Bring back 20 mins respawn for heavy assets
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Iceman11
- Posts: 28
- Joined: 2014-10-19 18:46
Re: Bring back 20 mins respawn for heavy assets
Yes put an 20 min heavy asset spawn and then when some idiot destroys it you are gonna be pissed why do you need to wait another 20 minutes!
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PatrickLA_CA
- Posts: 2243
- Joined: 2009-07-14 09:31
Re: Bring back 20 mins respawn for heavy assets
Just noticed my suggestion actually got posted here.
About the CAS crew taking special kits:
Most of the time I'm CAS I tend to build FOBs during the waiting time but if you think that the CAS crew can loose the special kits, so can any other infantry squads. Just because they have an infantry squad doesn't mean that they are going to use it right. That should be regulated by the server admins IMO.
About the CAS crew taking special kits:
Most of the time I'm CAS I tend to build FOBs during the waiting time but if you think that the CAS crew can loose the special kits, so can any other infantry squads. Just because they have an infantry squad doesn't mean that they are going to use it right. That should be regulated by the server admins IMO.
In-game: Cobra-PR
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mat552
- Posts: 1073
- Joined: 2007-05-18 23:05
Re: Bring back 20 mins respawn for heavy assets
Why have them respawn at all? Obviously people will be more careful if they know they only get one of their super special toy per match. Servers will be super happy to welcome new players who need a little bit of practice to get ready, and those players are sure to stick around and bolster PR's population after the veterans gladly tolerate a few mistakes here or there.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.
The only winning move is not to play. Insurgency, that is.
The only winning move is not to play. Insurgency, that is.
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WeeD-KilleR
- Posts: 792
- Joined: 2009-11-01 13:32
Re: Bring back 20 mins respawn for heavy assets
If a retard destroys an asset you gonna be pissed anyway. Neither if it's X or X+5 Minutes you have to wait.Iceman11 wrote:Yes put an X min heavy asset spawn and then when some idiot destroys it you are gonna be pissed why do you need to wait another X minutes!
I am all up to bring back the respawn times of 20 minutes and respectivley the older pre1.0 respawn times of the other vehicles. I as a infantrymen have the feeling that I barley can catch a breath anymore in this game. It feels so like Strike at Karkand now with so many players, so much assets etc.
Just generally to spammy.
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PatrickLA_CA
- Posts: 2243
- Joined: 2009-07-14 09:31
Re: Bring back 20 mins respawn for heavy assets
That is exactly the reason I suggested it. I enjoy PR in all aspects of it's gameplay whether I'll be playing infantry, CAS, armor or support, I've noticed that the decreased spawn timers for the heavier assets have kinda shaken the balance and the power of the infantry. Too much like vanilla.WeeD-KilleR wrote:If a retard destroys an asset you gonna be pissed anyway. Neither if it's X or X+5 Minutes you have to wait.
I am all up to bring back the respawn times of 20 minutes and respectivley the older pre1.0 respawn times of the other vehicles. I as a infantrymen have the feeling that I barley can catch a breath anymore in this game. It feels so like Strike at Karkand now with so many players, so much assets etc.
Just generally to spammy.
It's a good thing that the HAT and AA kits have gotten more restrictions and that is also a reason more to bring back the longer spawn times.
In-game: Cobra-PR
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: Bring back 20 mins respawn for heavy assets
I can see how many of you would like longer assets spawns back but I also do feel that shorter re-spawn times in some cases, work a lot better, when talking on a map by map basis.
TBH I think the problem may be more that pretty much each and every map, no matter of its size, layout and gameplay style, has all the same spawn settings, where on a 2km map you can get to the action something like 5mins quicker in a tank than you can on a 4km map, resulting in the asset being back on the front line in only something like 20mins on a 2km map, to the 25 or so mins it takes to get back to the front line on a 4km map, even thou they both have the same 15min respawn time.
What do you guys feel about the idea of having far more varied spawn times, based on factors like the size of the map, how long it takes to travel to the front line, what kind of assets are on the map etc, so that a 2km map would have something like a 20min spawn for a tank, but a 4km map would have around 15mins, instead of all of the same type of asset having the same spawn time, regardless of these factors, as it is now?
TBH I think the problem may be more that pretty much each and every map, no matter of its size, layout and gameplay style, has all the same spawn settings, where on a 2km map you can get to the action something like 5mins quicker in a tank than you can on a 4km map, resulting in the asset being back on the front line in only something like 20mins on a 2km map, to the 25 or so mins it takes to get back to the front line on a 4km map, even thou they both have the same 15min respawn time.
What do you guys feel about the idea of having far more varied spawn times, based on factors like the size of the map, how long it takes to travel to the front line, what kind of assets are on the map etc, so that a 2km map would have something like a 20min spawn for a tank, but a 4km map would have around 15mins, instead of all of the same type of asset having the same spawn time, regardless of these factors, as it is now?
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Xander[nl]
- Posts: 2056
- Joined: 2007-05-24 13:27
Re: Bring back 20 mins respawn for heavy assets
[R-DEV]Rhino wrote:What do you guys feel about the idea of having far more varied spawn times, based on factors like the size of the map, how long it takes to travel to the front line, what kind of assets are on the map etc, so that a 2km map would have something like a 20min spawn for a tank, but a 4km map would have around 15mins, instead of all of the same type of asset having the same spawn time, regardless of these factors, as it is now?
Basically what I said before, so yes. Would be much better to have custom spawn times based on the map's context.'Xander[nl wrote:;2047141']Spawn times can be set individually per map, right?
Put maps with multiple heavy assets (like 2 CAS) back at 20-30 minutes so one team will actually have enough time to take advantage of the enemy's CAS being down, while on other maps the timer could be left at 15 minutes so there will be more continuous vehicle support, so crews won't cause the above mentioned trouble while waiting for their asset to respawn. No need to draw one line for everything.
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: Bring back 20 mins respawn for heavy assets
Ye pretty much, although my main context was in with how long an asset takes to get to the front line mainly depending on the map's size, but your point isn't bad too.
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K4on
- Retired PR Developer
- Posts: 5055
- Joined: 2009-05-08 19:48
Re: Bring back 20 mins respawn for heavy assets
The general 1.0 direction was to reduce about 5mins spawntimes for heavy assets.
Resulting in, as people described it here already, more frustration for infantry, fighting superior assets over and over again without being able to take a deep breath.
You can't really enjoy the win over some big 4ss asset, because the next one isn't far from respawning.
Let me quote you here
Behind the scenes there are quite a few DEVs and testers discussing a change similar to pre 1.0.
We will let you guys know when we have more to say about it.
Resulting in, as people described it here already, more frustration for infantry, fighting superior assets over and over again without being able to take a deep breath.
You can't really enjoy the win over some big 4ss asset, because the next one isn't far from respawning.
Let me quote you here
You've just taken out a tank or an enemy helicopter that has been attacking your position constantly, you start building and FOB and by the time you are done another one comes.
I as a infantrymen have the feeling that I barley can catch a breath anymore in this game.
Behind the scenes there are quite a few DEVs and testers discussing a change similar to pre 1.0.
We will let you guys know when we have more to say about it.
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H.Maverick
- Posts: 716
- Joined: 2010-07-03 12:56
Re: Bring back 20 mins respawn for heavy assets
i have an example for khamisya or what ever its called.
25min respawn for jets
20 min for tanks
Limit the amount of jets to 3x respawn
Limit the amount of tanks to 4x respawn
There, have fun playing the last part as inf, now they know that they need to take better care of their assets, resulting in more teamplay and less inf getting overrun all the time by armor because, HAT kit.
that sounds okay to everyone?
25min respawn for jets
20 min for tanks
Limit the amount of jets to 3x respawn
Limit the amount of tanks to 4x respawn
There, have fun playing the last part as inf, now they know that they need to take better care of their assets, resulting in more teamplay and less inf getting overrun all the time by armor because, HAT kit.
that sounds okay to everyone?
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Psyrus
- Retired PR Developer
- Posts: 3841
- Joined: 2006-06-19 17:10
Re: Bring back 20 mins respawn for heavy assets
I might be wrong, but as far as I recall you can't limit the number of respawns for an asset. It can only be 0, 1 or infinityH.Maverick wrote:Limit the amount of jets to 3x respawn
Limit the amount of tanks to 4x respawn
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: Bring back 20 mins respawn for heavy assets
Correct, although it may be possible with a load of extra python code but no one has really looked into it.[R-DEV]Psyrus wrote:I might be wrong, but as far as I recall you can't limit the number of respawns for an asset. It can only be 0, 1 or infinity
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PatrickLA_CA
- Posts: 2243
- Joined: 2009-07-14 09:31
Re: Bring back 20 mins respawn for heavy assets
I guess this settles it then, now we have to wait and see[R-DEV]K4on wrote:The general 1.0 direction was to reduce about 5mins spawntimes for heavy assets.
Resulting in, as people described it here already, more frustration for infantry, fighting superior assets over and over again without being able to take a deep breath.
You can't really enjoy the win over some big 4ss asset, because the next one isn't far from respawning.
Let me quote you here
Behind the scenes there are quite a few DEVs and testers discussing a change similar to pre 1.0.
We will let you guys know when we have more to say about it.
In-game: Cobra-PR
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Beee8190
- Posts: 473
- Joined: 2011-08-26 13:40
Re: Bring back 20 mins respawn for heavy assets
I'd agree with the longer spawns for combat assets ( tanks, cas ) but I think transport and especially logistics should be next to always available. It can be frustrating when someone random who just joined a game uses the last logi truck as a taxiI can see how many of you would like longer assets spawns back but I also do feel that shorter re-spawn times in some cases, work a lot better, when talking on a map by map basis.
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Rabbit
- Posts: 7818
- Joined: 2006-12-17 15:14
Re: Bring back 20 mins respawn for heavy assets
Transport and Logi are always 5 minutes. Not very long.
AfSoccer "I just don't see the natural talent."

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Wayet
- Posts: 122
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Cpt.Future
- Posts: 192
- Joined: 2008-09-16 16:52
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-SPITFIRE-
- Posts: 38
- Joined: 2015-01-06 16:10
Re: Bring back 20 mins respawn for heavy assets
I got to admit, as a chopper pilot, I've noticed many people crashing, afking for 5 minutes, getting into a new, respanwed chopper and crashing it again, rushing through enemy areas, and 'thats fine, because in 3 minutes a new chopper will appear'. Thats a huge amount of tickets lost in a small amount of time. Pilots/crews must take care of their assets, or the team will have no support/they will have to wait a very long time. With the long respawn method, I think many players will take it more seriously
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Ratface
- Retired PR Developer
- Posts: 962
- Joined: 2011-04-21 18:57
Re: Bring back 20 mins respawn for heavy assets
Never thought about it like that, but that probably contributes quite a bit to rounds going a lot faster than they used to pre-1.0. I'd still say atm it still hurts if you lose something as far as spawn time goes, but not as much as it used to.-SPITFIRE- wrote:I got to admit, as a chopper pilot, I've noticed many people crashing, afking for 5 minutes, getting into a new, respanwed chopper and crashing it again, rushing through enemy areas, and 'thats fine, because in 3 minutes a new chopper will appear'. Thats a huge amount of tickets lost in a small amount of time. Pilots/crews must take care of their assets, or the team will have no support/they will have to wait a very long time. With the long respawn method, I think many players will take it more seriously
Personally, I still use them and instruct my squad to use them as if they were the only assets we got, but of course there are lots of people who don't use and protect them like they should.



