posts: 529
- Joined: 2010-02-16 19:33
Re: PR:BF2 v1.1.4.0 Changelog
Excellent work guys, I'm so excited!
Quick question for clarity: "Increased player climbing ability slightly."
Does this mean being able to walk up slightly steeper slopes? As opposed to moving up ropes etc faster?
Cheers, Murkey.
*Edit, see below.* V. - Thanks K4on
Quick question for clarity: "Increased player climbing ability slightly."
Does this mean being able to walk up slightly steeper slopes? As opposed to moving up ropes etc faster?
Cheers, Murkey.
*Edit, see below.* V. - Thanks K4on
Last edited by Murkey on 2014-03-15 15:28, edited 1 time in total.
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K4on
- Retired PR Developer
- Posts: 5055
- Joined: 2009-05-08 19:48
Re: PR:BF2 v1.1.4.0 Changelog
this 567Does this mean being able to walk up slightly steeper slopes?
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Spyker2041
- Posts: 1076
- Joined: 2010-03-18 16:25
Re: PR:BF2 v1.1.4.0 Changelog
Its not just you, gives a circular heritage error on spawn.Geronimo wrote:Thanks for the update DEVs!
Unfortunately sbeneh-coop-inf layer crashes when I try to spawn. Has anyone else that problem?
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Mr.Pfannenschmidt
- Posts: 25
- Joined: 2013-02-04 16:47
Re: PR:BF2 v1.1.4.0 Changelog
yay, cool update!
p.s.: when will we see the hk416 and the norwegian forces?
p.s.: when will we see the hk416 and the norwegian forces?
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Mariuska
- Posts: 44
- Joined: 2010-10-16 07:20
Re: PR:BF2 v1.1.4.0 Changelog
I have a problem. After update is finished i get this error message and i cant start the game. Any suggestions?
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Psyrus
- Retired PR Developer
- Posts: 3841
- Joined: 2006-06-19 17:10
Re: PR:BF2 v1.1.4.0 Changelog
How about checking post #15 in this same thread you posted inMariuska wrote:I have a problem. After update is finished i get this error message and i cant start the game. Any suggestions?
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Mariuska
- Posts: 44
- Joined: 2010-10-16 07:20
Re: PR:BF2 v1.1.4.0 Changelog
Didnt read all comments, thanks.[R-CON]Psyrus wrote:How about checking post #15 in this same thread you posted in![]()
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Vicious302
- Posts: 407
- Joined: 2010-07-28 19:54
Re: PR:BF2 v1.1.4.0 Changelog
Removed uav on korengal? That shoupd definitely balance it. 
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SIDEKILL3R
- Posts: 394
- Joined: 2013-02-28 06:45
Re: PR:BF2 v1.1.4.0 Changelog
dang im at working looking at this
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-=anders=-
- Retired PR Developer
- Posts: 1532
- Joined: 2005-10-27 14:48
Re: PR:BF2 v1.1.4.0 Changelog
Will be more transparent in next update... Wich I hope wont be long after this one!Roque_THE_GAMER wrote:good job devs! no fix for LAV and bradley frontal smoke?
[img]https://dl.dropboxusercontent.com/u/11035283/anders_prsig.png[/img]
PR:BF2 Sound & VisualFX
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SANGUE-RUIM
- Posts: 1390
- Joined: 2009-04-26 12:37
Re: PR:BF2 v1.1.4.0 Changelog
so much win on this... thx







