Enemy Kit pickup

Post your feedback on the current Project Reality release (including SinglePlayer).
PlaynCool
Posts: 711
Joined: 2008-04-06 21:51

Re: Enemy Kit pickup

Post by PlaynCool »

At least in our army there are very strict rules and punishments if you loose your rifle. I can imagine it is the same in other armies. So this i actually like.
Forgive my bad English... :?
jax
Posts: 355
Joined: 2011-08-07 02:47

Re: Enemy Kit pickup

Post by jax »

PlaynCool wrote:At least in our army there are very strict rules and punishments if you loose your rifle. I can imagine it is the same in other armies. So this i actually like.
They punish you when you die and someone steals your rifle? harsh. But yeah I agree with the picking up some other conventional forces kit, when theoretically you are trained with your own.

Off we fuck.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Enemy Kit pickup

Post by Rudd »

jax wrote:They punish you when you die and someone steals your rifle? harsh. But yeah I agree with the picking up some other conventional forces kit, when theoretically you are trained with your own.
I think he meant you'll catch hell if your unit came back to base and there's you showing of your nice new shiny AK, leaving your M16 in the field
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SuperHornet
Posts: 206
Joined: 2011-10-01 17:28

Re: Enemy Kit pickup

Post by SuperHornet »

Just another 1.0 change that didn't need to happen (go figure). Its not like in combat I'm going to be like "hmm, I ran out of ammo, I should just sit here, get shot and then die because I'm forbiddon to pick up an enemy weapon to fight back."
Anderson29
Posts: 891
Joined: 2005-12-19 04:44

Re: Enemy Kit pickup

Post by Anderson29 »

curahee150 wrote:Anderson what makes you think every time, the person that picks up an enemy kit is going to be in a firefight?
because of the gay-*** rally system currently in place.?.?.

nah but really...whether in a fight or not...it doesnt take away from my main point (bold and underlined sentence)
Anderson29 wrote:riddle me this batman.
ur telling me in the heat of a firefight ur going to pick up body armor, helmet and weapon of a fallen enemy who most likely died from getting shot or blown the fuck up? you know what explosions and bullets do to body armor, helmets and weapons....yeah u guessed it...it gets ruined. can bf2 engine simulate this.....no. so devs try to remedy this as best they can. are there cases where body armor, helmets and weapons dont get destroyed but the person wearing them does....of course.

u want a whole bunch of brits running around with ak's setting grande traps and ieds?.?. and on AAS think of dorve winter....jesus...what a cluster fuck that would be if you could pick up and keep enemy kits.
in-game name : Anderson2981
steam : Anderson2981
curahee150
Posts: 187
Joined: 2013-07-11 16:14

Re: Enemy Kit pickup

Post by curahee150 »

By that logic then you shouldn't be able to pick up your own kit after being revived due to your clothes, body armor, and your weapons being ruined, especially after you get a 1,000kg bomb dropped on your head or get shot by a tank.
Last edited by curahee150 on 2014-04-08 20:34, edited 3 times in total.
Reason: added some stuff
Prevtzer
Posts: 648
Joined: 2012-06-13 12:19

Re: Enemy Kit pickup

Post by Prevtzer »

curahee150 wrote:By that logic then you shouldn't be able to pick up your own it after being revived.
Because when you are wounded you strip your clothes, body armour, helmet and rifle and put it all in a neat pile :roll:

It's a BF2 thing.
curahee150
Posts: 187
Joined: 2013-07-11 16:14

Re: Enemy Kit pickup

Post by curahee150 »

Prevtzer wrote:Because when you are wounded you strip your clothes, body armour, helmet and rifle and put it all in a neat pile :roll:

It's a BF2 thing.
...what?
Spook
Posts: 2458
Joined: 2011-07-12 14:08

Re: Enemy Kit pickup

Post by Spook »

curahee150 wrote:...what?
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curahee150
Posts: 187
Joined: 2013-07-11 16:14

Re: Enemy Kit pickup

Post by curahee150 »

yes I know the thing about about the kits, just the answer given has no real relation(and doesn't make sense ) to my previous post, unless im missing something.
Last edited by curahee150 on 2014-04-09 00:42, edited 1 time in total.
Reason: it was my previous post not my precious post..
Anderson29
Posts: 891
Joined: 2005-12-19 04:44

Re: Enemy Kit pickup

Post by Anderson29 »

curahee150 wrote:By that logic then you shouldn't be able to pick up your own kit after being revived due to your clothes, body armor, and your weapons being ruined, especially after you get a 1,000kg bomb dropped on your head or get shot by a tank.
yep! if pr was mine to mold their would be no revives, only healing the wounded but pr gives a little and takes a little. if pr was able to make the game where when u picked up an enemy's weapon and only the weapon then i would be fine with that....but the reality of the game is that it doesn't and out of all the possibilities their are in regards to picking up enemy's kits the one currently in place is by far the best option you insurgency hate'n scope whores...lol. :mrgreen:

and last i checked their are no "elite forces" represented anywhere within pr
in-game name : Anderson2981
steam : Anderson2981
Roque_THE_GAMER
Posts: 520
Joined: 2012-12-10 18:10

Re: Enemy Kit pickup

Post by Roque_THE_GAMER »

that's simple, remove the kit geometry (helmet and shit) from the kit and give only the weapons and stuff, make they have more hp to simulate body armor and the light dude less hp and heavy dude more hp, and make all they spawn with the helmet and accessories attach to the body so doesn't matter the kit you have.
[align=center]Sorry i cant into English...
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Anderson29
Posts: 891
Joined: 2005-12-19 04:44

Re: Enemy Kit pickup

Post by Anderson29 »

Roque_THE_GAMER wrote:that's simple, remove the kit geometry (helmet and shit) from the kit and give only the weapons and stuff
lol....if it's so easy man im sure u could share with us and the devs a sample of this in action? a video of ur work... maybe u could be an r-con someday.
in-game name : Anderson2981
steam : Anderson2981
Roque_THE_GAMER
Posts: 520
Joined: 2012-12-10 18:10

Re: Enemy Kit pickup

Post by Roque_THE_GAMER »

Anderson29 wrote:lol....if it's so easy man im sure u could share with us and the devs a sample of this in action? a video of ur work... maybe u could be an r-con someday.
sure, teach me how to use 3Dmax and BF2 editor and i do it!
[align=center]Sorry i cant into English...
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Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: Enemy Kit pickup

Post by Psyrus »

Roque_THE_GAMER wrote:sure, teach me how to use 3Dmax and BF2 editor and i do it!
Here you are
Roque_THE_GAMER
Posts: 520
Joined: 2012-12-10 18:10

Re: Enemy Kit pickup

Post by Roque_THE_GAMER »

'[R-CON wrote:Psyrus;1997376']Here you are
thanks, now i just need to buy one copy. lol
[align=center]Sorry i cant into English...
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X-Alt
Posts: 1073
Joined: 2013-07-02 22:35

Re: Enemy Kit pickup

Post by X-Alt »

Would there be a way to implement it server side so they could choose? Sort of like rcon onefaction, but only for Rifleman, Breacher, similar kits, etc.. Looting all kits is possible in the heat of battle thanks to the BF2 engine, and I steal friendly or enemy kits when out of ammo\rushed all the time.
curahee150
Posts: 187
Joined: 2013-07-11 16:14

Re: Enemy Kit pickup

Post by curahee150 »

X-Alt wrote:Would there be a way to implement it server side so they could choose? Sort of like rcon onefaction, but only for Rifleman, Breacher, similar kits, etc.. Looting all kits is possible in the heat of battle thanks to the BF2 engine, and I steal friendly or enemy kits when out of ammo\rushed all the time.
it doesn't take very long to pick up a gun/ammo.
X-Alt
Posts: 1073
Joined: 2013-07-02 22:35

Re: Enemy Kit pickup

Post by X-Alt »

curahee150 wrote:it doesn't take very long to pick up a gun/ammo.
The armor tho, BF2 kit geometries are stupid. If you model them on the character, you lose certain abilities, like the pilot helmet, medic bag mount, etc..
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