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Re: Insurgency: Arresting

Posted: 2014-07-06 16:01
by Spook
How is it more logical to use some kind of rope to arrest someone if the troops are actually equipped with zipties? And how does that change anything, except of holding a rope instead of a ziptie when bashing someone?

Re: Insurgency: Arresting

Posted: 2014-07-06 21:25
by Ragnarok1775
Zip-cuffs are easily bought online, believe it or not the bad guys have access to the Internet and even have their own health insurance. They're not the poor unfortunate cave-dwellers forced into terrorism by evil imperialist westerners though certain types might want you to think otherwise.

Yes, few Americans were captured in GWOT, but the point is to force people to play in a way that they would not get captured.

As for unarmed kits...well, a man standing on a street corner holding an AK-47 is not a valid target, per US ROE. He isn't an aggressor. Yeah, I know. I don't mean a kit drop or kit swap, I mean actually being able to disguise themselves as civilians. If you kill them, no penalty, but they would LOOK like civilians and people would be very hesitant.

As for OPFOR taking BLUFOR kits...the M16A1/A2 is as common within ISIS/the caliphate as the AK-47.

Re: Insurgency: Arresting

Posted: 2014-07-07 04:07
by Squirrel[STF]
Spook wrote:How is it more logical to use some kind of rope to arrest someone if the troops are actually equipped with zipties? And how does that change anything, except of holding a rope instead of a ziptie when bashing someone?
Insurgents will have more access to rope, rather then zipties.
It would only be for "visual realism", if you get what I'm trying to say.

I understand that the allied troops have zipties, but I was only referring to he INS factions, if you go back and looky :mrgreen:

Re: Insurgency: Arresting

Posted: 2014-07-07 09:26
by Spec
Well, if you arrest a soldier, nothing stops you from using his own zipties...

Re: Insurgency: Arresting

Posted: 2014-07-21 19:53
by Bringerof_D
Lol i vote for having a noose

Re: Insurgency: Arresting

Posted: 2014-07-22 06:02
by camo
I just want the shotgun arrest to be removed, it's unrealistic and unfair.

Re: Insurgency: Arresting

Posted: 2014-07-22 07:57
by Bringerof_D
camo_jnr_jnr wrote:I just want the shotgun arrest to be removed, it's unrealistic and unfair.
not quite as unfair as having a civi stand on top of a light pole where he can't be reached reporting all your positions without any way of being arrested.

but yes shotgun arrest SHOULD only count against civis

Re: Insurgency: Arresting

Posted: 2014-07-22 14:00
by camo
Bringerof_D wrote:not quite as unfair as having a civi stand on top of a light pole where he can't be reached reporting all your positions without any way of being arrested.

but yes shotgun arrest SHOULD only count against civis
I don't really find that unfair at all, that information is only so useful and is often just as easily obtained by someone with binoculars. Besides the civi can't do that anymore as they don't have a grappling hook. Being shot from dozens of feet away by someone who is taking absolutely zero risk is unfair.

Re: Insurgency: Arresting

Posted: 2014-07-22 15:35
by Psyrus
Bringerof_D wrote:not quite as unfair as having a civi stand on top of a light pole where he can't be reached reporting all your positions without any way of being arrested
You don't take a breacher with you when playing insurgency?

Re: Insurgency: Arresting

Posted: 2014-07-22 16:01
by LiamBai
camo_jnr_jnr wrote:I don't really find that unfair at all, that information is only so useful and is often just as easily obtained by someone with binoculars. Besides the civi can't do that anymore as they don't have a grappling hook. Being shot from dozens of feet away by someone who is taking absolutely zero risk is unfair.
If they're taking zero risk in shooting you as a civi, you're doing it wrong.

Re: Insurgency: Arresting

Posted: 2014-07-22 20:00
by Bringerof_D
[R-CON]Psyrus wrote:You don't take a breacher with you when playing insurgency?
thats the point, it was a counterpoint to someone saying shotgun arrests should be removed because arresting someone from a distance was unfair. This was in reference to a time before shotgun arrests were in game.

Even though the rope has been removed from the civi kit they've done the same they just use someone with a rope to get him up there. it's still unfair to have someone right there that you can't reach without the shotgun, standing up there spotting for mortars, rocket techie attacks, etc.

I would however support the addition of adding a shotgun weapon of some kind which would use the same model and animations but only have a magazine size of 1 for "rubber bullets" such that it needs to be reloaded after one shot and needs to be aimed and would simulate cycling out your lethal round and shoving a nonlethal down the pipe.

Re: Insurgency: Arresting

Posted: 2014-07-23 03:39
by Psyrus
Bringerof_D wrote:thats the point, it was a counterpoint to someone saying shotgun arrests should be removed because arresting someone from a distance was unfair. This was in reference to a time before shotgun arrests were in game.

Even though the rope has been removed from the civi kit they've done the same they just use someone with a rope to get him up there. it's still unfair to have someone right there that you can't reach without the shotgun, standing up there spotting for mortars, rocket techie attacks, etc.
... I was referring to the part where the breacher has a rope of his own, so you could just leave 1-2 people on the ground, rope up and if the collaborator jumps off he won't be able to sprint (due to the fall damage) and thus will be arrested anyway). No need for a shotgun at all.

Re: Insurgency: Arresting

Posted: 2014-07-23 03:51
by camo
[R-CON]Psyrus wrote:... I was referring to the part where the breacher has a rope of his own, so you could just leave 1-2 people on the ground, rope up and if the collaborator jumps off he won't be able to sprint (due to the fall damage) and thus will be arrested anyway). No need for a shotgun at all.
this........

I'm also in favour of the shotgun with "rubber bullets" that takes time to get out.

Re: Insurgency: Arresting

Posted: 2014-07-23 19:26
by Bringerof_D
and risk having the first man up the rope be stoned to death? besides, it's a scenario that holds up your squad anyways just to deal with a game-ism. It's a stupid scenario to begin with.

Look the point is I feel the best balance for this will be a low reload speed, single shot shotgun weapon. Removal of the shotgun arrest would bring us back to pre shotgun arrest problems which we've already seen plenty of.

Re: Insurgency: Arresting

Posted: 2014-07-23 19:53
by StevePl4y5
You know what? Never gonna complain about Insurgency again. Today I learned that if you play smart, and have a nice squad, you can really make the BLUFOR hurt.

Posted: 2014-07-25 09:28
by Cavazos
That's for any faction Steve no matter what equipment you got.

The one round shotgun for arresting sounds good. It was made to fix civilians camping in an unreachable spot right? Only need one round.

Sent from my XT1028 using Tapatalk

Re: Insurgency: Arresting

Posted: 2014-08-08 21:15
by Wayet
i agree with anything that will make a squad work together

Re: Insurgency: Arresting

Posted: 2014-08-12 03:43
by fatalsushi83
StevePl4y5 wrote:You know what? Never gonna complain about Insurgency again. Today I learned that if you play smart, and have a nice squad, you can really make the BLUFOR hurt.
Thank you. Now if only the rest of the community who think that playing as insurgents sucks would realize this.

Re: Insurgency: Arresting

Posted: 2014-08-12 05:50
by camo
I love playing as insurgents, its actually challenging. Playing as bluefor is too forgiving.

Re: Insurgency: Arresting

Posted: 2014-08-16 17:01
by giraf
I wonder if it would ever be possible to have maps where there are lots of collaborators, acting as like an angry mob and the blufor have teargas and rubber bullets while there are fewer insurgents with live ammo, making it hard to see who is armed :o