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Posted: 2006-12-21 03:51
by wpgcivic
oh hahah, i dont know if you are joking or not, ill just leave it at that
Posted: 2006-12-21 07:44
by Kitoro
HAHHA! WHACK:: KO!!
and kick.. plus a lil' gun butting
oh.. and can you make us be able to spit on the dead. :/
Posted: 2006-12-21 09:32
by Mr_B.A.Baracus
gets my vote, it's not really a matter of urgency though!
'[5NFSO wrote:Thunder']killing people with a wrench should stay in hl: opfor and prey it doesnt belong in a realism mod
What's not real about killing someone with a wrench? Do you use rubber ones or something?
Posted: 2006-12-21 11:29
by Thunder
Rusty1986 wrote:What an obscenely contradictive comment. This is a reality mod mate. If you were fixing a bridge or APC or whatever and an enemy gets in hand to hand with you or close enough for you to bash him then you'd bloody bash him. Hell, i'd beat someone to death with my helmet if that's all I had. Not everyone in war dies from gun and shrapnel wounds.
As you said yourself, this is a reality mod, there-fore I back wrench bashing100%
so the miltery hands out magic fix it all wrench's, and puts you into hand to hand combat with them?
i think ill have to pop down my recruiting office and sign up for Close Quarter Wrench Combat.
the wrench is a improvised weapon. rather than somthing your trained to go into combat with, ok so in RL you can beat people with wrench's but next people will want to be beating each other with box cutters, brooms, bits of piping and wheel barrows,
i got a better weapon than a wrench a team mate, if people have manged to sneak up to you and u have to depend on a wrench to save your self where were you team mates?
Posted: 2006-12-21 15:36
by Rusty1986
'[5NFSO wrote:Thunder']so the miltery hands out magic fix it all wrench's, and puts you into hand to hand combat with them?
i think ill have to pop down my recruiting office and sign up for Close Quarter Wrench Combat.
the wrench is a improvised weapon. rather than somthing your trained to go into combat with, ok so in RL you can beat people with wrench's but next people will want to be beating each other with box cutters, brooms, bits of piping and wheel barrows,
i got a better weapon than a wrench a team mate, if people have manged to sneak up to you and u have to depend on a wrench to save your self where were you team mates?
I'm sorry but I can't understand your point. The magic
fix-it-all wrenches is a different subject. Yes, it sucks that you can fix anything just by walking up to it and holding left click but what do you want? A f*cking animation of a crane or hoards of AI controlled bots bringing out pieces of metal and hammering and screwing for half an hour? There's limits to what can be done.
Using the wrench as a possible weapon though surely is possible. And to me, I don't see why people would want to be able to use box cutters, brooms or bits of piping and wheel barrows because they're not items in any of the kit's inventories. If a soldier is caught off guard whilst he's using a tool, you'd expect him to fight for his life with that tool.
Spec ops should be able to bash with their binocs (until they break!) Any item that's hard enough in the kit inventories to inflict damage on someone should be able to be used in such situations. It's reality.
And yes, the army doesn't teach specific
wrench combat but it sure as hell teaches close quarter combat with a variety of hand held weapons. What use is a soldier who can't hold his own in a good old brawl? If the wrench is there, use it!
Posted: 2006-12-21 15:43
by fuzzhead
IMO this would be a waste of time to code, the time would be better spent elsewhere....
if your gonna code it, go ahead, otherwise I dont think its worth the time...
Posted: 2006-12-21 20:34
by Bodybag2224
No, don't make it a weapon just a stun weapon to disorient the person.
Posted: 2006-12-21 23:23
by Rusty1986
'[R-CON wrote:fuzzhead']IMO this would be a waste of time to code, the time would be better spent elsewhere....
if your gonna code it, go ahead, otherwise I dont think its worth the time...
Completely agree. There are far more things that need attention, I just get a little wound up when people think it's unrealistic to fight dirty.
Posted: 2006-12-22 00:38
by Griffon2-6
I can code it, the only thing is it will not have any animations.
Posted: 2006-12-22 01:10
by UKARMYCADET
i back the wrench idea up.
but if griffon codes it will it be placed in?
or will he have wasted his time?
Posted: 2006-12-22 20:08
by Griffon2-6
That all depends if I'm granted R-CON status any time soon. I'm gonna try to win the mapping competition.
Posted: 2006-12-23 05:46
by dead fish12345
use the knife animation ??? the nade animation might work 2 just take out the pullin of the pin?
Posted: 2006-12-23 09:42
by Sandy_Beret
Figisaacnewton wrote:Add my vote to those in favor of the wrench alt fire being a weapon.
I agree
Posted: 2006-12-23 10:00
by Lucid Nightmare
I'm all for wrench beating but I would much rather the devs concentrate on the more pressing matters until later.
Posted: 2006-12-23 12:34
by Gyberg
I agree it would be cool and useful but it isn't the most important thing right now,
haha I get this picture in my mind from Saving Private Ryan when the Sergeant comes around a corner and runs into a german, his rifle clicks, so he throwes his helmet.. I mean use what you've got, if you are holding a wrench then smash his face with it.
Posted: 2006-12-23 12:46
by Aus Sniper01
Frigon oath
This should be interesting lol!
Posted: 2006-12-23 12:49
by Infidel
Amusing but not exactly top priority I imagine.
Posted: 2006-12-23 20:29
by Griffon2-6
So should I give a shot at coding it?
Posted: 2006-12-24 00:24
by Darkpowder
Bodybag2224 wrote:First off the topic sounds a little dirty

ops:
But the idea is a good idea, if it was included it shouldn't be a one hit kill, maybe a stun that would give the engineer enough time to switch to his shotgun.
Oh come on ... this is comedy right?
Next thing we will hear is that there should be a Melee attack that kicks your enemy in the nuts, resulting in the blurry coughing animation, until you get fixed.
