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Re: v1.2 Hades Peak - Feedback

Posted: 2014-06-01 11:43
by Pronck
Give the Dutch only F16s. We don't have any F35 operational yet. It will give the Devs the time to fix any problems with it.

Re: v1.2 Hades Peak - Feedback

Posted: 2014-06-01 13:07
by Roque_THE_GAMER
one ting i see, is the fact of lack of the BMP-3 it seems forgotten from a time since the BMP-2 come out but that's just me and i agree the Sukhoi is weak even the mec mig can do better, Sukhoi is to heavy and slow like a bomber i kind disagree because in real life he could be faster than Mig-29 i would leave that to a vehicle feedback but air assets is not my style i do prefer armor combat so i will leave that for some one more experienced.

Re: v1.2 Hades Peak - Feedback

Posted: 2014-06-05 04:26
by Daxt2
It's an alright map, the visibility is too poor for my enjoyment.

Re: v1.2 Hades Peak - Feedback

Posted: 2014-06-05 11:56
by Rabbit
Daxt2 wrote:It's an alright map, the visibility is too poor for my enjoyment.
How? The damn view distance is almost 1km.

Re: v1.2 Hades Peak - Feedback

Posted: 2014-06-05 18:22
by ComradeHX
[R-DEV]Rabbit wrote:How? The damn view distance is almost 1km.
Too many trees, then?

Re: v1.2 Hades Peak - Feedback

Posted: 2014-06-05 18:36
by Rudd
ComradeHX wrote:Too many trees, then?
Yeah those damn trees, the forest would be perfect if it wasn't for them.

Re: v1.2 Hades Peak - Feedback

Posted: 2014-06-05 18:59
by Mineral
I hate forests with trees :(

Re: v1.2 Hades Peak - Feedback

Posted: 2014-06-05 19:05
by -=anders=-
I hate em too... I also hate the grass on my lawn...

Re: v1.2 Hades Peak - Feedback

Posted: 2014-06-05 19:07
by Roque_THE_GAMER
[R-DEV]Rudd wrote:Yeah those damn trees, the forest would be perfect if it wasn't for them.
those damn trees made of Stalinwood how is known for destroy Panzers in 1942 during German invasion.

Re: v1.2 Hades Peak - Feedback

Posted: 2014-06-08 15:22
by X-Alt
[R-DEV]Jafar Ironclad wrote:I've cut back the F-35A's pitching rate, and will invest some time later this week making it behave better on the tarmac. There may not be much I can do for taxi-ing on the ground; DICE never set up the F-35B to steer on the ground due to the omni-present YAW rotational VTOL engine handling that (which we obviously cut on the CTOL F-35A).

If the Dutch aircraft still consistently beat the Russians after the next update I'll look into exchanging either the ASF or Strike loadout F-35A's OUT in favor of F-16's with the same ordinance loadout. I don't want to lose the bird completely; its a great aircraft and gives the Dutch a nice unique flavor as a faction (at the moment), but
If that's the case, at least one or two RU Migs alongside a slightly improved Su-27 to counter the F-35(s) would be appreciated. As of now, the Su-27 takes the MIG's place in every single Russian air map while being quite weak in some situations (I am looking at you pesky J-10 on Black Gold that wins 70% of the time if it wasn't for my Fullback Wingmen).

The problem with the taxi issue is that with the rearm bug fixed, it is a PITA to get it down in one piece. hits the ground@620, perfectly level and it bursts into flames or is burning. In addition, sometimes it will turn left on the runway and catch fire with the bumpy grass part of the airfield.

@Rudd, brilliant work on the map, I can't even tell the surrounding terrain from the actual one in the air!

@Roque, lol the ATGM BMP-2 got pulled on Dovre for a BMP-3, the only ATGM IFV they currently use on any map is the BMP-3.

Posted: 2014-06-10 15:19
by ShaunOTEast
Quite a fun map, especially for Militia with all the trees @_@
Only beef is that most combat is centred around the middle road. Would like more flag layouts.

Sent from my Nexus 4 using Tapatalk

Re: v1.2 Hades Peak - Feedback

Posted: 2014-06-17 19:17
by blackfish_
I'm still experiencing a weird sound issue everytime i play this map (and only on this one) right from the start (even before i spawned in for the first time in an already underway round) the whole round long. What i hear are grenades getting their safety catch/pin removed and coax being reloaded right next to me on a regular basis (its like hearing every grenade thats being thrown by every player on the server) but not in a repetition as it applies to the common known "soundbug". As u can guess the 'nade sound is freaking me out. xD

My audio settings are as follows:

Provider: Hardware - I have a Creative Titanium HD (PCI-e) installed and I'm using a 2014 PAX Driver
Quality: High
EAX: Active

Re: v1.2 Hades Peak - Feedback

Posted: 2014-12-13 15:37
by Banana Joe
Played on Hades Peak AAS Std yesterday and it seems that the water on the old monastery flag is glitched.
As you can see you can swim in the "air" here and also when driving with a vehicle into it, it'll get destroyed...
Image
Image
Image


Cheers,
Banana

Re: v1.2 Hades Peak - Feedback

Posted: 2014-12-17 03:21
by fatalsushi83
I really like the combination of woods with varied terrain elevations and trenches/bunkers. Makes for interesting infantry fighting. Just two things I'd like to mention:

- When I played on the Militia layout as the Netherlands, the first flag (FOB, I think) didn't appear to be capable to the Militia team even though they held all of the other flags. There was no symbol on it or anything, so my squad just assumed it was uncapable and didn't need to be defended so we moved to the next objective. A few minutes later, that flag gets capped by Milita. Is this a bug or am I misunderstanding something?

- Backup iron sights don't seem to work for the Dutch AR. Can't switch to them.

Re: v1.2 Hades Peak - Feedback

Posted: 2015-01-28 07:58
by Hokunin
<deleted, posted here by mistake>

Re: v1.2 Hades Peak - Feedback

Posted: 2015-03-18 11:39
by Daniel
This map would be so awesome with two-seater jets (which increase teamwork again btw) and another layout with attack choppers would be awesome! I thought how nice Chinese APCs would fight the German Pumas! Would be also nice factions for this map! And having Eurofighter and Tornado on this map would be epic!!

Hades one of my favorite maps currently! Keep it up!

Re: v1.2 Hades Peak - Feedback

Posted: 2015-03-23 16:17
by viirusiiseli
+good map for infantry even as 4km, which is rare
+decent for light armor (BTR80, fennek etc..)

-too many jets, they have to dogfight all the time instead of providing ground support
-small viewdistance makes tanks quite useless, and just a target for bombs

Re: v1.2 Hades Peak - Feedback

Posted: 2015-03-23 20:42
by Rabbit
viirusiiseli wrote:+good map for infantry even as 4km, which is rare
-small viewdistance makes tanks quite useless, and just a target for bombs
Agree with the first, love that. Also view distance is 1025m and sky is 945, you sure its not just the fog settings between max screwing with you? It does seems shorter than it actually is.

Re: v1.2 Hades Peak - Feedback

Posted: 2015-03-24 21:03
by Daniel
View distance is great. Just add a layout with attack choppers.

Posted: 2015-03-25 09:19
by KingZulu
A flag with radar station complex from Vadso would be a nice adition to the north part of the map.