Page 2 of 2

Re: BF2 ENB for Project Reality

Posted: 2014-05-19 15:55
by Trooper909
Careless wrote: It looks like some hipster turned PR into Instagram (?)
Legendary Comment.

No offense to the creator/s but this pretty sums up my feeling about ENB in general.

Re: BF2 ENB for Project Reality

Posted: 2014-05-19 16:14
by Spook
Haha Careless genius!

Saturation to da MAX!

Re: BF2 ENB for Project Reality

Posted: 2014-05-20 16:16
by Careless
'[INS wrote:Supercoin;2006372']--------------------------------------

Well.. thx for the shameless :o ops: Ad and your pointless :confused: assumption
I'm assuming that u slept in school biology class.
When eyes focus on 1 object, other things front, behind or next blur
That's why nearly 50% of the view is not clear much as you wanted
Also u don't actually stare your weapon in the battlefield, do you?
When the object u r seeing get closer, your weapon looks clear at the same time
but when u stare the extensive field, your weapon blur and the field become clear

I hope you learn more about the things u r complaining before post some poops next time :)
I'm a 2nd year Design and Shaping Engineer student with 4 years of Liberal Arts. My education (thus 6 years in total) has been nothing but studying colours and shapes, and finding harmony between them.

This visual modification of PR is nothing but maxed out saturation and contrast to me.
In real life the sky, sand and dust don't glow.

I do believe that these kinds of modifications CAN improve games in general, but not PR with the old Refraktor (?) engine.
I do believe you CAN get a more cinematic effect from it, but not everyone has the ability/material to do so.


Just aside (barely relevant but a interesting fact); they should make women lead visual designers in games and movies. Generally women can perceive a bigger spectrum of colours than men and are better at matching them.

Re: BF2 ENB for Project Reality

Posted: 2014-05-20 20:55
by Pvt.LHeureux
Careless wrote: Just aside (barely relevant but a interesting fact); they should make women lead visual designers in games and movies. Generally women can perceive a bigger spectrum of colours than men and are better at matching them.
I read and heard multiple times that women have a harder time with 3D and spatial awereness though.

Re: BF2 ENB for Project Reality

Posted: 2014-05-20 21:32
by Midnight_o9
Careless wrote:Just aside (barely relevant but a interesting fact); they should make women lead visual designers in games and movies. Generally women can perceive a bigger spectrum of colours than men and are better at matching them.
Considering women can't be colour blind, or at least it's extremely rare, and most colour blind men don't actually know they are until they take the test, and people rarely take those tests, that would help a lot if women were in charge of colours in anything that is supposed to be "realistic".

And yeah I heard the same about spatial awareness among women.

As for the ENB, I didn't look into how this one works but iirc the other one was just settings that you could set the way you want, making it less saturated and all.

Re: BF2 ENB for Project Reality

Posted: 2014-05-21 11:06
by Careless
Pvt.LHeureux wrote:I read and heard multiple times that women have a harder time with 3D and spatial awereness though.
Yes, that's right! (from a evolutionary point of view they say). :-P
That's why they always crash our cars! :lol:

Re: BF2 ENB for Project Reality

Posted: 2014-05-21 11:47
by [INS]Supercoin
Careless wrote:I'm a 2nd year Design and Shaping Engineer student with 4 years of Liberal Arts. My education (thus 6 years in total) has been nothing but studying colours and shapes, and finding harmony between them.

This visual modification of PR is nothing but maxed out saturation and contrast to me.
In real life the sky, sand and dust don't glow.

I do believe that these kinds of modifications CAN improve games in general, but not PR with the old Refraktor (?) engine.
I do believe you CAN get a more cinematic effect from it, but not everyone has the ability/material to do so.


Just aside (barely relevant but a interesting fact); they should make women lead visual designers in games and movies. Generally women can perceive a bigger spectrum of colours than men and are better at matching them.
---------------------

Well.. I have never expected ur answer

I admit i was too offensive and clueless
And i do apologize about that

But i think it's kindda strange to compare the game with real life
We can add blur effect and lots of things in game to make looks more realistic but Sky,sand and dust?
Seriously?
This could be just a difference between point of views but i do not think we have to make the ENB like that
and also that's impossible in BF2's engine

It takes some days to make this ENB for me bcuz i'm not an expert but i tried hard and found out that this is the best that could be performed in BF2

Re: BF2 ENB for Project Reality

Posted: 2014-05-21 11:51
by [INS]Supercoin
Ah!!

I think i didn't say the most important thing

The actual reason that the game looks too saturated is not due to ENB but PR palates

I just added this one because i thought this would makes the game cooler than before