Melee underpowered

StoneClaw
Posts: 10
Joined: 2014-07-02 13:58

Re: Melee underpowered

Post by StoneClaw »

I think that armed melee in the game is fine. I've gotten plenty of bayonet kills in symmetric and asymmetric combat alike. Unarmed combat feels a bit weak though, and the fact that you can whale away at a Blufor soldier and do next to no damage, before he instantly restrains you is a bit BS. If melee hits at the back of the head/neck did extra damage, I think it might be more plausible. Restraints should be 2 shots rather than one, since IRL you need to debilitate(?) the target first then 'cuff 'im. XD
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Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: Melee underpowered

Post by Brainlaag »

ComradeHX wrote:Breaking arm isn't like video games.

I doubt the first thing that comes across anyone's mind is to break arm of assailant instead of self-protection.

The thing about hand to hand fighting is that it does not require any high technology...assuming every enemy is untrained in it is good way to die.

(not sure if you ever noticed, but the first swing in PR is a feint)
You are missing the point. The most basic move to immobilize, or take the force out of a guy swinging is a motion that done too forcefully/aggressively, which can happen in a life or death situation, or just when angry, easily snaps the arm at the elbow. I've seen it firsthand. I did not mean it as "YEAH I TOTALLY BROKE YOUR ARM" thing but as outcome from self-defense.

One thing I'd like to see is a slight increment for the damage done by unarmed combat, to compensate for the horrid hit detection.
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: Melee underpowered

Post by ComradeHX »

I just want roe-free stoning back in game.
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