Page 2 of 2

Re: Operation Marlin - INS

Posted: 2015-06-18 21:53
by ComradeHX
Nightingale wrote:Yeah, I don't think "open caches" are really that much of a problem on this map.

Especially when it's so easy for the INS team to go civilian and punish the APC for shooting at the cache.
Civi death means very little now that it only takes 50 intel to reveal cache AND civi timer nerfed to 2min again.

Unless APC gunner is dumb enough to get himself executed.

Re: Operation Marlin - INS

Posted: 2015-06-21 14:36
by Mineral
Image

I heard you guys wanted a new INS layout? ;)

Re: Operation Marlin - INS

Posted: 2015-06-21 14:49
by Jacksonez__
'[R-DEV wrote:Mineral;2081273']Image

I heard you guys wanted a new INS layout? ;)
:shock:

NICE

Re: Operation Marlin - INS

Posted: 2015-06-21 14:49
by zloyrash
YES! We want

Re: Operation Marlin - INS

Posted: 2015-06-22 00:54
by Nightingale
Y E S

:-P

Re: Operation Marlin - INS

Posted: 2015-11-04 19:05
by Nightingale
I got a chance to play the v1.3.6 version of this map (France vs HAMAS) yesterday. Thanks for rearranging it for us!

Is it normal that the mainbase spawn icon turns red a few minutes into the game? Is this meant to force HAMAS to rely on FOB building in the city? Or is it just an oversight?

Re: Operation Marlin - INS

Posted: 2015-11-04 19:08
by Mineral
Should be fixed soon :) Spawnpoints and vehicles close don't match well but fixed it for next version.