PR:BF2 v1.1.4.0 Changelog

The changelogs for recently released Project Reality versions
MADsqirrel
Posts: 410
Joined: 2011-08-15 13:00

Re: PR:BF2 v1.1.4.0 Changelog

Post by MADsqirrel »

Yay new map, more stuff!!
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic56970_7.gif[/img]
Geronimo
Posts: 274
Joined: 2013-03-28 20:49

Re: PR:BF2 v1.1.4.0 Changelog

Post by Geronimo »

Thanks for the update DEVs!

Unfortunately sbeneh-coop-inf layer crashes when I try to spawn. Has anyone else that problem?
atom9[CH]
Posts: 117
Joined: 2011-06-25 08:52

Re: PR:BF2 v1.1.4.0 Changelog

Post by atom9[CH] »

Thank you DeVs

I have one question is punkbuster hopefully back and activated?
Phoenix4894
Posts: 67
Joined: 2009-12-26 17:22

Re: PR:BF2 v1.1.4.0 Changelog

Post by Phoenix4894 »

Image
Image
СпецнаЗ-TUR
Posts: 8
Joined: 2013-08-13 22:19

Re: PR:BF2 v1.1.4.0 Changelog

Post by СпецнаЗ-TUR »

Mmm looks pretty :) ) But... is there any project about changing MEC to Syrian Army for Sbeneh Outskirts Map in future ??
camo
PR:BF2 Developer
Posts: 3165
Joined: 2013-01-26 09:00

Re: PR:BF2 v1.1.4.0 Changelog

Post by camo »

Awesome work, i am so pumped for sbeneh outskirts.
Image
Serathis
Posts: 17
Joined: 2014-01-29 22:13

Re: PR:BF2 v1.1.4.0 Changelog

Post by Serathis »

Nice, insurgent mortar finally working!
Microwaife
Posts: 627
Joined: 2011-03-17 11:46

Re: PR:BF2 v1.1.4.0 Changelog

Post by Microwaife »

СпецнаЗ-TUR wrote:Mmm looks pretty :) ) But... is there any project about changing MEC to Syrian Army for Sbeneh Outskirts Map in future ??
there is one :)
Murkey
Posts: 529
Joined: 2010-02-16 19:33

Re: PR:BF2 v1.1.4.0 Changelog

Post by Murkey »

Excellent work guys, I'm so excited!

Quick question for clarity: "Increased player climbing ability slightly."

Does this mean being able to walk up slightly steeper slopes? As opposed to moving up ropes etc faster?

Cheers, Murkey.

*Edit, see below.* V. - Thanks K4on :D
Last edited by Murkey on 2014-03-15 15:28, edited 1 time in total.
K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: PR:BF2 v1.1.4.0 Changelog

Post by K4on »

Does this mean being able to walk up slightly steeper slopes?
this 567
Spyker2041
Posts: 1076
Joined: 2010-03-18 16:25

Re: PR:BF2 v1.1.4.0 Changelog

Post by Spyker2041 »

Geronimo wrote:Thanks for the update DEVs!

Unfortunately sbeneh-coop-inf layer crashes when I try to spawn. Has anyone else that problem?
Its not just you, gives a circular heritage error on spawn.
Image
Take a look at my custom PRSP Maps --> Click Here
Take a look at my gameplay vids --> Click Here
Mr.Pfannenschmidt
Posts: 25
Joined: 2013-02-04 16:47

Re: PR:BF2 v1.1.4.0 Changelog

Post by Mr.Pfannenschmidt »

yay, cool update!

p.s.: when will we see the hk416 and the norwegian forces?
Mariuska
Posts: 44
Joined: 2010-10-16 07:20

Re: PR:BF2 v1.1.4.0 Changelog

Post by Mariuska »

I have a problem. After update is finished i get this error message and i cant start the game. Any suggestions?
You do not have the required permissions to view the files attached to this post.
ma21212
Posts: 2551
Joined: 2007-11-17 01:12

Re: PR:BF2 v1.1.4.0 Changelog

Post by ma21212 »

About damn time
Image
Image
Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: PR:BF2 v1.1.4.0 Changelog

Post by Psyrus »

Mariuska wrote:I have a problem. After update is finished i get this error message and i cant start the game. Any suggestions?
How about checking post #15 in this same thread you posted in ;)
Mariuska
Posts: 44
Joined: 2010-10-16 07:20

Re: PR:BF2 v1.1.4.0 Changelog

Post by Mariuska »

[R-CON]Psyrus wrote:How about checking post #15 in this same thread you posted in ;)
Didnt read all comments, thanks.
Vicious302
Posts: 407
Joined: 2010-07-28 19:54

Re: PR:BF2 v1.1.4.0 Changelog

Post by Vicious302 »

Removed uav on korengal? That shoupd definitely balance it. :roll:
SIDEKILL3R
Posts: 394
Joined: 2013-02-28 06:45

Re: PR:BF2 v1.1.4.0 Changelog

Post by SIDEKILL3R »

dang im at working looking at this
-=anders=-
Retired PR Developer
Posts: 1532
Joined: 2005-10-27 14:48

Re: PR:BF2 v1.1.4.0 Changelog

Post by -=anders=- »

Roque_THE_GAMER wrote:good job devs! no fix for LAV and bradley frontal smoke?
Will be more transparent in next update... Wich I hope wont be long after this one!
[img]https://dl.dropboxusercontent.com/u/11035283/anders_prsig.png[/img]
PR:BF2 Sound & VisualFX

SANGUE-RUIM
Posts: 1390
Joined: 2009-04-26 12:37

Re: PR:BF2 v1.1.4.0 Changelog

Post by SANGUE-RUIM »

so much win on this... thx
Locked

Return to “Changelogs”