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Re: BMP-2 2A42 cannon fire rate

Posted: 2014-05-23 09:11
by ComradeHX
Roque_THE_GAMER wrote:to faster kill and respond to infantry at close range.
Infantry isn't supposed to get in close range.

Re: BMP-2 2A42 cannon fire rate

Posted: 2014-05-23 11:16
by Inspektura43
ComradeHX wrote:Infantry isn't supposed to get in close range.
But this is PR,
not real life.

Re: BMP-2 2A42 cannon fire rate

Posted: 2014-05-23 17:01
by ComradeHX
Inspektura43 wrote:But this is PR,
not real life.
But this is Project Reality.

You want buff to turret traverse? Find solid info on when it's done IRL.

Slower turret is good in PR because it's smoother when guiding ATGM onto target at medium/long range where it's intended.

If you can't traverse fast enough in PR; ask driver to turn the vehicle with you.

Re: BMP-2 2A42 cannon fire rate

Posted: 2014-05-23 22:19
by Roque_THE_GAMER
ComradeHX wrote:But this is Project Reality.

You want buff to turret traverse? Find solid info on when it's done IRL.

Slower turret is good in PR because it's smoother when guiding ATGM onto target at medium/long range where it's intended.

If you can't traverse fast enough in PR; ask driver to turn the vehicle with you.
reality is the second ting in this game, after i say the word "turn" i already have a tank shell in the face.

Re: BMP-2 2A42 cannon fire rate

Posted: 2014-05-24 00:12
by ComradeHX
Roque_THE_GAMER wrote:reality is the second ting in this game, after i say the word "turn" i already have a tank shell in the face.
Reality is the first thing in this case when slower turret traverse does NOT ruin gameplay in any way.

You just need to play better.

The trick is to spot and fire at tank before tank fires, as ALWAYS. Many tricks available in PR; such as spotting with edge of screen.
If you got time to say something; then it's probably too late.

Because ATGM travels slower than a tank round.

Because BMP-2M can one-shot a TANK AND rape all infantry with its endless barrage of HE rounds and grenades.
It's really quite awesome/boarderline overpowered in PR.

Re: BMP-2 2A42 cannon fire rate

Posted: 2014-05-24 01:07
by Roque_THE_GAMER
ComradeHX wrote:Reality is the first thing in this case when slower turret traverse does NOT ruin gameplay in any way.

You just need to play better.

The trick is to spot and fire at tank before tank fires, as ALWAYS. Many tricks available in PR; such as spotting with edge of screen.
If you got time to say something; then it's probably too late.

Because ATGM travels slower than a tank round.

Because BMP-2M can one-shot a TANK AND rape all infantry with its endless barrage of HE rounds and grenades.
It's really quite awesome/boarderline overpowered in PR.
Spot the tank is one ting, some one spot him is another, driver only have a frontal view and not a commander view and thermals to spot a tank so the gunner have all the job the driver if he wants to spot something he had to come out and take a risk to take a shoot in the face by a leet skillzs lone wolf sniper and if the commander is not drunk or the team know how to use the squad to squad mumble that's a good ting but not awes precise, i lost the time how much i miss a opportunity due the turret speed, driver spots, try to turn, target run/dead. i can fix that by put my mouse to 3.0 sensitivity but i cant aim at long range because the mouse "lag" a bit and if i gonna take other armor i forgot to reset the configuration i gonna have some bad time until i figure out, if should be like in real life the ATGMs can be fired faster than in the game and the cannon should not overheat that fast.

Re: BMP-2 2A42 cannon fire rate

Posted: 2014-05-24 01:25
by Rudd
How about don't expect to be able to go toe to toe with a Tank when you aint in a tank?

If you haven't got a tank, fight smart not hard.

Re: BMP-2 2A42 cannon fire rate

Posted: 2014-05-24 01:36
by ComradeHX
Roque_THE_GAMER wrote:Spot the tank is one ting, some one spot him is another, driver only have a frontal view and not a commander view and thermals to spot a tank so the gunner have all the job the driver if he wants to spot something he had to come out and take a risk to take a shoot in the face by a leet skillzs lone wolf sniper and if the commander is not drunk or the team know how to use the squad to squad mumble that's a good ting but not awes precise, i lost the time how much i miss a opportunity due the turret speed, driver spots, try to turn, target run/dead. i can fix that by put my mouse to 3.0 sensitivity but i cant aim at long range because the mouse "lag" a bit and if i gonna take other armor i forgot to reset the configuration i gonna have some bad time until i figure out, if should be like in real life the ATGMs can be fired faster than in the game and the cannon should not overheat that fast.
Have you not read anything from this thread? Fast overheat in-game represent having to fire at highest rpm but in smaller bursts(or the fume extractor would not be able to keep up).

1. not sure what BMP you are driving but driver/commander gets zooms to 360 degrees, just no thermals.
2. if you take a risk by leaving vehicle; expect consequences.
3. stop trying to compensate for lack of skill with mouse sensitivity...etc. If you were looking the opposite way when enemy pop up from a hill...that's your fault, making turret turn faster isn't going to help you much.
4. ATGM can be fired quickly in PR... IRL ATGM can be fired accurately on the move too; why don't you complain about that?

BMP-2 already has very, VERY high firepower against both armour and infantry.
Now you want faster traverse?

Why not give it some ERA while we are at it so it can take hits like a TANK?

How about just make it able to fly so it can chase down enemy jets too?

You do not want a BMP-2.

You wanted one of these:
Image

Re: BMP-2 2A42 cannon fire rate

Posted: 2014-05-24 01:38
by Roque_THE_GAMER
[R-DEV]Rudd wrote:How about don't expect to be able to go toe to toe with a Tank when you aint in a tank?

If you haven't got a tank, fight smart not hard.
sure, just let the tank eat our team mates in the flag and we just seat in to a corner out of no were and wait him., let him eat all ours tickets and flag.

Re: BMP-2 2A42 cannon fire rate

Posted: 2014-05-24 01:43
by ComradeHX
Roque_THE_GAMER wrote:sure, just let the tank eat our team mates in the flag and we just seat in to a corner out of no were and wait him., let him eat all ours tickets and flag.
l2flank

If tank is loading HE against infantry(even HEAT in this game does piss poor damage against apc...for whatever reason...), it's not loading APFSDS against APC.

Do you even play PR?

It takes a competent commander and competent gunner to wtfpwn tanks with IFV that has ATGM.
If you can't appear where enemy tank is not expecting you to and fail to kill it before it kills you; that just means you are not good enough/made mistakes.
ATGM isn't exactly easy mode(although it's definitely easier than HAT).

Everything is working as intended.

Re: BMP-2 2A42 cannon fire rate

Posted: 2014-05-24 01:49
by Rudd
If the game didn't require teamwork, there wouldn't be much point in it.

Your team is getting hit hard? Ok, it's good you want to help them. With any asset in PR you need to take your limitations into account.

You have more options than simply run forward and pretend you're a tank for a few minutes.

Perhaps flank around, hit part of their team in a soft spot and the tank might even leave your team alone and come get you, at which point run like hell or set up an ambush.

The infantry getting hit hard might just need to withdraw to avoid too many losses (the flag is only worth 30tickets, perhaps the next flag is easier to defend? force the enemy to lengthen their supply lines while you shorten yours)

If the infantry can provide accurate locations on the tank and enemy AT threats, perhaps even serve as a good distraction with even a LAT, then you push the scales in your favour.

Frankly you want to think this way even with an equivalent asset, you always want to push the scales in your favour before doing anything.

Making a vehicle just a bit more powerful so that it can more effectively engage a MBT is just not going to happen. If we were gonna do that we'd put the Warrior/Scimitar back on a higher ROF.

We go for the more realistic option if possible, particularly with assets as we can balance with other methods. If you think a BMP2 map is unbalanced, then think of ways it can be rebalanced without artificially making a vehicle stronger/weaker than it's RL counterpart as far as the game allows.

Re: BMP-2 2A42 cannon fire rate

Posted: 2014-05-24 02:55
by Roque_THE_GAMER
ComradeHX wrote:Have you not read anything from this thread? Fast overheat in-game represent having to fire at highest rpm but in smaller bursts(or the fume extractor would not be able to keep up).

1. not sure what BMP you are driving but driver/commander gets zooms to 360 degrees, just no thermals.
2. if you take a risk by leaving vehicle; expect consequences.
3. stop trying to compensate for lack of skill with mouse sensitivity...etc. If you were looking the opposite way when enemy pop up from a hill...that's your fault, making turret turn faster isn't going to help you much.
4. ATGM can be fired quickly in PR... IRL ATGM can be fired accurately on the move too; why don't you complain about that?
have you even played with the BMP-2M and BMP-2? i will drawn to you

1 the bmp-2 and bmp-2m driver have the same view, is on the driver's hat, its the only APC/IFV i know with that view, LAV, Bradley, Warrior,Pumma (actuality have a bad view to the ground), all they have a commander view at the top
Image
Image
Image
Image

2 of course its a risk but to unnecessary since the bmp-2/bmp-2M have commander sights(in real life) so he should not need to take that risk

3 my problem is skills right? take a look a it:






i am a experienced gunner, all those apcs gunners (least the bmp-2) respond fast and turn fast i awes keep my awareness, look around, scam is difficult to do that in the BMP-2/M so i have to sacrifice the mouse sensitivity to be effective.

4 in pr take 10 seconds to fire another one


in real life...(2:47)

Re: BMP-2 2A42 cannon fire rate

Posted: 2014-05-24 03:21
by Roque_THE_GAMER
[R-DEV]Rudd wrote:If the game didn't require teamwork, there wouldn't be much point in it.

Your team is getting hit hard? Ok, it's good you want to help them. With any asset in PR you need to take your limitations into account.

You have more options than simply run forward and pretend you're a tank for a few minutes.

Perhaps flank around, hit part of their team in a soft spot and the tank might even leave your team alone and come get you, at which point run like hell or set up an ambush.

The infantry getting hit hard might just need to withdraw to avoid too many losses (the flag is only worth 30tickets, perhaps the next flag is easier to defend? force the enemy to lengthen their supply lines while you shorten yours)

If the infantry can provide accurate locations on the tank and enemy AT threats, perhaps even serve as a good distraction with even a LAT, then you push the scales in your favour.

Frankly you want to think this way even with an equivalent asset, you always want to push the scales in your favour before doing anything.

Making a vehicle just a bit more powerful so that it can more effectively engage a MBT is just not going to happen. If we were gonna do that we'd put the Warrior/Scimitar back on a higher ROF.

We go for the more realistic option if possible, particularly with assets as we can balance with other methods. If you think a BMP2 map is unbalanced, then think of ways it can be rebalanced without artificially making a vehicle stronger/weaker than it's RL counterpart as far as the game allows.
we don't have much options since you can find a hat/tank/ifv/tow on our way if you try to flank or go around the map so we have to work on attention and be ready for everything and respond fast or back to spawn menu

i also don't agree with unrealistic buffs but i also don't agree unrealistic weakness like the driver view in the BMP-2, tank shell not destroying cashe(direct hit) Bradley turret lock, nato tanks reload faster than T-72 and T-90, deviation, etc.

Re: BMP-2 2A42 cannon fire rate

Posted: 2014-05-24 04:35
by ComradeHX
Roque_THE_GAMER wrote:have you even played with the BMP-2M and BMP-2? i will drawn to you

1 the bmp-2 and bmp-2m driver have the same view, is on the driver's hat, its the only APC/IFV i know with that view, LAV, Bradley, Warrior,Pumma (actuality have a bad view to the ground), all they have a commander view at the top

2 of course its a risk but to unnecessary since the bmp-2/bmp-2M have commander sights(in real life) so he should not need to take that risk

3 my problem is skills right? take a look a it:

i am a experienced gunner, all those apcs gunners (least the bmp-2) respond fast and turn fast i awes keep my awareness, look around, scam is difficult to do that in the BMP-2/M so i have to sacrifice the mouse sensitivity to be effective.

4 in pr take 10 seconds to fire another one


in real life...(2:47)
1. you are driver; you get driver's view. If that's a problem then you don't have to drive.
And don't point rear of vehicle toward enemy if you want to spot anything.
If you are any decent as a driver then you would know the real reason(unrelated to where the viewpoint is) why you would want to be out of the driver seat.
2. Sight is fine; again, don't point rear toward enemy.
3. I really cannot care less about cherrypicked games; if you were so skilled, you would not be whining about a BMP-2M buff. BMP-2M and 3 are some of best IFV in game.
4. that would be where gameplay > real life; BMP-2M was nerfed for good reason.

Re: BMP-2 2A42 cannon fire rate

Posted: 2014-05-24 05:03
by Roque_THE_GAMER
ComradeHX wrote:1. you are driver; you get driver's view. If that's a problem then you don't have to drive.
And don't point rear of vehicle toward enemy if you want to spot anything.
2. Sight is fine; again, don't point rear toward enemy.
3. I really cannot care less about cherrypicked games; if you were so skilled, you would not be whining about a BMP-2M buff. BMP-2M and 3 are some of best IFV in game.
4. that would be where gameplay > real life; BMP-2M was nerfed for good reason.
*face palm* i guess i losing my time here

are you trolling or something? if that so why not do ALL the drivers from ALL APCs get a Driver view? why BMP-2 is especial? who is smart enough drive the back to the enemy? sights are not fine due you cant see behind if some one come from behind the driver cannot see and the gunner is to slow look behind because and he is busy looking for target at the front, do you think my skills fix a game? or you are just tired to see your tanks and IFV getting killed by a BMP-2M?

Re: BMP-2 2A42 cannon fire rate

Posted: 2014-05-24 11:47
by ComradeHX
Roque_THE_GAMER wrote:*face palm* i guess i losing my time here

are you trolling or something? if that so why not do ALL the drivers from ALL APCs get a Driver view? why BMP-2 is especial? who is smart enough drive the back to the enemy? sights are not fine due you cant see behind if some one come from behind the driver cannot see and the gunner is to slow look behind because and he is busy looking for target at the front, do you think my skills fix a game? or you are just tired to see your tanks and IFV getting killed by a BMP-2M?
It's called balance. There is every reason to nerf BMP-2M from the god vehicle you wanted because it has way better weapons AND mobility than HATO counter parts(such as Bradley; damn that thing was a piece of sh**, turns like BMP-3 but has none of the guns) and in big maps with lots of open areas...that's all that matters. Having driver's view and commander's view are both acceptable in PR; driver's view is obviously worse, and that is fine.

Do you even read?
If you get flanked by enemy; it's your own fault. Again, don't turn rear of vehicle towards enemy if you want to be able to see them in driver's position.

Again, I drive/gun BMP-2M and BMP-3 ALL the time. Farming tears from all sorts of HATO vehicles, from apc to attack choppers.

BMP-2M is broken. Broken as in overpowered...
You just want it to be even better so you can use less skill in it.

Russian Bias; deal with it.

Re: BMP-2 2A42 cannon fire rate

Posted: 2014-05-24 14:00
by Roque_THE_GAMER
ComradeHX wrote:It's called balance. There is every reason to nerf BMP-2M from the god vehicle you wanted because it has way better weapons AND mobility than HATO counter parts(such as Bradley; damn that thing was a piece of sh**, turns like BMP-3 but has none of the guns) and in big maps with lots of open areas...that's all that matters. Having driver's view and commander's view are both acceptable in PR; driver's view is obviously worse, and that is fine.

Do you even read?
If you get flanked by enemy; it's your own fault. Again, don't turn rear of vehicle towards enemy if you want to be able to see them in driver's position.

Again, I drive/gun BMP-2M and BMP-3 ALL the time. Farming tears from all sorts of HATO vehicles, from apc to attack choppers.

BMP-2M is broken. Broken as in overpowered...
You just want it to be even better so you can use less skill in it.

Russian Bias; deal with it.
BE flanked is one ting, SEE the enemy Flank you is another, driver have the commander job o look around wile in BMP-2 that's far possible because he can only look forward and sideways, not Russian fault to do the best APCs/IFVs and tanks and Nato have a incapacity to not do better, for every one how wants do nerf the Russian armory just say: "Cry some more!" if PR start to nerf every ting you can remove the Reality from the name.

Re: BMP-2 2A42 cannon fire rate

Posted: 2014-05-24 17:14
by Leopardi
viirusiiseli wrote:The BMP2's cannon fire rate is wrong, since in real life they do not use the 550 rounds/min firerate. See below.



BMP-2 - Wikipedia, the free encyclopedia
It's also inaccurate as hell with max ROF.

Image


And while you're at it, change the color of the sights like they're IRL:
Image

Re: BMP-2 2A42 cannon fire rate

Posted: 2014-05-24 19:43
by ComradeHX
Roque_THE_GAMER wrote:BE flanked is one ting, SEE the enemy Flank you is another, driver have the commander job o look around wile in BMP-2 that's far possible because he can only look forward and sideways, not Russian fault to do the best APCs/IFVs and tanks and Nato have a incapacity to not do better, for every one how wants do nerf the Russian armory just say: "Cry some more!" if PR start to nerf every ting you can remove the Reality from the name.
You still didn't learn anything.

Re: BMP-2 2A42 cannon fire rate

Posted: 2014-05-24 20:17
by Kerryburgerking
If you have such a hard time worrying about the enemy flanking you just get out and look with the binocs, The BMP-2M is together with the BMP-3 by far the best IFVs in the game. Be glad that we have them ?nstead.