While playing on HOG tonight, I was challenged about page numbers and the information contained in the PR manual. Well, I pulled back out the old manual and gave it another read. I was wondering if there could be any clarification on the following quote from page 25:
Does this mean that any CIVI that commits suicide regardless of being wounded or not provides the enemy with the +10 intel points? Why I ask this is the wording - arrested - is contained within this sentence right after suicide. While I don't believe this, I cannot verify because there is no freaking way to monitor the Intel Points in the game. Please advise.Civilians that decide to commit
suicide are counted as an arrested and subsquently reward the coalition team with
Intelligence Points, after which it can take about 60-75 seconds to respawn
Lastly, it used to mention in the manual that you would be executed after killing 4 CIVIES within 10 minutes. This is not mentioned at all. While it is still true that you will be executed, I have not been able to fully verify that the 10 minutes is entirely accurate. Please advise.
When will we get some kind of visual means of verifying the Intel Points accumulated? I think that a visual representation will reinforce, by default, the need to not die or get arrested versus running around and shooting everything without regard to giving up. I counted how many medics were on a team of 30+ people one night and only found 2 medics to cover the whole map. Since there is no visual representation, people just say that they will give up not fully realizing the impact it has on the game.
With the above in mind, I have seen one round of Fallujah, since 1.x, that only lasted 35'ish minutes. This was because of people spawning on unknowns obviously but a ton of people died giving the enemy intel quickly. So, they just figured out where people were spawning and waited for the cache to appear. Total steamroll.
-SwampFox








