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Re: PR:BF2 v1.2.0.0 Changelog

Posted: 2014-05-25 11:49
by dogmaster
Also a picture of Doutzen Kroes in the Fennek!

NICE!!!

Re: PR:BF2 v1.2.0.0 Changelog

Posted: 2014-05-25 12:16
by Mineral
sirfstar wrote:chinese support truck has canadian light supply crate
Thanks for letting us know! Next time please use the dedicated forum though. Then it has more chance of being read and fixed :)

PR:BF2 Bugs - Project Reality Forums

with the template:
https://www.realitymod.com/forum/f26-pr ... sting.html

Re: PR:BF2 v1.2.0.0 Changelog

Posted: 2014-05-25 12:19
by piepieonline
sirfstar wrote:chinese support truck has canadian light supply crate
Thanks, fixed for the next update.

EDIT: Eh, massively ninja'd.

Re: PR:BF2 v1.2.0.0 Changelog

Posted: 2014-05-25 12:30
by sweedensniiperr
just one question about the civis: will they still be collaborators if they use ladders, medkits etc? with the implentation of this antihuman shield thing that would seem to me like a logical thing to remove. if that's the case i think i'd like that change.

Re: PR:BF2 v1.2.0.0 Changelog

Posted: 2014-05-25 12:53
by Sandepp
Please please please make a crouch-Toggle key.I might get CT syndrome from pressing it for a long time with my pinkie :D

Re: PR:BF2 v1.2.0.0 Changelog

Posted: 2014-05-25 12:54
by ComradeHX
Anti human shield?

So insurgent didn't take cover in house of civis IRL?
http://www.3news.co.nz/Nervous-calm-gri ... fault.aspx
"Sheik Ahmed Abu Risha, a powerful Anbar tribal leader who heads the Sahwa, told the AP on Friday that he believes he has enough fighters and weapons, some supplied by the Iraqi army, to confront the al-Qaida militants.
He alleged that some of the militants have been using civilians as human shields, making his men reluctant to try to confront them head-on because of concerns about civilian casualties."
Fixed BluFor soldiers getting punished when an bleeding insurgent drops his kit.
^This should not be there.
http://www.armytimes.com/article/201002 ... -offensive
""I understand the reason behind it, but it's so hard to fight a war like this," said Marine Lance Cpl. Travis Anderson, 20, of Altoona, Iowa. "They're using our rules of engagement against us," he said, adding that his platoon had repeatedly seen men drop their guns into ditches and walk away to blend in with civilians."
They do blend in with civilians; which puts then out of ROE.
Added scopes to breacher kits of conventional forces.
^This is good.
Sandepp wrote:Please please please make a crouch-Toggle key.I might get CT syndrome from pressing it for a long time with my pinkie :D
Do it yourself with AHK.

Re: PR:BF2 v1.2.0.0 Changelog

Posted: 2014-05-25 13:03
by zloyrash
-GREAT!-

Re: PR:BF2 v1.2.0.0 Changelog

Posted: 2014-05-25 13:07
by atom9[CH]
Flare bug fixed?

Re: PR:BF2 v1.2.0.0 Changelog

Posted: 2014-05-25 13:09
by Mineral
'atom9[CH wrote:;2008071']Flare bug fixed?
'[R-DEV wrote:AncientMan;2007972']
  • Fixed flare bug on choppers (hopefully).
hopefully. Go test it out and let us know :D

Re: PR:BF2 v1.2.0.0 Changelog

Posted: 2014-05-25 13:12
by atom9[CH]
[R-DEV]Mineral wrote:hopefully. Go test it out and let us know :D
Easy; thank you. What does "hopefully" mean? Did you test it?

Re: PR:BF2 v1.2.0.0 Changelog

Posted: 2014-05-25 13:13
by AncientMan
Since when do we test stuff?

Re: PR:BF2 v1.2.0.0 Changelog

Posted: 2014-05-25 13:15
by Mineral
'atom9[CH wrote:;2008075']Easy; thank you. What does "hopefully" mean? Did you test it?
No PR-team members have the flying license yet unfortunately. Got to start reading the manual at some point..

Re: PR:BF2 v1.2.0.0 Changelog

Posted: 2014-05-25 13:31
by Truism
What the hell is the Dutch faction doing in this game. This faction never should have passed the sanity check for PR. Silenced SF class and a F35 that is still in development; not delivered to anyone yet.

Pathetic. This faction is everything that PR isn't about. This faction is a fucking throwback to all the bits of 0.6 that we shouldn't be throwing back to.

Re: PR:BF2 v1.2.0.0 Changelog

Posted: 2014-05-25 13:41
by DMJ654
Sick guys, can't wait to see what else you guys got coming out.

Re: PR:BF2 v1.2.0.0 Changelog

Posted: 2014-05-25 13:42
by Rudd
Well we can't control the kinds of weapons the Dutch forces use IRL trusim :P I'm not a fan of silencers ingame, but the Dutch team's research indicated that silencers are more regularly used than in other nations afaik.

The F35 has actually been delivered to some countries now, only a few airframes
Third Joint Strike Fighter for the UK arrives

but yeah, we're using a bit of artistic license there, there are alot of teams using the F16 etc which is what would have been used instead, we wanted some variation there and now we have the F35 around for when we really do want it for other nations.

Re: PR:BF2 v1.2.0.0 Changelog

Posted: 2014-05-25 13:46
by Nate.
Truism wrote:What the hell is the Dutch faction doing in this game. This faction never should have passed the sanity check for PR. Silenced SF class and a F35 that is still in development; not delivered to anyone yet.

Pathetic. This faction is everything that PR isn't about. This faction is a fucking throwback to all the bits of 0.6 that we shouldn't be throwing back to.
the fuck you talking about?


I am really really impressed with the amount of changes and new stuff (Shikotan Island, so beautiful). I also (for once) agree with all new gameplay changes. Great update! Everyone should promote the thing. This is such a big update, I am so looking forward to playing PR again.

Re: PR:BF2 v1.2.0.0 Changelog

Posted: 2014-05-25 13:55
by K4on
'atom9[CH wrote:;2008075']Easy; thank you. What does "hopefully" mean? Did you test it?
Its a bug which only occured on filled public servers so far.
Hence why we need to rely on our community reports to check it out.

Re: PR:BF2 v1.2.0.0 Changelog

Posted: 2014-05-25 14:01
by fatalsushi83
This is a small change compared to the Dutch being implemented but thanks very much for giving the insurgent engineer the arty IED. That kit will finally be worth picking up.

I think that civillians being punished if they're within 10 meters of armed combatants is unrealistic but I'll just wait and see how it works out gameplay wise. I know the frustration of having certain blufor players on your team who kill civillians over and over, making the caches unspawnable, but I have a feeling that this isn't the way to solve the problem.

Anyway, thanks for all the hard work! Looking forward to playing.

Re: PR:BF2 v1.2.0.0 Changelog

Posted: 2014-05-25 14:10
by Psyrus
fatalsushi83 wrote:I think that civillians being punished if they're within 10 meters of armed combatants is unrealistic but I'll just wait and see how it works out gameplay wise. I know the frustration of having certain blufor players on your team who kill civillians over and over, making the caches unspawnable, but I have a feeling that this isn't the way to solve the problem.
There's a suggestion forum where you can present your superior alternatives, however until we receive that, this is the best we have :)

Re: PR:BF2 v1.2.0.0 Changelog

Posted: 2014-05-25 14:10
by ComradeHX
[R-DEV]Rudd wrote:Well we can't control the kinds of weapons the Dutch forces use IRL trusim :P I'm not a fan of silencers ingame, but the Dutch team's research indicated that silencers are more regularly used than in other nations afaik.
Then RUSFED should get AKMS+PBS-1.