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Re: Italian army

Posted: 2015-06-26 09:32
by MikeDude
simeon5541 wrote:You Italians should get together and put some work in,look how Frenchies made it to the final,
if I remember correctly,they even didn't knew how to mod when started their project.
And the Polish are close as well!

Re: Italian army

Posted: 2015-06-29 10:36
by BSR_Pheelz
...Well...the Italian faction in PR is an idea that is around for years now, and as we can see from the posts here, both the Italian PR "community" (as we can call it...less than 20/30 active players...) and the DEVs are not so willing to put in practice; the community for a lack of knowledge about mapping/modelling/cinematic, and DEVs team because the implementation of faction is not so easy or simply "because no".

Speaking in terms feasibility the Italian faction is definetely the most easy to make, instead of Japan and Taiwan or the Indian army; this because basically a great part of the ITA army's equipment is already in PR and, as Ploddit said, having a new faction with some new gear will add diversity to the factions and maybe attract some fresh players "cuz hurr durr I can play with my own national army" (and probably went like this for Dutchies, Frenchies and the soon to be Polish, but if we look close and put apart real life mission of these army, we still get brand new rifles as Famas, veichles like VAB and Leclerq, Fennec for Dutch... and so on )

If we start thinking (and this goes to the italian guys albertofum and Difenucci) what you should really need for make the faction, here is a list of possible veichles and equipment:
  • Extrema Ratio Fulcrum (bayonet/knife) - need to be created or placeholder
  • Beretta 92FS - already in PR
  • Beretta PM12 (crewman) - need to be created or placeholder (MP5)
  • Beretta AR 70/90 - SC 70/90 - SCP 70/90 need to be created / Beretta ARX 160 - since 2010 is replacing 70/90
  • Franchi Spas 15 - (Breacher), if you wanna go out with style, put Spas 12
  • FN Minimi - (Automatic Rifleman) - already in PR
  • MG 42/59 - (Heavy Gunner) - already in PR
  • H&K MSG-90 / SR-25 / M110 - (Marksman) - first already in PR, the other 2 also or similar rifles
  • Sako TRG-42 / Accuracy International AW - (Sniper) - first maybe FIN community has already something, 2nd already in PR
  • M203 / GLX-160 - (Grenade Launcher) - first already in PR, 2nd to be created as long as ARX
  • OD82/SE - (Hand Grenade) - need to be created or use GER ones as placeholder (they look similar)
  • Panzerfaust3 - (Light AT) - already in PR GER faction / LAW as alternative
  • Milan - (Heavy AT) - already in PR FR faction
  • FIM-92 Stinger - (Manpad) - already in PR
  • TOW - already in PR
  • Browning .50 cal - already in PR
  • Aimpoint CompM2 (M68 CCO) / ACOG (Optics) - already in PR, at least ACOG
  • Sistema Compositi SEPT-2 - (Helmet) - need to be created / maybe FR as placeholder, they look similar

    Vehicles:
  • Dardo (IFV) - need to be created
  • VCC-1 "Camillino" (APC)- need to be created / M113 - already in PR / AAV7 RAM - already in PR
  • C1 - C2-Mk2 "Ariete" / Leopard 1 - (MBT) - need to be created, both / Leopard 2 from GER as placeholder
  • SIDAM 25 - (Mobile AA) - could be possible, it's an m113 with AA turret / OTOMATIC - need to be created
  • Iveco VTLM "Lince" - (CLV) - already in PR as UK "Panther"
  • Land Rover Defender AR90 - (JP) - already in PR UK faction w/without .50 cal ( I think ITA use "Kurtz" too) / Iveco VM90 - need to be created, but also used by Polish forces, maybe they have something already (?)
  • Iveco ACM 80/90 - Lancia ACL 90 / Autocarro Tattico Leggero 4X4 - (transp) - need to be created (choose one) or US as placeholder.
  • A129 "Mangusta" - Attack Chopper - need to be created / CHI one as placeholder
  • AB 412 - Transp Chopper - already in PR
  • NH90 - Transp Chopper - already in PR
  • CH-47C "Chinook" - Transp Chopper - already in PR
  • EF2000 "Typhoon" - Fighters - already in PR
  • Panavia Tornado IDS/ECR - already in PR
  • F35 A/B - already in PR
this could be a possible list of assets and gears, some of them are already in PR, others could be used as placeholder using existing assets/gears, and others need to be created from scratch. this list should follow the maps (I guess at least one new map, probably INS one or Middle East theme or Balcans theme...) others maps could be used as placeholders (thinking Fallujah, Karbala, Kozelsk, Iron Ridge, Dragonfly, Ramiel specially, cuz Somalia...). Some assets also could be omitted, like AAs or MBT. The Italian faction could be "spend" in a lot of layout and maps, both new and old.

I don't know which are the requirement for a new faction in PR, on the DEVs side (...minimun numbers of maps, numbers of new assets and so on...) and again, the base condition for having the Italian faction, is that both the ITA modders and the DEVs must be motivated to put it in practice. If one of the two going to miss, this faction and a lot of others will never be created.

Cheers.

Pheelz

Posted: 2015-06-29 13:01
by camo
It's not up to the devs to "be motivated" to create a faction. It's up to the community faction team. With that said devs will often help out to finish a faction.

As for the Italian faction being the easiest to complete I disagree. There's an aweful lot of content there that needs to be created from scratch. Almost every ground vehicle needs to be made, not an easy task by any stretch of the imagination.
Then there's the fact there are zero maps, you need a minimum of 4 good quality maps for a faction to be considered although one or two current maps could be used as placeholders as other factions seem to do that too.
Lastly there are lots of factions that could be considered "easy" due to them using equipment that is already in-game, Denmark, NZ and AU for example just quickly come to mind. But with all that said I'd still love to play as the Italians in pr one day, however unlikely it may be.

Re: Italian army

Posted: 2015-06-29 16:03
by Cossack
Indeed, that is a big list that has to be done. DEV's can only help get things fixed and polished, but that's about it.

Want Italians in game, start working on that list.

Re: Italian army

Posted: 2015-06-29 21:53
by BSR_Pheelz
@Camo
with "motivated" I wasn't meaning that the DEVs have to literally beg community members for start creating a faction, as you said, it's not up to them. What I was trying to say (and i apologize for my english, sure I lack some nuances and semantics, so please correct me and ask me to re-elaborate if I sound not clear or too rude, I will take no offence) is that whenever there could be an appeal in any new faction, in this case the Italian one, and some people interested to get involved in the creation process, having negative answers I think is not the best way to attract people and commit them. That's why I used the term "motivated" referred for both side, DEVs and community.
In my own opinion an answer like Turista's one is the best option possible, clear, simple, kinda "professional" I dare to say.

I disagree about the fact that almost every ground vehicle need to be created from zero, in the list the bold red means that none of these are already in any faction in PR, AFAIK, so only an IFV, an APC (or even not this one, since ITA army uses the other 2, VCC-1 cuz the entire game will gain a new asset) an MBT (could be omitted on the base of a new map without heavy asset, the same for mobile AA, as the GER and FR faction does not have one, I guess it's not mandatory creating one...) a Truck and an Attack chopper.
So in total are 4 veichles, 3 or 2 if you don't count the VCC and C-1 / C-2 MBT, on a list of 13 veichles (not counting mobile AA, it will 14 with it).
As I remember right the minimum map needed is 2 good map, not 4 (looking at NL and FR faction as you said), and other 2 could be used for placeholders, but 4 seems not to be the rule (last time I saw in PR 4 new map for a faction was for IDF).

Ofc stays the fact that all the soldier's uniforms and equipments need to be made, this goes byitself.

With all that said, you all are right saying that is the community that first need to start this faction, and I posted the list and answered here more for the newcomers than for VETs and DEVs, hoping that among them could be some interested in this, and maybe, if they have skills, in a future, they could count on DEVs help for the last polishing or fixing.
Btw, Camo, I would like to play with ADF one day, love that uniforms pattern, however unlikely it may be.

Re: Italian army

Posted: 2015-06-30 09:00
by Cossack
Another thing is, faction must live up to PR standarts. And those are defined by DEV team. It is a matter of quality.

Re: Italian army

Posted: 2015-06-30 17:58
by UTurista
BSR_Pheelz wrote:... I posted the list and answered here more for the newcomers than for VETs and DEVs, hoping that among them could be some interested in this, and maybe, if they have skills, in a future, they could count on DEVs help for the last polishing or fixing...
I don't care the faction, if it is up the standards the more the better.

With that said and if you're really intereste in creating the Italian faction I recommend you to read Rhino's post in How to start a faction, link. It can be resumed in 3 things:
  • Make a proper plan - The more complete your plan is, the more likeness of attracting other people to help
  • Assemble a team - Unless you're a really skilled developer making a faction on your own its not really feasible
  • Submit everything (Plan + Team) to Red Tags - Once approved, the Leader of the Community mod will get access to the R-COM (Faction) forums so he can be in direct contact with CONs & DEVs
Furthermore, if you want to start with project I would make a new thread with all the planing made.

Edit: Expanding with some examples:
Polish Forces - Design Plan
Polish Forces - PR Highlight
Ukraine Forces - Thread
Finnish Defence forces - Design Plan

Again I'll end by saying its not an easy task

Re: Italian army

Posted: 2015-06-30 19:06
by Forgotten
BSR_Pheelz wrote:...Well...the Italian faction in PR is an idea that is around for years now, and as we can see from the posts here, both the Italian PR "community" (as we can call it...less than 20/30 active players...) and the DEVs are not so willing to put in practice; the community for a lack of knowledge about mapping/modelling/cinematic, and DEVs team because the implementation of faction is not so easy or simply "because no".

Speaking in terms feasibility the Italian faction is definetely the most easy to make, instead of Japan and Taiwan or the Indian army; this because basically a great part of the ITA army's equipment is already in PR and, as Ploddit said, having a new faction with some new gear will add diversity to the factions and maybe attract some fresh players "cuz hurr durr I can play with my own national army" (and probably went like this for Dutchies, Frenchies and the soon to be Polish, but if we look close and put apart real life mission of these army, we still get brand new rifles as Famas, veichles like VAB and Leclerq, Fennec for Dutch... and so on )

If we start thinking (and this goes to the italian guys albertofum and Difenucci) what you should really need for make the faction, here is a list of possible veichles and equipment:
  • Extrema Ratio Fulcrum (bayonet/knife) - need to be created or placeholder
  • Beretta 92FS - already in PR
  • Beretta PM12 (crewman) - need to be created or placeholder (MP5)
  • Beretta AR 70/90 - SC 70/90 - SCP 70/90 need to be created / Beretta ARX 160 - since 2010 is replacing 70/90
  • Franchi Spas 15 - (Breacher), if you wanna go out with style, put Spas 12
  • FN Minimi - (Automatic Rifleman) - already in PR
  • MG 42/59 - (Heavy Gunner) - already in PR
  • H&K MSG-90 / SR-25 / M110 - (Marksman) - first already in PR, the other 2 also or similar rifles
  • Sako TRG-42 / Accuracy International AW - (Sniper) - first maybe FIN community has already something, 2nd already in PR
  • M203 / GLX-160 - (Grenade Launcher) - first already in PR, 2nd to be created as long as ARX
  • OD82/SE - (Hand Grenade) - need to be created or use GER ones as placeholder (they look similar)
  • Panzerfaust3 - (Light AT) - already in PR GER faction / LAW as alternative
  • Milan - (Heavy AT) - already in PR FR faction
  • FIM-92 Stinger - (Manpad) - already in PR
  • TOW - already in PR
  • Browning .50 cal - already in PR
  • Aimpoint CompM2 (M68 CCO) / ACOG (Optics) - already in PR, at least ACOG
  • Sistema Compositi SEPT-2 - (Helmet) - need to be created / maybe FR as placeholder, they look similar

    Vehicles:
  • Dardo (IFV) - need to be created
  • VCC-1 "Camillino" (APC)- need to be created / M113 - already in PR / AAV7 RAM - already in PR
  • C1 - C2-Mk2 "Ariete" / Leopard 1 - (MBT) - need to be created, both / Leopard 2 from GER as placeholder
  • SIDAM 25 - (Mobile AA) - could be possible, it's an m113 with AA turret / OTOMATIC - need to be created
  • Iveco VTLM "Lince" - (CLV) - already in PR as UK "Panther"
  • Land Rover Defender AR90 - (JP) - already in PR UK faction w/without .50 cal ( I think ITA use "Kurtz" too) / Iveco VM90 - need to be created, but also used by Polish forces, maybe they have something already (?)
  • Iveco ACM 80/90 - Lancia ACL 90 / Autocarro Tattico Leggero 4X4 - (transp) - need to be created (choose one) or US as placeholder.
  • A129 "Mangusta" - Attack Chopper - need to be created / CHI one as placeholder
  • AB 412 - Transp Chopper - already in PR
  • NH90 - Transp Chopper - already in PR
  • CH-47C "Chinook" - Transp Chopper - already in PR
  • EF2000 "Typhoon" - Fighters - already in PR
  • Panavia Tornado IDS/ECR - already in PR
  • F35 A/B - already in PR
this could be a possible list of assets and gears, some of them are already in PR, others could be used as placeholder using existing assets/gears, and others need to be created from scratch. this list should follow the maps (I guess at least one new map, probably INS one or Middle East theme or Balcans theme...) others maps could be used as placeholders (thinking Fallujah, Karbala, Kozelsk, Iron Ridge, Dragonfly, Ramiel specially, cuz Somalia...). Some assets also could be omitted, like AAs or MBT. The Italian faction could be "spend" in a lot of layout and maps, both new and old.

I don't know which are the requirement for a new faction in PR, on the DEVs side (...minimun numbers of maps, numbers of new assets and so on...) and again, the base condition for having the Italian faction, is that both the ITA modders and the DEVs must be motivated to put it in practice. If one of the two going to miss, this faction and a lot of others will never be created.

Cheers.

Pheelz
Nah, Polish Army is using VM 90 only as ambulance, also it is not planned for PF I think.

Re: Italian army

Posted: 2015-07-03 08:20
by sweedensniiperr
That's a good list for a start but you forgot:

Animations, a map, kit geometries and soldier skins.

Re: Italian army

Posted: 2015-07-03 09:21
by BSR_Pheelz
BSR_Pheelz wrote:
... Ofc stays the fact that all the soldier's uniforms and equipments need to be made, this goes byitself.....

...meant that Alex ... forgot the animations, of course all these things goes byitself ...

Re: Italian army

Posted: 2015-07-03 10:51
by MikeDude
Woah, another pheelz. Maybe finish your messages with ''BSR Pheelz'' instead :)

Didn't know our Pheelz had a twin brothah

On topic; Yeeaaaah Italian faction! Good luck, if its gonna get revived.

Re: Italian army

Posted: 2016-01-04 12:57
by TheLastBlooD
Being Italian is my duty to put a "bump" on this topic, despite not having much effect.

I'd like to see the Italian army in this game, it would be great!

For me is sufficient just to see the Italian flag, the soldiers with the right uniforms , and the "speech" of soldiers in Italian ..! And i'm happy :D

Then who cares even if you put weapons already in pr, is just fine!

Or just Give me a Beretta, and a knife and I am satisfied with that!! Even without italian veicles, i'm not afraid to walk! Hurrah for the Italian Army, dayeeeeeEE !!!!

Re: Italian army

Posted: 2016-01-04 23:49
by Rabbit
Would you get a map where you pay off the Taliban and they French gets added to the map then they get slaughtered?

Re: Italian army

Posted: 2016-01-05 04:04
by FlyingR
As Italians would we be able to take naps and bribe civies for intel?

Re: Italian army

Posted: 2016-01-05 09:52
by camo
FlyingR wrote:As Italians would we be able to take naps and bribe civies for intel?
Careful mate, don't go insulting peoples countries, even if it is a joke. It's hard to tell over text and generally never really ends well.

Re: Italian army

Posted: 2017-02-22 22:52
by Nibbles
All the hate on the Dutch even though Dutch forces are currently deployed in 16 countries at this very moment. It wouldn't be fair to say Dutch forces aren't involved in modern conflicts.

I'd love to see more factions too, including the Italian one, but no need to say you deserve more attention than other projects.

Re: Italian army

Posted: 2017-02-25 18:16
by mrjoe(ita)
FlyingR wrote:As Italians would we be able to take naps and bribe civies for intel?
Says the Argentinian, which is famous for being a very honest, stable and productive country

Re: Italian army

Posted: 2017-02-26 11:11
by FlyingR
mrjoe(ita) wrote:Says the Argentinian, which is famous for being a very honest, stable and productive country
Exactly! Also, you can add beating the Germans in the World Cups! :p

Re: Italian army

Posted: 2017-03-04 04:03
by X-Alt
mrjoe(ita) wrote:Says the Argentinian, which is famous for being a very honest, stable and productive country
And full of Italians.

Re: Italian army

Posted: 2017-03-05 17:37
by simeon5541
Isn't like half of the Argentinians of Italian origin.